Non-default value of pickup class was used to spawn pickup when player drops a weapon. But since we've replaced that class and it doesn't (or might not) exist on the client - dropped weapons appeared as invisible. Catch the moment our custom pickup is spawned and replace it back with default one. |
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|---|---|---|
| .. | ||
| Features | ||
| Services/Connection | ||
| Acedia.uc | ||
| AcediaReplicationInfo.uc | ||
| BroadcastEvents.uc | ||
| BroadcastHandler.uc | ||
| BroadcastListenerBase.uc | ||
| Events.uc | ||
| Feature.uc | ||
| Listener.uc | ||
| Manifest.uc | ||
| MutatorEvents.uc | ||
| MutatorListenerBase.uc | ||
| Service.uc | ||
| Singleton.uc | ||
| StartUp.uc | ||