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@ -2,7 +2,7 @@ |
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* Main and only Acedia mutator used for loading Acedia packages |
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* Main and only Acedia mutator used for loading Acedia packages |
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* and providing access to mutator events' calls. |
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* and providing access to mutator events' calls. |
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* Name is chosen to make config files more readable. |
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* Name is chosen to make config files more readable. |
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* Copyright 2020-2021 Anton Tarasenko |
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* Copyright 2020-2022 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* This file is part of Acedia. |
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* |
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* |
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@ -31,7 +31,11 @@ var private Packages selfReference; |
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// Acedia's reference to a `Global` object. |
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// Acedia's reference to a `Global` object. |
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var private Global _; |
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var private Global _; |
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var private ServerGlobal _server; |
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var private ClientGlobal _client; |
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// Load Acedia on the client as well? |
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var private config bool clientside; |
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// Array of predefined services that must be started along with Acedia mutator. |
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// Array of predefined services that must be started along with Acedia mutator. |
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var private config array<string> package; |
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var private config array<string> package; |
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// Set to `true` to activate Acedia's game modes system |
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// Set to `true` to activate Acedia's game modes system |
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@ -58,12 +62,38 @@ static public final function Packages GetInstance() |
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} |
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} |
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// "Constructor" |
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// "Constructor" |
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event PreBeginPlay() |
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simulated function PreBeginPlay() |
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{ |
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if (level.netMode == NM_DedicatedServer) { |
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InitializeServer(); |
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} |
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else { |
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InitializeClient(); |
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} |
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} |
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private simulated function InitializeClient() |
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{ |
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// Enforce one copy rule and remember a reference to that copy |
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if (default.selfReference != none) |
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{ |
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Destroy(); |
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return; |
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} |
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default.selfReference = self; |
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class'ClientLevelCore'.static.CreateLevelCore(self); |
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_ = class'Global'.static.GetInstance(); |
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} |
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private function InitializeServer() |
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{ |
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{ |
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local int i; |
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local int i; |
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local LevelCore serverCore; |
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local LevelCore serverCore; |
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local GameMode currentGameMode; |
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local GameMode currentGameMode; |
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local array<FeatureConfigPair> availableFeatures; |
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local array<FeatureConfigPair> availableFeatures; |
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if (clientside) { |
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AddToPackageMap("Acedia"); |
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} |
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CheckForGarbage(); |
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CheckForGarbage(); |
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// Enforce one copy rule and remember a reference to that copy |
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// Enforce one copy rule and remember a reference to that copy |
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if (default.selfReference != none) |
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if (default.selfReference != none) |
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@ -75,11 +105,13 @@ event PreBeginPlay() |
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// Launch and setup core Acedia |
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// Launch and setup core Acedia |
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serverCore = class'ServerLevelCore'.static.CreateLevelCore(self); |
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serverCore = class'ServerLevelCore'.static.CreateLevelCore(self); |
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_ = class'Global'.static.GetInstance(); |
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_ = class'Global'.static.GetInstance(); |
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_server = class'ServerGlobal'.static.GetInstance(); |
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_client = class'ClientGlobal'.static.GetInstance(); |
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for (i = 0; i < package.length; i += 1) { |
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for (i = 0; i < package.length; i += 1) { |
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_.environment.RegisterPackage_S(package[i]); |
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_.environment.RegisterPackage_S(package[i]); |
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} |
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} |
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if (serverCore != none) { |
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if (serverCore != none) { |
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_.ConnectServerLevelCore(); |
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_server.ConnectServerLevelCore(); |
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} |
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} |
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else |
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else |
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{ |
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{ |
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@ -248,9 +280,10 @@ function ModifyLogin(out string portal, out string options) |
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defaultproperties |
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defaultproperties |
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{ |
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{ |
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clientside = false |
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useGameModes = false |
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useGameModes = false |
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// This is a server-only mutator |
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// This is a server-only mutator |
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remoteRole = ROLE_None |
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remoteRole = ROLE_SimulatedProxy |
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bAlwaysRelevant = true |
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bAlwaysRelevant = true |
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// Mutator description |
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// Mutator description |
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GroupName = "Package loader" |
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GroupName = "Package loader" |
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