Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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3c46801714
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757 changed files with 10788 additions and 4046 deletions
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class NiceDamTypeTrenchgun extends NiceDamTypeFire
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abstract;
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defaultproperties
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{
heatPart=0.400000
MaxPenetrations=3
bIsPowerWeapon=True
bCheckForHeadShots=True
WeaponClass=Class'NicePack.NiceTrenchgun'
DeathString="%k killed %o (Trenchgun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=10000.000000
KDeathVel=300.000000
KDeathUpKick=100.000000
VehicleDamageScaling=0.700000
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}
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class NiceTrenchgun extends NiceWeapon;
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simulated function fillSubReloadStages(){
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// Loading 6 shells during 143 frames tops, with first shell loaded at frame 14, with 18 frames between load moments
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generateReloadStages(6, 143, 14, 18);
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}
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defaultproperties
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{
reloadType=RTYPE_SINGLE
ForceZoomOutOnFireTime=0.010000
MagCapacity=6
ReloadRate=0.700000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
bHoldToReload=True
WeaponReloadAnim="Reload_Shotgun"
Weight=8.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_TrenchGun'
bIsTier2Weapon=True
MeshRef="KF_Wep_TrenchGun.TrenchGun"
SkinRefs(0)="KF_Weapons8_Trip_T.Weapons.Trenchgun_cmb"
SelectSoundRef="KF_PumpSGSnd.SG_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.TrenchGun_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.TrenchGun"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceTrenchgunFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.600000
CurrentRating=0.600000
bShowChargingBar=True
Description="A WWII-era trench shotgun in 12 gauge, loaded with Dragon's Breath flame rounds. Toasty."
DisplayFOV=65.000000
Priority=142
InventoryGroup=3
GroupOffset=14
PickupClass=Class'NicePack.NiceTrenchgunPickup'
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-8.000000)
BobDamping=7.000000
AttachmentClass=Class'KFMod.TrenchgunAttachment'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
ItemName="Dragon's Breath Trenchgun"
TransientSoundVolume=1.000000
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}
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class NiceTrenchgunAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceTrenchgunPickup'
AmmoPickupAmount=6
MaxAmmo=48
InitialAmount=24
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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}
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class NiceTrenchgunAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=8
InventoryType=Class'NicePack.NiceTrenchgunAmmo'
PickupMessage="Dragon's Breath Shells"
StaticMesh=None
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}
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class NiceTrenchgunFire extends NiceShotgunFire;
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defaultproperties
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{
ProjPerFire=14
bRandomPitchFireSound=True
FireSoundRef="KF_ShotgunDragonsBreathSnd.ShotgunDragon_Fire_Single_M"
StereoFireSoundRef="KF_ShotgunDragonsBreathSnd.ShotgunDragon_Fire_Single_S"
DamageType=Class'NicePack.NiceDamTypeTrenchgun'
DamageMax=18
AmmoClass=Class'NicePack.NiceTrenchgunAmmo'
FlashEmitterClass=Class'KFMod.TrenchgunMuzzFlash'
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}
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class NiceTrenchgunPickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=8.000000
cost=1250
BuyClipSize=6
PowerValue=75
SpeedValue=40
RangeValue=15
Description="A WWII-era trench shotgun in 12 gauge, loaded with Dragon's Breath flame rounds. Toasty."
ItemName="Trenchgun"
ItemShortName="Trenchgun"
AmmoItemName="Dragon's breath shells"
CorrespondingPerkIndex=5
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceTrenchgun'
PickupMessage="You got the Trenchgun."
PickupSound=Sound'KF_ShotgunDragonsBreathSnd.Handling.TrenchGun_Pump_Back'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups5_Trip.Rifles.TrenchGun_Pickup'
CollisionRadius=35.000000
CollisionHeight=5.000000
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}
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