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Fix missing function access modifiers

master
Anton Tarasenko 5 years ago
parent
commit
2b75722de5
  1. 4
      sources/Features/FixAmmoSelling/MutatorListener_FixAmmoSelling.uc

4
sources/Features/FixAmmoSelling/MutatorListener_FixAmmoSelling.uc

@ -28,7 +28,7 @@ static function bool CheckReplacement(Actor other, out byte isSuperRelevant)
return true; return true;
} }
static function CheckAbusableWeapon(KFWeapon newWeapon) private static function CheckAbusableWeapon(KFWeapon newWeapon)
{ {
local FixAmmoSelling ammoSellingFix; local FixAmmoSelling ammoSellingFix;
if (newWeapon == none) return; if (newWeapon == none) return;
@ -37,7 +37,7 @@ static function CheckAbusableWeapon(KFWeapon newWeapon)
ammoSellingFix.FixWeapon(newWeapon); ammoSellingFix.FixWeapon(newWeapon);
} }
static function CheckAmmoPickup(KFAmmoPickup newAmmoPickup) private static final function CheckAmmoPickup(KFAmmoPickup newAmmoPickup)
{ {
if (newAmmoPickup == none) return; if (newAmmoPickup == none) return;
class'AmmoPickupStalker'.static.StalkAmmoPickup(newAmmoPickup); class'AmmoPickupStalker'.static.StalkAmmoPickup(newAmmoPickup);