Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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parent
3c46801714
commit
12d95e387e
757 changed files with 10788 additions and 4046 deletions
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class NiceDamTypeRPK47MG extends NiceDamageTypeVetEnforcerBullets
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abstract;
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defaultproperties
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{
WeaponClass=Class'NicePack.NiceRPK47MachineGun'
DeathString="%k killed %o (RPK47)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
KDamageImpulse=6500.000000
KDeathVel=400.000000
KDeathUpKick=80.000000
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flinchMultiplier=0.75
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}
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4
sources/Weapons/Playable/Heavy/RPK47/NiceRPK47Ammo.uc
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4
sources/Weapons/Playable/Heavy/RPK47/NiceRPK47Ammo.uc
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class NiceRPK47Ammo extends NiceAmmo;
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceRPK47Pickup'
AmmoPickupAmount=50
MaxAmmo=250
InitialAmount=50
PickupClass=Class'NicePack.NiceRPK47AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="Rounds 7.62mm"
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}
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class NiceRPK47AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=50
InventoryType=Class'NicePack.NiceRPK47Ammo'
PickupMessage="7.62mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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class NiceRPK47Attachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
ShellEjectBoneName="Shell_eject"
MovementAnims(0)="JogF_AK47"
MovementAnims(1)="JogB_AK47"
MovementAnims(2)="JogL_AK47"
MovementAnims(3)="JogR_AK47"
TurnLeftAnim="TurnL_AK47"
TurnRightAnim="TurnR_AK47"
CrouchAnims(0)="CHWalkF_AK47"
CrouchAnims(1)="CHWalkB_AK47"
CrouchAnims(2)="CHWalkL_AK47"
CrouchAnims(3)="CHWalkR_AK47"
WalkAnims(0)="WalkF_AK47"
WalkAnims(1)="WalkB_AK47"
WalkAnims(2)="WalkL_AK47"
WalkAnims(3)="WalkR_AK47"
CrouchTurnRightAnim="CH_TurnR_AK47"
CrouchTurnLeftAnim="CH_TurnL_AK47"
IdleCrouchAnim="CHIdle_AK47"
IdleWeaponAnim="Idle_AK47"
IdleRestAnim="Idle_AK47"
IdleChatAnim="Idle_AK47"
IdleHeavyAnim="Idle_AK47"
IdleRifleAnim="Idle_AK47"
FireAnims(0)="Fire_AK47"
FireAnims(1)="Fire_AK47"
FireAnims(2)="Fire_AK47"
FireAnims(3)="Fire_AK47"
FireAltAnims(0)="Fire_AK47"
FireAltAnims(1)="Fire_AK47"
FireAltAnims(2)="Fire_AK47"
FireAltAnims(3)="Fire_AK47"
FireCrouchAnims(0)="CHFire_AK47"
FireCrouchAnims(1)="CHFire_AK47"
FireCrouchAnims(2)="CHFire_AK47"
FireCrouchAnims(3)="CHFire_AK47"
FireCrouchAltAnims(0)="CHFire_AK47"
FireCrouchAltAnims(1)="CHFire_AK47"
FireCrouchAltAnims(2)="CHFire_AK47"
FireCrouchAltAnims(3)="CHFire_AK47"
HitAnims(0)="HitF_AK47"
HitAnims(1)="HitB_AK47"
HitAnims(2)="HitL_AK47"
HitAnims(3)="HitR_AK47"
PostFireBlendStandAnim="Blend_AK47"
PostFireBlendCrouchAnim="CHBlend_AK47"
MeshRef="HMG_A.RPK47_3rd"
bHeavy=True
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
DrawScale=0.750000
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}
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4
sources/Weapons/Playable/Heavy/RPK47/NiceRPK47Fire.uc
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4
sources/Weapons/Playable/Heavy/RPK47/NiceRPK47Fire.uc
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class NiceRPK47Fire extends NiceHeavyFire;
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defaultproperties
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{
ProjectileSpeed=37250.000000
contBonus=1.400000
FireAimedAnim="Fire_Iron"
RecoilRate=0.050000
maxVerticalRecoilAngle=400
maxHorizontalRecoilAngle=200
