Change code to adapt to iterator's refactor
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1 changed files with 5 additions and 5 deletions
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@ -166,11 +166,11 @@ private function string BuildMutatorString(GameMode gameMode)
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private function string BuildOptionsString(GameMode gameMode)
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{
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local bool optionWasAdded;
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local string result;
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local string nextKey, nextValue;
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local Iter iter;
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local AssociativeArray options;
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local bool optionWasAdded;
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local string result;
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local string nextKey, nextValue;
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local CollectionIterator iter;
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local AssociativeArray options;
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options = gameMode.GetOptions();
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for (iter = options.Iterate(); !iter.HasFinished(); iter.Next())
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{
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