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3 changed files with 13 additions and 14 deletions

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@ -167,13 +167,13 @@ public function ReportBadOptions()
}
/**
* @return Server options as key-value pairs in an `AssociativeArray`.
* @return Server options as key-value pairs in an `HashTable`.
*/
public function AssociativeArray GetOptions()
public function HashTable GetOptions()
{
local int i;
local AssociativeArray result;
result = _.collections.EmptyAssociativeArray();
local int i;
local HashTable result;
result = _.collections.EmptyHashTable();
for (i = 0; i < option.length; i += 1)
{
if (!ValidateServerURLName(option[i].key)) continue;

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@ -81,6 +81,7 @@ private simulated function InitializeClient()
return;
}
default.selfReference = self;
// TODO: Swap these around after dealing with aliases
class'ClientLevelCore'.static.CreateLevelCore(self);
_ = class'Global'.static.GetInstance();
}
@ -103,6 +104,7 @@ private function InitializeServer()
}
default.selfReference = self;
// Launch and setup core Acedia
// TODO: Swap these around after dealing with aliases
serverCore = class'ServerLevelCore'.static.CreateLevelCore(self);
_ = class'Global'.static.GetInstance();
_server = class'ServerGlobal'.static.GetInstance();
@ -148,9 +150,7 @@ function ServerTraveling(string URL, bool bItems)
votingAdapter = none;
}
default.selfReference = none;
_.environment.DisableAllFeatures();
class'UnrealService'.static.Require().Destroy();
class'ServerLevelCore'.static.GetInstance().Destroy();
_.environment.ShutDown();
if (nextMutator != none) {
nextMutator.ServerTraveling(URL, bItems);
}
@ -224,8 +224,8 @@ private function EnableFeatures(array<FeatureConfigPair> features)
// Fetches and sets up signals that `Mutator` needs to provide
private function SetupMutatorSignals()
{
local UnrealService service;
service = UnrealService(class'UnrealService'.static.Require());
local ServerUnrealService service;
service = ServerUnrealService(class'ServerUnrealService'.static.Require());
onMutateSignal = Mutator_OnMutate_Signal(
service.GetSignal(class'Mutator_OnMutate_Signal'));
onModifyLoginSignal = Mutator_OnModifyLogin_Signal(

View File

@ -170,19 +170,18 @@ private function string BuildOptionsString(GameMode gameMode)
local string result;
local string nextKey, nextValue;
local CollectionIterator iter;
local AssociativeArray options;
local HashTable options;
options = gameMode.GetOptions();
for (iter = options.Iterate(); !iter.HasFinished(); iter.Next())
{
nextKey = Text(iter.GetKey()).ToString();
nextValue = Text(iter.Get()).ToString();
nextKey = _.text.ToString(Text(iter.GetKey()));
nextValue = _.text.ToString(Text(iter.Get()));
if (optionWasAdded) {
result $= "?";
}
result $= (nextKey $ "=" $ nextValue);
optionWasAdded = true;
}
options.Empty(true);
options.FreeSelf();
iter.FreeSelf();
return result;