ShellEjectClass=Class'ROEffects.KFShellEjectAK'
ShellEjectBoneName="Shell_eject"
bAccuracyBonusForSemiAuto=True
bRandomPitchFireSound=False
FireSoundRef="HMG_S.RPK.rpk47_shoot"
StereoFireSoundRef="HMG_S.RPK.rpk47_shoot"
NoAmmoSoundRef="HMG_S.RPK.rpk47_empty"
DamageType=Class'NicePack.NiceDamTypeRPK47MG'
DamageMin=100
DamageMax=100
Momentum=10500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.300000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.109000
AmmoClass=Class'NicePack.NiceRPK47Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
aimerror=42.000000
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}
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class NiceRPK47MachineGun extends NiceHeavyGun;
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defaultproperties
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{
reloadPreEndFrame=0.140000
reloadEndFrame=0.500000
reloadChargeEndFrame=0.710000
reloadMagStartFrame=0.280000
reloadChargeStartFrame=0.550000
MagazineBone="clip"
MagCapacity=50
ReloadRate=3.000000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_AK47"
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Iron_Idle"
StandardDisplayFOV=65.000000
TraderInfoTexture=Texture'HMG_T.RPK.RPK47_Trader'
bIsTier2Weapon=True
MeshRef="HMG_A.RPK47_mesh"
SkinRefs(0)="HMG_T.RPK.RPK_0"
SkinRefs(1)="KF_Weapons3_Trip_T.hands.Priest_Hands_1st_P"
SkinRefs(2)="HMG_T.RPK.RPK_1"
SkinRefs(3)="HMG_T.RPK.RPK_2"
SkinRefs(4)="HMG_T.RPK.RPK_3"
SkinRefs(5)="HMG_T.RPK.RPK_4"
SkinRefs(6)="HMG_T.RPK.RPK_5"
SkinRefs(7)="HMG_T.RPK.RPK_6"
SkinRefs(8)="HMG_T.RPK.RPK_7"
SkinRefs(9)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
SelectSoundRef="HMG_S.RPK.rpk47_select"
HudImageRef="HMG_T.RPK.RPK47_Unselected"
SelectedHudImageRef="HMG_T.RPK.RPK47_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceRPK47Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="The RPK (Russian: Ruchnoy Pulemyot Kalashnikova, Kalashnikov hand-held machine gun) is a 7.62x39mm light machine gun of Soviet design, developed by Mikhail Kalashnikov in the late 1950s, parallel with the AKM assault rifle."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=65.000000
Priority=125
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=7
PickupClass=Class'NicePack.NiceRPK47Pickup'
PlayerViewOffset=(X=8.000000,Y=8.000000,Z=-3.000000)
BobDamping=4.000000
AttachmentClass=Class'NicePack.NiceRPK47Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="RPK-47"
TransientSoundVolume=1.250000
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}
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6
sources/Weapons/Playable/Heavy/RPK47/NiceRPK47Pickup.uc
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6
sources/Weapons/Playable/Heavy/RPK47/NiceRPK47Pickup.uc
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class NiceRPK47Pickup extends NiceWeaponPickup;
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defaultproperties
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{
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cost=250
Weight=8.000000
AmmoCost=45
BuyClipSize=30
PowerValue=49
SpeedValue=86
RangeValue=70
Description="The RPK (Russian: Ruchnoy Pulemyot Kalashnikova, Kalashnikov hand-held machine gun) is a 7.62x39mm light machine gun of Soviet design, developed by Mikhail Kalashnikov in the late 1950s, parallel with the AKM assault rifle."
ItemName="RPK-47"
ItemShortName="RPK-47"
AmmoItemName="Rounds 7.62x39mm"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=1
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceRPK47MachineGun'
PickupMessage="You picked up the RPK-47"
PickupSound=Sound'HMG_S.RPK.rpk47_pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'HMG_A.RPK47_st'
CollisionRadius=25.000000
CollisionHeight=5.000000
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}
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