Revert weapon conversion

This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
This commit is contained in:
Anton Tarasenko 2020-04-17 23:06:41 +07:00
commit 12d95e387e
757 changed files with 10788 additions and 4046 deletions

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class NiceDamTypeRPK47MG extends NiceDamageTypeVetEnforcerBullets
abstract;
defaultproperties
{ WeaponClass=Class'NicePack.NiceRPK47MachineGun' DeathString="%k killed %o (RPK47)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True KDamageImpulse=6500.000000 KDeathVel=400.000000 KDeathUpKick=80.000000
flinchMultiplier=0.75
}

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class NiceRPK47Ammo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceRPK47Pickup' AmmoPickupAmount=50 MaxAmmo=250 InitialAmount=50 PickupClass=Class'NicePack.NiceRPK47AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="Rounds 7.62mm"
}

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class NiceRPK47AmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=50 InventoryType=Class'NicePack.NiceRPK47Ammo' PickupMessage="7.62mm" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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class NiceRPK47Attachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' ShellEjectBoneName="Shell_eject" MovementAnims(0)="JogF_AK47" MovementAnims(1)="JogB_AK47" MovementAnims(2)="JogL_AK47" MovementAnims(3)="JogR_AK47" TurnLeftAnim="TurnL_AK47" TurnRightAnim="TurnR_AK47" CrouchAnims(0)="CHWalkF_AK47" CrouchAnims(1)="CHWalkB_AK47" CrouchAnims(2)="CHWalkL_AK47" CrouchAnims(3)="CHWalkR_AK47" WalkAnims(0)="WalkF_AK47" WalkAnims(1)="WalkB_AK47" WalkAnims(2)="WalkL_AK47" WalkAnims(3)="WalkR_AK47" CrouchTurnRightAnim="CH_TurnR_AK47" CrouchTurnLeftAnim="CH_TurnL_AK47" IdleCrouchAnim="CHIdle_AK47" IdleWeaponAnim="Idle_AK47" IdleRestAnim="Idle_AK47" IdleChatAnim="Idle_AK47" IdleHeavyAnim="Idle_AK47" IdleRifleAnim="Idle_AK47" FireAnims(0)="Fire_AK47" FireAnims(1)="Fire_AK47" FireAnims(2)="Fire_AK47" FireAnims(3)="Fire_AK47" FireAltAnims(0)="Fire_AK47" FireAltAnims(1)="Fire_AK47" FireAltAnims(2)="Fire_AK47" FireAltAnims(3)="Fire_AK47" FireCrouchAnims(0)="CHFire_AK47" FireCrouchAnims(1)="CHFire_AK47" FireCrouchAnims(2)="CHFire_AK47" FireCrouchAnims(3)="CHFire_AK47" FireCrouchAltAnims(0)="CHFire_AK47" FireCrouchAltAnims(1)="CHFire_AK47" FireCrouchAltAnims(2)="CHFire_AK47" FireCrouchAltAnims(3)="CHFire_AK47" HitAnims(0)="HitF_AK47" HitAnims(1)="HitB_AK47" HitAnims(2)="HitL_AK47" HitAnims(3)="HitR_AK47" PostFireBlendStandAnim="Blend_AK47" PostFireBlendCrouchAnim="CHBlend_AK47" MeshRef="HMG_A.RPK47_3rd" bHeavy=True bRapidFire=True bAltRapidFire=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000 DrawScale=0.750000
}

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class NiceRPK47Fire extends NiceHeavyFire;
defaultproperties
{ ProjectileSpeed=37250.000000 contBonus=1.400000 FireAimedAnim="Fire_Iron" RecoilRate=0.050000 maxVerticalRecoilAngle=400 maxHorizontalRecoilAngle=200 ShellEjectClass=Class'ROEffects.KFShellEjectAK' ShellEjectBoneName="Shell_eject" bAccuracyBonusForSemiAuto=True bRandomPitchFireSound=False FireSoundRef="HMG_S.RPK.rpk47_shoot" StereoFireSoundRef="HMG_S.RPK.rpk47_shoot" NoAmmoSoundRef="HMG_S.RPK.rpk47_empty" DamageType=Class'NicePack.NiceDamTypeRPK47MG' DamageMin=100 DamageMax=100 Momentum=10500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.300000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.109000 AmmoClass=Class'NicePack.NiceRPK47Ammo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP' aimerror=42.000000
}

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class NiceRPK47MachineGun extends NiceHeavyGun;
defaultproperties
{ reloadPreEndFrame=0.140000 reloadEndFrame=0.500000 reloadChargeEndFrame=0.710000 reloadMagStartFrame=0.280000 reloadChargeStartFrame=0.550000 MagazineBone="clip" MagCapacity=50 ReloadRate=3.000000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_AK47" Weight=6.000000 bHasAimingMode=True IdleAimAnim="Iron_Idle" StandardDisplayFOV=65.000000 TraderInfoTexture=Texture'HMG_T.RPK.RPK47_Trader' bIsTier2Weapon=True MeshRef="HMG_A.RPK47_mesh" SkinRefs(0)="HMG_T.RPK.RPK_0" SkinRefs(1)="KF_Weapons3_Trip_T.hands.Priest_Hands_1st_P" SkinRefs(2)="HMG_T.RPK.RPK_1" SkinRefs(3)="HMG_T.RPK.RPK_2" SkinRefs(4)="HMG_T.RPK.RPK_3" SkinRefs(5)="HMG_T.RPK.RPK_4" SkinRefs(6)="HMG_T.RPK.RPK_5" SkinRefs(7)="HMG_T.RPK.RPK_6" SkinRefs(8)="HMG_T.RPK.RPK_7" SkinRefs(9)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr" SelectSoundRef="HMG_S.RPK.rpk47_select" HudImageRef="HMG_T.RPK.RPK47_Unselected" SelectedHudImageRef="HMG_T.RPK.RPK47_selected" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=32.000000 FireModeClass(0)=Class'NicePack.NiceRPK47Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="The RPK (Russian: Ruchnoy Pulemyot Kalashnikova, Kalashnikov hand-held machine gun) is a 7.62x39mm light machine gun of Soviet design, developed by Mikhail Kalashnikov in the late 1950s, parallel with the AKM assault rifle." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=65.000000 Priority=125 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=7 PickupClass=Class'NicePack.NiceRPK47Pickup' PlayerViewOffset=(X=8.000000,Y=8.000000,Z=-3.000000) BobDamping=4.000000 AttachmentClass=Class'NicePack.NiceRPK47Attachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="RPK-47" TransientSoundVolume=1.250000
}

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class NiceRPK47Pickup extends NiceWeaponPickup;
defaultproperties
{
cost=250 Weight=8.000000 AmmoCost=45 BuyClipSize=30 PowerValue=49 SpeedValue=86 RangeValue=70 Description="The RPK (Russian: Ruchnoy Pulemyot Kalashnikova, Kalashnikov hand-held machine gun) is a 7.62x39mm light machine gun of Soviet design, developed by Mikhail Kalashnikov in the late 1950s, parallel with the AKM assault rifle." ItemName="RPK-47" ItemShortName="RPK-47" AmmoItemName="Rounds 7.62x39mm" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=1 EquipmentCategoryID=2 InventoryType=Class'NicePack.NiceRPK47MachineGun' PickupMessage="You picked up the RPK-47" PickupSound=Sound'HMG_S.RPK.rpk47_pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'HMG_A.RPK47_st' CollisionRadius=25.000000 CollisionHeight=5.000000
}