Refactor Feature
Make events functions `OnEnabled()` and `OnEnabled()` protected rather than public. Move initialization and clean up logic into `OnCreated()` and `OnDestroyed()` event functions.
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7 changed files with 14 additions and 14 deletions
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@ -145,7 +145,7 @@ var private const array<WeaponDataRecord> storedValues;
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// Sell value of the last seen pickup in 'OverridePickupQuery'
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var private int nextSellValue;
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public function OnEnabled()
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protected function OnEnabled()
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{
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local KFWeapon nextWeapon;
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// Find all frags, that spawned when this fix wasn't running.
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@ -156,7 +156,7 @@ public function OnEnabled()
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level.game.AddGameModifier(Spawn(class'DualiesCostRule'));
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}
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public function OnDisabled()
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protected function OnDisabled()
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{
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local GameRules rulesIter;
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local DualiesCostRule ruleToDestroy;
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