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KFZedsReportMut.uc
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101
KFZedsReportMut.uc
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/**
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* Mutator that replicates and diplayes on clients information about how many
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* zeds are spawned and with what recent spawn rate.
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*/
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class KFZedsReportMut extends Mutator;
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// How often should we update our information?
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var config float updateInterval;
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// Over what interval do we count average spawn rate?
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var config float smoothingInterval;
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var bool interactionAdded;
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var array<float> zedSpawnTimes;
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var int repCurrentTotalZeds, repGameInfo_MaxMonsters;
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var float repCurrentSpawnRate;
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replication
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{
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reliable if(Role == ROLE_Authority)
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repCurrentTotalZeds, repGameInfo_MaxMonsters, repCurrentSpawnRate;
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}
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function PostBeginPlay()
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{
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if (updateInterval <= 0) {
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updateInterval = 0.25;
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}
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if (smoothingInterval <= 0) {
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smoothingInterval = 10.0;
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}
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SetTimer(updateInterval, true);
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}
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function bool CheckReplacement(Actor other, out byte bSuperRelevant)
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{
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if (Monster(other) != none) {
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zedSpawnTimes[zedSpawnTimes.length] = level.timeSeconds;
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}
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return true;
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}
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simulated function Tick(float delta)
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{
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local ReportInteraction myInteraction;
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local Player localPlayer;
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if (role == Role_AUTHORITY) return;
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if (interactionAdded) return;
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localPlayer = level.GetLocalPlayerController().player;
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if (localPlayer == none) return;
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myInteraction = ReportInteraction(localPlayer.interactionMaster
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.AddInteraction("KFZedsReport.ReportInteraction", localPlayer));
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if (myInteraction != none)
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{
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myInteraction.reportMutator = self;
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interactionAdded = true;
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}
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}
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function Timer()
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{
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local int i;
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local float cutOffTime;
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local Monster nextMonster;
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cutOffTime = level.timeSeconds - smoothingInterval;
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while (i < zedSpawnTimes.length)
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{
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if (zedSpawnTimes[i] < cutOffTime) {
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zedSpawnTimes.Remove(i, 1);
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}
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else {
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i += 1;
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}
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}
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// Update replicated values
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repGameInfo_MaxMonsters = KFGameType(level.game).maxMonsters;
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repCurrentSpawnRate = zedSpawnTimes.length / smoothingInterval;
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repCurrentTotalZeds = 0;
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foreach level.DynamicActors(class'Monster', nextMonster)
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{
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if (nextMonster.health > 0) {
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repCurrentTotalZeds += 1;
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}
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}
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}
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defaultproperties
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{
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// Mutator description
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GroupName = "Test mutatros"
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FriendlyName = "Zed report mutator"
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Description = "Mutator that provides clients with information about how many zeds (and their spawn rate) are present on the map."
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bAddToServerPackages = true
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bAlwaysRelevant = true
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RemoteRole = ROLE_SimulatedProxy
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// Default config values
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updateInterval = 0.25
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smoothingInterval = 10.0
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}
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38
ReportInteraction.uc
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38
ReportInteraction.uc
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@ -0,0 +1,38 @@
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class ReportInteraction extends Interaction;
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var KFZedsReportMut reportMutator;
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event NotifyLevelChange()
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{
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if (master != none) {
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master.RemoveInteraction(self);
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}
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}
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function PostRender(Canvas canvas)
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{
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local float textWidth, textHeight;
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local string maxZedsReport, spawnRateReport;
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local string tagWhite, tagGreen;
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if (canvas == none) return;
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if (reportMutator == none) return;
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tagWhite = Chr(27) $ Chr(250) $ Chr(250) $ Chr(250);
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tagGreen = Chr(27) $ Chr(1) $ Chr(200) $ Chr(1);
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maxZedsReport = tagWhite $ "Current total zeds"
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@ tagGreen $ reportMutator.repCurrentTotalZeds
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@ tagWhite $ "out of server's total"
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@ tagGreen $ reportMutator.repGameInfo_MaxMonsters;
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spawnRateReport = tagWhite $ "Current spawn rate is"
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@ tagGreen $ reportMutator.repCurrentSpawnRate;
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canvas.TextSize(maxZedsReport, textWidth, textHeight);
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canvas.SetPos(0, 0);
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canvas.DrawText(maxZedsReport);
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canvas.SetPos(0, textHeight + 10);
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canvas.DrawText(spawnRateReport);
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}
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defaultproperties
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{
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bVisible = true
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}
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