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7f7221e1b7
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7f7221e1b7 | |||
51beae9849 | |||
83f137c063 |
@ -167,13 +167,13 @@ public function ReportBadOptions()
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}
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/**
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* @return Server options as key-value pairs in an `AssociativeArray`.
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* @return Server options as key-value pairs in an `HashTable`.
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*/
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public function AssociativeArray GetOptions()
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public function HashTable GetOptions()
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{
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local int i;
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local AssociativeArray result;
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result = _.collections.EmptyAssociativeArray();
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local HashTable result;
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result = _.collections.EmptyHashTable();
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for (i = 0; i < option.length; i += 1)
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{
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if (!ValidateServerURLName(option[i].key)) continue;
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@ -81,6 +81,7 @@ private simulated function InitializeClient()
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return;
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}
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default.selfReference = self;
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// TODO: Swap these around after dealing with aliases
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class'ClientLevelCore'.static.CreateLevelCore(self);
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_ = class'Global'.static.GetInstance();
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}
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@ -103,6 +104,7 @@ private function InitializeServer()
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}
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default.selfReference = self;
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// Launch and setup core Acedia
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// TODO: Swap these around after dealing with aliases
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serverCore = class'ServerLevelCore'.static.CreateLevelCore(self);
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_ = class'Global'.static.GetInstance();
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_server = class'ServerGlobal'.static.GetInstance();
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@ -148,9 +150,7 @@ function ServerTraveling(string URL, bool bItems)
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votingAdapter = none;
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}
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default.selfReference = none;
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_.environment.DisableAllFeatures();
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class'UnrealService'.static.Require().Destroy();
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class'ServerLevelCore'.static.GetInstance().Destroy();
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_.environment.ShutDown();
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if (nextMutator != none) {
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nextMutator.ServerTraveling(URL, bItems);
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}
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@ -224,8 +224,8 @@ private function EnableFeatures(array<FeatureConfigPair> features)
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// Fetches and sets up signals that `Mutator` needs to provide
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private function SetupMutatorSignals()
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{
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local UnrealService service;
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service = UnrealService(class'UnrealService'.static.Require());
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local ServerUnrealService service;
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service = ServerUnrealService(class'ServerUnrealService'.static.Require());
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onMutateSignal = Mutator_OnMutate_Signal(
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service.GetSignal(class'Mutator_OnMutate_Signal'));
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onModifyLoginSignal = Mutator_OnModifyLogin_Signal(
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@ -170,19 +170,18 @@ private function string BuildOptionsString(GameMode gameMode)
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local string result;
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local string nextKey, nextValue;
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local CollectionIterator iter;
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local AssociativeArray options;
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local HashTable options;
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options = gameMode.GetOptions();
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for (iter = options.Iterate(); !iter.HasFinished(); iter.Next())
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{
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nextKey = Text(iter.GetKey()).ToString();
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nextValue = Text(iter.Get()).ToString();
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nextKey = _.text.ToString(Text(iter.GetKey()));
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nextValue = _.text.ToString(Text(iter.Get()));
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if (optionWasAdded) {
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result $= "?";
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}
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result $= (nextKey $ "=" $ nextValue);
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optionWasAdded = true;
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}
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options.Empty(true);
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options.FreeSelf();
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iter.FreeSelf();
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return result;
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