Add stopping power mechanic
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23 changed files with 208 additions and 196 deletions
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@ -8,6 +8,7 @@ static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealt
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}
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defaultproperties
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{
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stoppingPower=0.5
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stunMultiplier=0.600000
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bIsExplosive=True
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DeathString="%o filled %k's body with shrapnel."
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