Change to use new TextAPI.IntoString()
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7f7221e1b7
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@ -139,10 +139,10 @@ private function VotingHandler.MapVoteGameConfig BuildVotingHandlerConfig(
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GameMode gameMode)
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GameMode gameMode)
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{
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{
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local VotingHandler.MapVoteGameConfig result;
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local VotingHandler.MapVoteGameConfig result;
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result.gameClass = _.text.ToString(gameMode.GetGameTypeClass());
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result.gameClass = _.text.IntoString(gameMode.GetGameTypeClass());
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result.gameName = _.text.ToColoredString(gameMode.GetTitle());
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result.gameName = _.text.ToColoredString(gameMode.GetTitle());
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result.prefix = _.text.ToString(gameMode.GetMapPrefix());
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result.prefix = _.text.IntoString(gameMode.GetMapPrefix());
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result.acronym = _.text.ToString(gameMode.GetAcronym());
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result.acronym = _.text.IntoString(gameMode.GetAcronym());
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result.mutators = BuildMutatorString(gameMode);
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result.mutators = BuildMutatorString(gameMode);
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result.options = BuildOptionsString(gameMode);
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result.options = BuildOptionsString(gameMode);
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return result;
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return result;
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@ -159,7 +159,7 @@ private function string BuildMutatorString(GameMode gameMode)
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if (i > 0) {
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if (i > 0) {
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result $= ",";
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result $= ",";
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}
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}
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result $= _.text.ToString(usedMutators[i]);
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result $= _.text.IntoString(usedMutators[i]);
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}
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}
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return result;
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return result;
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}
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}
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@ -174,8 +174,8 @@ private function string BuildOptionsString(GameMode gameMode)
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options = gameMode.GetOptions();
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options = gameMode.GetOptions();
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for (iter = options.Iterate(); !iter.HasFinished(); iter.Next())
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for (iter = options.Iterate(); !iter.HasFinished(); iter.Next())
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{
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{
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nextKey = _.text.ToString(Text(iter.GetKey()));
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nextKey = _.text.IntoString(Text(iter.GetKey()));
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nextValue = _.text.ToString(Text(iter.Get()));
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nextValue = _.text.IntoString(Text(iter.Get()));
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if (optionWasAdded) {
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if (optionWasAdded) {
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result $= "?";
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result $= "?";
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}
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}
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@ -285,7 +285,7 @@ private final function int GetNumericDifficulty(GameMode gameMode)
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{
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{
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local int i;
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local int i;
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local string difficulty;
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local string difficulty;
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difficulty = Locs(_.text.ToString(gameMode.GetDifficulty()));
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difficulty = Locs(_.text.IntoString(gameMode.GetDifficulty()));
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for (i = 0; i < default.beginnerSynonyms.length; i += 1)
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for (i = 0; i < default.beginnerSynonyms.length; i += 1)
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{
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{
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if (IsPrefixOf(difficulty, default.beginnerSynonyms[i])) {
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if (IsPrefixOf(difficulty, default.beginnerSynonyms[i])) {
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