Add stopping power mechanic

This commit is contained in:
Anton Tarasenko 2024-03-22 18:48:30 +07:00
commit 0951574451
23 changed files with 208 additions and 196 deletions

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@ -8,6 +8,7 @@ static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealt
}
defaultproperties
{
stoppingPower=0.5
stunMultiplier=0.600000
bIsExplosive=True
DeathString="%o filled %k's body with shrapnel."