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Change `MessageWriter`'s protocol

There is no need to send length of each data chunk. This patch
simplifies protocol by only sending length of each message.
feature_link
Anton Tarasenko 3 years ago
parent
commit
a6ac0b7a17
  1. 122
      src/link/writer.rs

122
src/link/writer.rs

@ -5,43 +5,34 @@ use std::collections::VecDeque;
use std::convert::TryFrom;
use std::iter::Extend;
// Defines how many bytes is used to encode "LENGTH" field in the chunk sent to ue-server
const CHUNK_LENGTH_FIELD: usize = 2;
// Maximum amount of bytes ue-server is able to receive at once
const UE_INPUT_BUFFER: usize = 4095;
// Minimal payload size (in bytes) to send, unless there is not enough data left
const MIN_PAYLOAD_SIZE: usize = 50;
/// For converting byte stream that is expected from the ue-server into actual messages.
/// Conversion process has two steps:
/// 1. Every string message is converted into it's utf8 representation and is pre-pended with
/// it's own length in format:
/// For converting text messages into chunks of bytes that can be sent to the ue-server.
///
/// Every string message is converted into a length-prefixed array of utf8 bytes:
///
/// | Data | Length |
/// |---------|---------|
/// | Message `LENGTH` | 4 bytes: u32 BE |
/// | UTF8-encoded string | `LENGTH` bytes|
///
/// Resulting byte sequences from all the messages then concatenated, in order, into
/// a single data stream.
///
/// 2. Resulting data stream is then separated into "chunks" that can be accepted by
/// the ue-server (each no longer than `UE_INPUT_BUFFER` in total) and are sent in a format:
///
/// | Data | Length |
/// |---------|---------|
/// | Chunk `LENGTH` | 2 bytes: u16 BE |
/// | UTF8-encoded string | `LENGTH` bytes|
/// Resulting byte sequences from all messages are then concatenated (in the same order as they were
/// "written") into a single data stream. Bytes from the data stream are returned in chunks of
/// size no more than `UE_INPUT_BUFFER`. New chunk is returned only when `MessageWriter` knows
/// that ue-server's buffer has enough space to accept it.
///
/// Use `push()` to input string messages and `try_pop()` to retrieve next chunk, if ue-server
/// can accept it.
/// NOTE: `try_pop()` can return `None` even if not all message data has been transferred,
/// in case ue-server's buffer does not have enough space.
/// Use `push()` to input string messages and `try_pop()` to retrieve next chunk.
/// NOTE: `try_pop()` can return `None` even if not all message data has been returned,
/// in case `MessageWriter` thinks that ue-server's buffer does not have enough space.
///
/// Call `update_ue_received_bytes()` to update `MessageWriter`'s information about
/// how many bytes ue-server has received so far.
/// how many bytes ue-server has received so far. This can signal that its buffer has enough
/// free space. `MessageWriter` assumes that all data returned by its `try_pop()` method is sent
/// to ue-server.
///
/// Use `is_empty()` call to check for whether `MessageWriter` has depleted all it's data.
/// Use `is_empty()` method to check for whether `MessageWriter` still has some data to return
/// (possibly after ``update_ue_received_bytes()`).
pub struct MessageWriter {
sent_bytes: u64,
ue_received_bytes: u64,
@ -69,24 +60,16 @@ impl MessageWriter {
self.pending_data.extend(message_as_utf8.into_iter());
}
/// This method will always return chunk if all remaining data will fit inside it, otherwise it
/// will wait until ue-server's buffer has enough space for at least `MIN_PAYLOAD_SIZE` bytes.
pub fn try_pop(&mut self) -> Option<Vec<u8>> {
if self.is_empty() {
return None;
}
let required_payload_size = min(self.pending_data.len(), MIN_PAYLOAD_SIZE);
let available_payload_space = self
.available_ue_buffer_capacity()
.checked_sub(CHUNK_LENGTH_FIELD)
.unwrap_or_default();
if required_payload_size > available_payload_space {
let chunk_size = min(self.available_ue_buffer_capacity(), self.pending_data.len());
if chunk_size == 0 {
return None;
}
let payload_size = min(available_payload_space, self.pending_data.len());
let mut bytes_to_send = Vec::with_capacity(CHUNK_LENGTH_FIELD + payload_size);
bytes_to_send.extend((payload_size as u16).to_be_bytes().iter());
for next_byte in self.pending_data.drain(..payload_size) {
let mut bytes_to_send = Vec::with_capacity(chunk_size);
for next_byte in self.pending_data.drain(..chunk_size) {
bytes_to_send.push(next_byte);
}
self.sent_bytes += bytes_to_send.len() as u64;
@ -97,6 +80,8 @@ impl MessageWriter {
self.pending_data.is_empty()
}
