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/**
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* This is a simple helper object for `AliasSource` that can store
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* an array of aliases in config files in a per-object-config manner.
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* One `Aliases` object can store several aliases for a single value.
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* It is recommended that you do not try to access these objects directly.
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* Class name `Aliases` is chosen to make configuration files
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* more readable.
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* It's only interesting function is storing '.'s as ':' in it's config,
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* which is necessary to allow storing aliases for class names via
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* these objects (since UnrealScript's cannot handle '.'s in object's names
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* in it's configs).
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* Copyright 2020 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class Aliases extends AcediaObject
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perObjectConfig
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config(AcediaAliases);
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// Link to the `AliasSource` that uses `Aliases` objects of this class.
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// To ensure that any `Aliases` sub-class only belongs to one `AliasSource`.
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var public const class<AliasSource> sourceClass;
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// Aliases, recorded by this `Aliases` object that all mean the same value,
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// defined by this object's name `string(self.name)`.
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var protected config array<string> alias;
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// Since '.'s in values are converted into ':' for storage purposes,
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// we need methods to convert between "storage" and "actual" value version.
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// `ToStorageVersion()` and `ToActualVersion()` do that.
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private final function string ToStorageVersion(string actualValue)
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{
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return Repl(actualValue, ".", ":");
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}
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private final function string ToActualVersion(string storageValue)
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{
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return Repl(storageValue, ":", ".");
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}
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/**
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* Returns value that caller's `Aliases` object's aliases point to.
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*
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* @return Value, stored by this object.
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*/
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public final function string GetValue()
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{
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return ToActualVersion(string(self.name));
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}
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/**
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* Returns array of aliases that caller `Aliases` tells us point to it's value.
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*
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* @return Array of all aliases, stored by caller `Aliases` object.
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*/
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public final function array<string> GetAliases()
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{
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return alias;
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}
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/**
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* [For inner use by `AliasSource`] Adds new alias to this object.
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*
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* Does no duplicates checks through for it's `AliasSource` and
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* neither it updates relevant `AliasHash`,
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* but will prevent adding duplicate records inside it's own storage.
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*
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* @param aliasToAdd Alias to add to caller `Aliases` object.
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*/
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public final function AddAlias(string aliasToAdd)
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{
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local int i;
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for (i = 0; i < alias.length; i += 1) {
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if (alias[i] ~= aliasToAdd) return;
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}
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alias[alias.length] = ToStorageVersion(aliasToAdd);
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AliasService(class'AliasService'.static.Require())
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.PendingSaveObject(self);
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}
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/**
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* [For inner use by `AliasSource`] Removes alias from this object.
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*
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* Does not update relevant `AliasHash`.
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*
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* Will prevent adding duplicate records inside it's own storage.
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*
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* @param aliasToRemove Alias to remove from caller `Aliases` object.
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*/
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public final function RemoveAlias(string aliasToRemove)
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{
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local int i;
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local bool removedAlias;
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while (i < alias.length)
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{
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if (alias[i] ~= aliasToRemove)
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{
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alias.Remove(i, 1);
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removedAlias = true;
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}
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else {
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i += 1;
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}
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}
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if (removedAlias)
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{
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AliasService(class'AliasService'.static.Require())
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.PendingSaveObject(self);
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}
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}
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/**
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* If this object still has any alias records, - forces a rewrite of it's data
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* into the config file, otherwise - removes it's record entirely.
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*/
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public final function SaveOrClear()
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{
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if (alias.length <= 0) {
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ClearConfig();
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}
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else {
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SaveConfig();
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}
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}
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defaultproperties
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{
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sourceClass = class'AliasSource'
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}
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