Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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3c46801714
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757 changed files with 10788 additions and 4046 deletions
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class NiceDamTypeFNFALAssaultRifle extends NiceDamageTypeVetCommando
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abstract;
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defaultproperties
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{
MaxPenetrations=3
HeadShotDamageMult=2.250000
WeaponClass=Class'NicePack.NiceFNFAL_ACOG_AssaultRifle'
DeathString="%k killed %o (FNFAL ACOG)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
KDamageImpulse=6500.000000
KDeathVel=175.000000
KDeathUpKick=20.000000
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}
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class NiceFNFALAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceFNFAL_ACOG_Pickup'
AmmoPickupAmount=20
MaxAmmo=180
InitialAmount=45
PickupClass=Class'NicePack.NiceFNFALAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="FNFAL bullets"
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}
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class NiceFNFALAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=20
InventoryType=Class'NicePack.NiceFNFALAmmo'
PickupMessage="Rounds 7.62x51mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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class NiceFNFALFire extends NiceFire;
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defaultproperties
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{
zedTimeFireSpeedUp=2.500000
ProjectileSpeed=41150.000000
FireAimedAnim="Fire_Iron"
FireEndAimedAnim="Fire_Iron_End"
FireLoopAimedAnim="Fire_Iron_Loop"
RecoilRate=0.080000
maxVerticalRecoilAngle=200
maxHorizontalRecoilAngle=100
ShellEjectClass=Class'KFMod.KFShellEjectFAL'
ShellEjectBoneName="Shell_eject"
bAccuracyBonusForSemiAuto=True
bRandomPitchFireSound=False
FireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_M"
StereoFireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_S"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'NicePack.NiceDamTypeFNFALAssaultRifle'
DamageMin=66
DamageMax=66
Momentum=8500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire_Loop"
FireEndAnim="Fire_End"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.100000
AmmoClass=Class'NicePack.NiceFNFALAmmo'
ShakeRotMag=(X=80.000000,Y=80.000000,Z=450.000000)
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
ShakeRotTime=0.650000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=8.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.150000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
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}
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class NiceFNFAL_ACOG_AssaultRifle extends NiceAssaultRifle;
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defaultproperties
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{
reloadPreEndFrame=0.178000
reloadEndFrame=0.626000
reloadChargeEndFrame=0.882000
reloadMagStartFrame=0.411000
reloadChargeStartFrame=0.710000
MagCapacity=20
ReloadRate=3.600000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_Fal_Acog"
Weight=8.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
SleeveNum=2
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_FNFAL'
bIsTier3Weapon=True
MeshRef="KF_Wep_Fal_Acog.FAL_ACOG"
SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.FAL_cmb"
SkinRefs(1)="KF_Weapons5_Scopes_Trip_T.FNFAL.AcogShader"
SelectSoundRef="KF_FNFALSnd.FNFAL_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.FNFAL_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.FNFAL"
PlayerIronSightFOV=55.000000
ZoomedDisplayFOV=15.000000
FireModeClass(0)=Class'NicePack.NiceFNFALFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="Classic NATO battle rifle. Has a high rate of fire and decent accuracy, with good power."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=180
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=12
PickupClass=Class'NicePack.NiceFNFAL_ACOG_Pickup'
PlayerViewOffset=(X=3.000000,Y=15.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceFNFAL_ACOG_Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="FNFAL"
TransientSoundVolume=1.250000
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}
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class NiceFNFAL_ACOG_Attachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_AA12"
MovementAnims(1)="JogB_AA12"
MovementAnims(2)="JogL_AA12"
MovementAnims(3)="JogR_AA12"
TurnLeftAnim="TurnL_AA12"
TurnRightAnim="TurnR_AA12"
CrouchAnims(0)="CHWalkF_AA12"
CrouchAnims(1)="CHWalkB_AA12"
CrouchAnims(2)="CHWalkL_AA12"
CrouchAnims(3)="CHWalkR_AA12"
WalkAnims(0)="WalkF_AA12"
WalkAnims(1)="WalkB_AA12"
WalkAnims(2)="WalkL_AA12"
WalkAnims(3)="WalkR_AA12"
CrouchTurnRightAnim="CH_TurnR_AA12"
CrouchTurnLeftAnim="CH_TurnL_AA12"
IdleCrouchAnim="CHIdle_AA12"
IdleWeaponAnim="Idle_AA12"
IdleRestAnim="Idle_AA12"
IdleChatAnim="Idle_AA12"
IdleHeavyAnim="Idle_AA12"
IdleRifleAnim="Idle_AA12"
FireAnims(0)="Fire_AA12"
FireAnims(1)="Fire_AA12"
FireAnims(2)="Fire_AA12"
FireAnims(3)="Fire_AA12"
FireAltAnims(0)="Fire_AA12"
FireAltAnims(1)="Fire_AA12"
FireAltAnims(2)="Fire_AA12"
FireAltAnims(3)="Fire_AA12"
FireCrouchAnims(0)="CHFire_AA12"
FireCrouchAnims(1)="CHFire_AA12"
FireCrouchAnims(2)="CHFire_AA12"
FireCrouchAnims(3)="CHFire_AA12"
FireCrouchAltAnims(0)="CHFire_AA12"
FireCrouchAltAnims(1)="CHFire_AA12"
FireCrouchAltAnims(2)="CHFire_AA12"
FireCrouchAltAnims(3)="CHFire_AA12"
HitAnims(0)="HitF_AA12"
HitAnims(1)="HitB_AA12"
HitAnims(2)="HitL_AA12"
HitAnims(3)="HitR_AA12"
PostFireBlendStandAnim="Blend_AA12"
PostFireBlendCrouchAnim="CHBlend_AA12"
MeshRef="KF_Weapons3rd4_Trip.Fal_Acog_3rd"
WeaponAmbientScale=2.000000
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
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}
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class NiceFNFAL_ACOG_Pickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=8.000000
cost=1250
AmmoCost=40
BuyClipSize=20
PowerValue=45
SpeedValue=90
RangeValue=70
Description="Classic NATO battle rifle. Has a high rate of fire and decent accuracy, with good power."
ItemName="FNFAL"
ItemShortName="FNFAL"
AmmoItemName="7.62x51mm Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceFNFAL_ACOG_AssaultRifle'
PickupMessage="You got the FN FAL with ACOG Sight"
PickupSound=Sound'KF_FNFALSnd.FNFAL_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups4_Trip.Rifles.Fal_Acog_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
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}
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