/// Takes total amount of bytes received so far by the ue-server, not just bytes received after
/// the last `update_ue_received_bytes()` call.
pub fn update_ue_received_bytes(&mut self, ue_received_bytes: u64) {
self.ue_received_bytes = max(ue_received_bytes, self.ue_received_bytes);
}
@ -130,14 +115,13 @@ fn writing_single_short_message() {
writer.push("Hello, world!");
let resulting_bytes = writer.try_pop().unwrap();
let expected_bytes = [
0, 17, // Bytes in the chunk = message length (4 bytes) + message (13 bytes)
0, 0, 0, 13, // Bytes in the message
b'H', b'e', b'l', b'l', b'o', b',', b' ', b'w', b'o', b'r', b'l', b'd', b'!',
];
assert_eq!(writer.is_empty(), true);
assert_eq!(
writer.available_ue_buffer_capacity(),
UE_INPUT_BUFFER - "Hello, world!".len() - 2 - 4
UE_INPUT_BUFFER - "Hello, world!".len() - 4
);
assert_eq!(resulting_bytes, expected_bytes);
assert_eq!(writer.sent_bytes, expected_bytes.len() as u64);
@ -146,22 +130,19 @@ fn writing_single_short_message() {
#[test]
fn writing_first_chunk_of_single_long_message() {
let mut writer = MessageWriter::new();
// Because we also have to pass lengths, this will go over the sending limit
// Because we also have to pass message length, this will go over the sending limit
let long_message = "Q".repeat(UE_INPUT_BUFFER);
writer.push(&long_message);
let resulting_bytes = writer.try_pop().unwrap();
assert_eq!(writer.is_empty(), false);
assert_eq!(resulting_bytes.len(), UE_INPUT_BUFFER);
assert_eq!(writer.available_ue_buffer_capacity(), 0);
// Bytes in the chunk = 4095 - 2 = 4093 = 0x0ffd
assert_eq!(resulting_bytes[0], 0x0f);
assert_eq!(resulting_bytes[1], 0xfd);
// Bytes in message = 4095 = 0x0fff
assert_eq!(resulting_bytes[2], 0);
assert_eq!(resulting_bytes[3], 0);
assert_eq!(resulting_bytes[4], 0x0f);
assert_eq!(resulting_bytes[5], 0xff);
for &byte in resulting_bytes[6..].iter() {
assert_eq!(resulting_bytes[0], 0);
assert_eq!(resulting_bytes[1], 0);
assert_eq!(resulting_bytes[2], 0x0f);
assert_eq!(resulting_bytes[3], 0xff);
for &byte in resulting_bytes[4..].iter() {
assert_eq!(byte, b'Q');
}
assert_eq!(writer.try_pop(), None);
@ -174,8 +155,7 @@ fn writing_second_chunk_of_single_long_message() {
// Because we also have to pass lengths, this will go over the sending limit
let long_message = "Q".repeat(UE_INPUT_BUFFER);
writer.push(&long_message);
// This pops all but 6 bytes of `long_message`, that were required to encode lengths of
// message and first chunk
// This pops all but 4 bytes of `long_message`, that were required to encode message length
let first_bytes = writer.try_pop().unwrap();
writer.update_ue_received_bytes(first_bytes.len() as u64);
let resulting_bytes = writer.try_pop().unwrap();
@ -184,46 +164,6 @@ fn writing_second_chunk_of_single_long_message() {
UE_INPUT_BUFFER - resulting_bytes.len()
);
assert_eq!(writer.is_empty(), true);
// Bytes in the chunk = 6
assert_eq!(resulting_bytes[0], 0);
assert_eq!(resulting_bytes[1], 6);
assert_eq!(resulting_bytes[2..], [b'Q', b'Q', b'Q', b'Q', b'Q', b'Q'])
}
#[test]
fn will_write_small_chunks_if_no_more_data() {
let mut writer = MessageWriter::new();
// Because we also have to pass lengths (of chunk `CHUNK_LENGTH_FIELD` amd of message `4`),
// sending this will leave us with exactly 10 free bytes in the buffer
let long_message = "Q".repeat(UE_INPUT_BUFFER / 2);
writer.push(&long_message);
writer.try_pop();
let short_message = "Hello, world!";
writer.push(&short_message);
let expected_bytes = [
0, 17, // Bytes in the chunk = message length (4 bytes) + message (13 bytes)
0, 0, 0, 13, // Bytes in the message
b'H', b'e', b'l', b'l', b'o', b',', b' ', b'w', b'o', b'r', b'l', b'd', b'!',
];
// There should be enough space in the ue-server buffer to send `short_message`
let resulting_bytes = writer.try_pop().unwrap();
assert_eq!(resulting_bytes, expected_bytes);
assert_eq!(writer.try_pop(), None);
assert_eq!(writer.is_empty(), true);
}
#[test]
fn will_not_write_small_chunks_if_more_data_remains() {
let mut writer = MessageWriter::new();
// Because we also have to pass lengths (of chunk `CHUNK_LENGTH_FIELD` amd of message `4`),
// sending this will leave us with exactly 10 free bytes in the buffer
let long_message = "Q".repeat(UE_INPUT_BUFFER - CHUNK_LENGTH_FIELD - 4 - 10);
writer.push(&long_message);
writer.try_pop();
let short_message = "Hello, world!";
writer.push(&short_message);
// `MessageWriter` can neither send full message, nor a chunk of size 10
// (because it is too short)
assert_eq!(writer.try_pop(), None);
assert_eq!(writer.is_empty(), false);
// Bytes left for the next chunk = 4
assert_eq!(resulting_bytes, [b'Q', b'Q', b'Q', b'Q'])
}

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