Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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parent
3c46801714
commit
12d95e387e
757 changed files with 10788 additions and 4046 deletions
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class NiceDamTypeM79Blunt extends NiceDamTypeDemoBlunt;
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defaultproperties
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{
WeaponClass=Class'NicePack.NiceM79GrenadeLauncher'
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}
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class NiceDamTypeM79Explosion extends NiceDamTypeDemoExplosion;
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defaultproperties
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{
WeaponClass=Class'NicePack.NiceM79GrenadeLauncher'
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}
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4
sources/Weapons/Playable/Explosives/M79/NiceM79Ammo.uc
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4
sources/Weapons/Playable/Explosives/M79/NiceM79Ammo.uc
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class NiceM79Ammo extends NiceAmmo;
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceM79Pickup'
AmmoPickupAmount=3
MaxAmmo=24
InitialAmount=6
PickupClass=Class'NicePack.NiceM79AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="M79 Incendiary Grenades"
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}
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class NiceM79AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=3
InventoryType=Class'NicePack.NiceM79Ammo'
PickupMessage="M79 Incendiary Grenades"
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
CollisionRadius=25.000000
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}
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class NiceM79Attachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL'
MovementAnims(0)="JogF_M79"
MovementAnims(1)="JogB_M79"
MovementAnims(2)="JogL_M79"
MovementAnims(3)="JogR_M79"
TurnLeftAnim="TurnL_M79"
TurnRightAnim="TurnR_M79"
CrouchAnims(0)="CHWalkF_M79"
CrouchAnims(1)="CHWalkB_M79"
CrouchAnims(2)="CHWalkL_M79"
CrouchAnims(3)="CHWalkR_M79"
WalkAnims(0)="WalkF_M79"
WalkAnims(1)="WalkB_M79"
WalkAnims(2)="WalkL_M79"
WalkAnims(3)="WalkR_M79"
CrouchTurnRightAnim="CH_TurnR_M79"
CrouchTurnLeftAnim="CH_TurnL_M79"
IdleCrouchAnim="CHIdle_M79"
IdleWeaponAnim="Idle_M79"
IdleRestAnim="Idle_M79"
IdleChatAnim="Idle_M79"
IdleHeavyAnim="Idle_M79"
IdleRifleAnim="Idle_M79"
FireAnims(0)="Fire_M79"
FireAnims(1)="Fire_M79"
FireAnims(2)="Fire_M79"
FireAnims(3)="Fire_M79"
FireAltAnims(0)="Fire_M79"
FireAltAnims(1)="Fire_M79"
FireAltAnims(2)="Fire_M79"
FireAltAnims(3)="Fire_M79"
FireCrouchAnims(0)="CHFire_M79"
FireCrouchAnims(1)="CHFire_M79"
FireCrouchAnims(2)="CHFire_M79"
FireCrouchAnims(3)="CHFire_M79"
FireCrouchAltAnims(0)="CHFire_M79"
FireCrouchAltAnims(1)="CHFire_M79"
FireCrouchAltAnims(2)="CHFire_M79"
FireCrouchAltAnims(3)="CHFire_M79"
HitAnims(0)="HitF_M79"
HitAnims(1)="HitB_M79"
HitAnims(2)="HitL_M79"
HitAnims(3)="HitR_M79"
PostFireBlendStandAnim="Blend_M79"
PostFireBlendCrouchAnim="CHBlend_M79"
MeshRef="KF_Weapons3rd2_Trip.M79_3rd"
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}
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36
sources/Weapons/Playable/Explosives/M79/NiceM79Fire.uc
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36
sources/Weapons/Playable/Explosives/M79/NiceM79Fire.uc
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class NiceM79Fire extends NiceFire;
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defaultproperties
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{
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ProjSpawnOffset=(X=5.000000)
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EffectiveRange=2500.000000
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ProjectileSpeed=3800.000000
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bulletClass=Class'NicePack.NiceBallisticNade'
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ExplosionDamageType=Class'NicePack.NiceDamTypeM79Explosion'
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ExplosionDamage=360
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ExplosionRadius=400.000000
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explosionExponent=1.000000
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ExplosionMomentum=75000.000000
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explodeOnPawnHit=True
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explodeOnWallHit=True
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projAffectedByScream=True
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FireAimedAnim="Iron_Fire"
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RecoilRate=0.100000
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maxVerticalRecoilAngle=200
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maxHorizontalRecoilAngle=50
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FireSoundRef="KF_M79Snd.M79_Fire"
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StereoFireSoundRef="KF_M79Snd.M79_FireST"
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NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
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DamageType=Class'NicePack.NiceDamTypeM79Blunt'
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DamageMax=175
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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FireForce="AssaultRifleFire"
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FireRate=0.000000
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AmmoClass=Class'NicePack.NiceM79Ammo'
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ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
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BotRefireRate=1.800000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNadeL'
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aimerror=42.000000
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}
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class NiceM79GrenadeLauncher extends NiceWeapon;
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simulated function PostBeginPlay(){
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local AutoReloadAnimDesc reloadDesc;
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autoReloadsDescriptions.Length = 0;
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reloadDesc.canInterruptFrame = 0.101;
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reloadDesc.trashStartFrame = 0.65;//0.869;
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reloadDesc.resumeFrame = 0.101;
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reloadDesc.speedFrame = 0.101;
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reloadDesc.animName = 'Fire';
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autoReloadsDescriptions[0] = reloadDesc;
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reloadDesc.animName = 'Iron_Fire';
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autoReloadsDescriptions[1] = reloadDesc;
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super.PostBeginPlay();
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}
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defaultproperties
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{
bChangeClipIcon=True
bChangeBulletsIcon=True
hudClipTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
hudBulletsTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
reloadType=RTYPE_AUTO
ForceZoomOutOnFireTime=0.400000
MagCapacity=1
ReloadRate=0.010000
ReloadAnimRate=1.000000
bHoldToReload=True
Weight=4.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M79'
bIsTier2Weapon=True
MeshRef="KF_Weapons2_Trip.M79_Trip"
SkinRefs(0)="KF_Weapons2_Trip_T.Special.M79_cmb"
SelectSoundRef="KF_M79Snd.M79_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.M79_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M79"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM79Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.650000
CurrentRating=0.650000
Description="A classic Vietnam era grenade launcher. Launches single high explosive grenades."
DisplayFOV=65.000000
Priority=162
InventoryGroup=3
GroupOffset=11
PickupClass=Class'NicePack.NiceM79Pickup'
PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM79Attachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="M79 Grenade Launcher"
LightType=LT_None
LightBrightness=0.000000
LightRadius=0.000000
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}
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4
sources/Weapons/Playable/Explosives/M79/NiceM79Pickup.uc
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4
sources/Weapons/Playable/Explosives/M79/NiceM79Pickup.uc
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class NiceM79Pickup extends NiceWeaponPickup;
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defaultproperties
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{
crossPerkIndecies(0)=10
Weight=4.000000
cost=250
AmmoCost=10
BuyClipSize=3
PowerValue=85
SpeedValue=5
RangeValue=75
Description="A classic Vietnam era grenade launcher. Launches single high explosive grenades."
ItemName="M79 Grenade Launcher"
ItemShortName="M79 Launcher"
AmmoItemName="M79 Grenades"
AmmoMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
CorrespondingPerkIndex=6
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.GoldenM79Pickup'
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceM79GrenadeLauncher'
PickupMessage="You got the M79 Grenade Launcher."
PickupSound=Sound'KF_M79Snd.M79_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups2_Trip.Supers.M79_Pickup'
CollisionRadius=25.000000
CollisionHeight=10.000000
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}
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