Change code to adapt to iterator's refactor
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				@ -166,11 +166,11 @@ private function string BuildMutatorString(GameMode gameMode)
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private function string BuildOptionsString(GameMode gameMode)
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					private function string BuildOptionsString(GameMode gameMode)
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{
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					{
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    local bool              optionWasAdded;
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					    local bool                  optionWasAdded;
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    local string            result;
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					    local string                result;
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    local string            nextKey, nextValue;
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					    local string                nextKey, nextValue;
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    local Iter              iter;
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					    local CollectionIterator    iter;
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    local AssociativeArray  options;
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					    local AssociativeArray      options;
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    options = gameMode.GetOptions();
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					    options = gameMode.GetOptions();
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    for (iter = options.Iterate(); !iter.HasFinished(); iter.Next())
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					    for (iter = options.Iterate(); !iter.HasFinished(); iter.Next())
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    {
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					    {
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