Revert weapon conversion

This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
This commit is contained in:
Anton Tarasenko 2020-04-17 23:06:41 +07:00
commit 12d95e387e
757 changed files with 10788 additions and 4046 deletions

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class NiceDamTypeM79Blunt extends NiceDamTypeDemoBlunt;
defaultproperties
{ WeaponClass=Class'NicePack.NiceM79GrenadeLauncher'
}

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class NiceDamTypeM79Explosion extends NiceDamTypeDemoExplosion;
defaultproperties
{ WeaponClass=Class'NicePack.NiceM79GrenadeLauncher'
}

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class NiceM79Ammo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceM79Pickup' AmmoPickupAmount=3 MaxAmmo=24 InitialAmount=6 PickupClass=Class'NicePack.NiceM79AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName="M79 Incendiary Grenades"
}

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class NiceM79AmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=3 InventoryType=Class'NicePack.NiceM79Ammo' PickupMessage="M79 Incendiary Grenades" StaticMesh=StaticMesh'KillingFloorStatics.FragPickup' CollisionRadius=25.000000
}

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class NiceM79Attachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL' MovementAnims(0)="JogF_M79" MovementAnims(1)="JogB_M79" MovementAnims(2)="JogL_M79" MovementAnims(3)="JogR_M79" TurnLeftAnim="TurnL_M79" TurnRightAnim="TurnR_M79" CrouchAnims(0)="CHWalkF_M79" CrouchAnims(1)="CHWalkB_M79" CrouchAnims(2)="CHWalkL_M79" CrouchAnims(3)="CHWalkR_M79" WalkAnims(0)="WalkF_M79" WalkAnims(1)="WalkB_M79" WalkAnims(2)="WalkL_M79" WalkAnims(3)="WalkR_M79" CrouchTurnRightAnim="CH_TurnR_M79" CrouchTurnLeftAnim="CH_TurnL_M79" IdleCrouchAnim="CHIdle_M79" IdleWeaponAnim="Idle_M79" IdleRestAnim="Idle_M79" IdleChatAnim="Idle_M79" IdleHeavyAnim="Idle_M79" IdleRifleAnim="Idle_M79" FireAnims(0)="Fire_M79" FireAnims(1)="Fire_M79" FireAnims(2)="Fire_M79" FireAnims(3)="Fire_M79" FireAltAnims(0)="Fire_M79" FireAltAnims(1)="Fire_M79" FireAltAnims(2)="Fire_M79" FireAltAnims(3)="Fire_M79" FireCrouchAnims(0)="CHFire_M79" FireCrouchAnims(1)="CHFire_M79" FireCrouchAnims(2)="CHFire_M79" FireCrouchAnims(3)="CHFire_M79" FireCrouchAltAnims(0)="CHFire_M79" FireCrouchAltAnims(1)="CHFire_M79" FireCrouchAltAnims(2)="CHFire_M79" FireCrouchAltAnims(3)="CHFire_M79" HitAnims(0)="HitF_M79" HitAnims(1)="HitB_M79" HitAnims(2)="HitL_M79" HitAnims(3)="HitR_M79" PostFireBlendStandAnim="Blend_M79" PostFireBlendCrouchAnim="CHBlend_M79" MeshRef="KF_Weapons3rd2_Trip.M79_3rd"
}

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class NiceM79Fire extends NiceFire;
defaultproperties
{
ProjSpawnOffset=(X=5.000000)
EffectiveRange=2500.000000
ProjectileSpeed=3800.000000
bulletClass=Class'NicePack.NiceBallisticNade'
ExplosionDamageType=Class'NicePack.NiceDamTypeM79Explosion'
ExplosionDamage=360
ExplosionRadius=400.000000
explosionExponent=1.000000
ExplosionMomentum=75000.000000
explodeOnPawnHit=True
explodeOnWallHit=True
projAffectedByScream=True
FireAimedAnim="Iron_Fire"
RecoilRate=0.100000
maxVerticalRecoilAngle=200
maxHorizontalRecoilAngle=50
FireSoundRef="KF_M79Snd.M79_Fire"
StereoFireSoundRef="KF_M79Snd.M79_FireST"
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
DamageType=Class'NicePack.NiceDamTypeM79Blunt'
DamageMax=175
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=0.000000
AmmoClass=Class'NicePack.NiceM79Ammo'
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
BotRefireRate=1.800000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNadeL'
aimerror=42.000000
}

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class NiceM79GrenadeLauncher extends NiceWeapon;
simulated function PostBeginPlay(){
local AutoReloadAnimDesc reloadDesc;
autoReloadsDescriptions.Length = 0;
reloadDesc.canInterruptFrame = 0.101;
reloadDesc.trashStartFrame = 0.65;//0.869;
reloadDesc.resumeFrame = 0.101;
reloadDesc.speedFrame = 0.101;
reloadDesc.animName = 'Fire';
autoReloadsDescriptions[0] = reloadDesc;
reloadDesc.animName = 'Iron_Fire';
autoReloadsDescriptions[1] = reloadDesc;
super.PostBeginPlay();
}
defaultproperties
{ bChangeClipIcon=True bChangeBulletsIcon=True hudClipTexture=Texture'KillingFloor2HUD.HUD.Hud_M79' hudBulletsTexture=Texture'KillingFloor2HUD.HUD.Hud_M79' reloadType=RTYPE_AUTO ForceZoomOutOnFireTime=0.400000 MagCapacity=1 ReloadRate=0.010000 ReloadAnimRate=1.000000 bHoldToReload=True Weight=4.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=65.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M79' bIsTier2Weapon=True MeshRef="KF_Weapons2_Trip.M79_Trip" SkinRefs(0)="KF_Weapons2_Trip_T.Special.M79_cmb" SelectSoundRef="KF_M79Snd.M79_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.M79_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M79" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=45.000000 FireModeClass(0)=Class'NicePack.NiceM79Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.650000 CurrentRating=0.650000 Description="A classic Vietnam era grenade launcher. Launches single high explosive grenades." DisplayFOV=65.000000 Priority=162 InventoryGroup=3 GroupOffset=11 PickupClass=Class'NicePack.NiceM79Pickup' PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceM79Attachment' IconCoords=(X1=253,Y1=146,X2=333,Y2=181) ItemName="M79 Grenade Launcher" LightType=LT_None LightBrightness=0.000000 LightRadius=0.000000
}

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class NiceM79Pickup extends NiceWeaponPickup;
defaultproperties
{ crossPerkIndecies(0)=10 Weight=4.000000 cost=250 AmmoCost=10 BuyClipSize=3 PowerValue=85 SpeedValue=5 RangeValue=75 Description="A classic Vietnam era grenade launcher. Launches single high explosive grenades." ItemName="M79 Grenade Launcher" ItemShortName="M79 Launcher" AmmoItemName="M79 Grenades" AmmoMesh=StaticMesh'KillingFloorStatics.XbowAmmo' CorrespondingPerkIndex=6 EquipmentCategoryID=2 VariantClasses(0)=Class'KFMod.GoldenM79Pickup' MaxDesireability=0.790000 InventoryType=Class'NicePack.NiceM79GrenadeLauncher' PickupMessage="You got the M79 Grenade Launcher." PickupSound=Sound'KF_M79Snd.M79_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups2_Trip.Supers.M79_Pickup' CollisionRadius=25.000000 CollisionHeight=10.000000
}