Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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parent
3c46801714
commit
12d95e387e
757 changed files with 10788 additions and 4046 deletions
5
sources/Weapons/Playable/SMG/Kriss/NiceDamTypeKrissM.uc
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sources/Weapons/Playable/SMG/Kriss/NiceDamTypeKrissM.uc
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class NiceDamTypeKrissM extends NiceDamTypeMedicBullet
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abstract;
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defaultproperties
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{
WeaponClass=Class'NicePack.NiceKrissMMedicGun'
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}
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class NiceDamTypeKrissMDart extends NiceDamTypeMedicDart
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abstract;
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defaultproperties
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{
HeadShotDamageMult=2.000000
WeaponClass=Class'NicePack.NiceKrissMMedicGun'
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}
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4
sources/Weapons/Playable/SMG/Kriss/NiceKrissMAltFire.uc
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sources/Weapons/Playable/SMG/Kriss/NiceKrissMAltFire.uc
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class NiceKrissMAltFire extends NiceMedicDartFire;
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defaultproperties
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{
DamageType=Class'NicePack.NiceDamTypeKrissMDart'
AmmoPerFire=75
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}
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4
sources/Weapons/Playable/SMG/Kriss/NiceKrissMAmmo.uc
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4
sources/Weapons/Playable/SMG/Kriss/NiceKrissMAmmo.uc
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class NiceKrissMAmmo extends NiceAmmo;
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defaultproperties
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{
AmmoPickupAmount=33
MaxAmmo=528
InitialAmount=132
PickupClass=Class'NicePack.NiceKrissMAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="45. ACP bullets"
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}
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class NiceKrissMAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=33
InventoryType=Class'NicePack.NiceKrissMAmmo'
PickupMessage="Rounds 45. ACP"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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class NiceKrissMAttachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_Kriss"
MovementAnims(1)="JogB_Kriss"
MovementAnims(2)="JogL_Kriss"
MovementAnims(3)="JogR_Kriss"
TurnLeftAnim="TurnL_Kriss"
TurnRightAnim="TurnR_Kriss"
CrouchAnims(0)="CHWalkF_Kriss"
CrouchAnims(1)="CHWalkB_Kriss"
CrouchAnims(2)="CHWalkL_Kriss"
CrouchAnims(3)="CHWalkR_Kriss"
WalkAnims(0)="WalkF_Kriss"
WalkAnims(1)="WalkB_Kriss"
WalkAnims(2)="WalkL_Kriss"
WalkAnims(3)="WalkR_Kriss"
CrouchTurnRightAnim="CH_TurnR_Kriss"
CrouchTurnLeftAnim="CH_TurnL_Kriss"
IdleCrouchAnim="CHIdle_Kriss"
IdleWeaponAnim="Idle_Kriss"
IdleRestAnim="Idle_Kriss"
IdleChatAnim="Idle_Kriss"
IdleHeavyAnim="Idle_Kriss"
IdleRifleAnim="Idle_Kriss"
FireAnims(0)="Fire_Kriss"
FireAnims(1)="Fire_Kriss"
FireAnims(2)="Fire_Kriss"
FireAnims(3)="Fire_Kriss"
FireAltAnims(0)="Fire_Kriss"
FireAltAnims(1)="Fire_Kriss"
FireAltAnims(2)="Fire_Kriss"
FireAltAnims(3)="Fire_Kriss"
FireCrouchAnims(0)="CHFire_Kriss"
FireCrouchAnims(1)="CHFire_Kriss"
FireCrouchAnims(2)="CHFire_Kriss"
FireCrouchAnims(3)="CHFire_Kriss"
FireCrouchAltAnims(0)="CHFire_Kriss"
FireCrouchAltAnims(1)="CHFire_Kriss"
FireCrouchAltAnims(2)="CHFire_Kriss"
FireCrouchAltAnims(3)="CHFire_Kriss"
HitAnims(0)="HitF_Kriss"
HitAnims(1)="HitB_Kriss"
HitAnims(2)="HitL_Kriss"
HitAnims(3)="HitR_Kriss"
PostFireBlendStandAnim="Blend_Kriss"
PostFireBlendCrouchAnim="CHBlend_Kriss"
MeshRef="KF_Weapons3rd6_Trip.Kriss_3rd"
WeaponAmbientScale=2.000000
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
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}
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4
sources/Weapons/Playable/SMG/Kriss/NiceKrissMFire.uc
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sources/Weapons/Playable/SMG/Kriss/NiceKrissMFire.uc
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class NiceKrissMFire extends NiceHighROFFire;
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defaultproperties
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{
FireEndSoundRef="KF_KrissSND.Kriss_Fire_End"
FireEndStereoSoundRef="KF_KrissSND.KF_WEP_KRISS_END_S"
AmbientFireSoundRef="KF_KrissSND.Kriss_Fire_Loop"
ProjectileSpeed=15200.000000
RecoilRate=0.100000
maxVerticalRecoilAngle=20
maxHorizontalRecoilAngle=10
RecoilVelocityScale=0.000000
ShellEjectClass=Class'KFMod.ShellEjectKriss'
ShellEjectBoneName="Shell_eject"
NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
DamageType=Class'NicePack.NiceDamTypeKrissM'
DamageMin=35
DamageMax=35
Momentum=12500.000000
FireRate=0.040000
AmmoClass=Class'NicePack.NiceKrissMAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
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}
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4
sources/Weapons/Playable/SMG/Kriss/NiceKrissMMedicGun.uc
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4
sources/Weapons/Playable/SMG/Kriss/NiceKrissMMedicGun.uc
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class NiceKrissMMedicGun extends NiceMedicGun;
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defaultproperties
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{
medicChargeRegenRate=20.000000
reloadPreEndFrame=0.150000
reloadEndFrame=0.580000
reloadChargeEndFrame=0.780000
reloadMagStartFrame=0.290000
reloadChargeStartFrame=0.680000
MagCapacity=33
ReloadRate=3.330000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_Kriss"
Weight=4.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_KRISS'
bIsTier3Weapon=True
MeshRef="KF_Wep_Kriss.Kriss_Trip"
SkinRefs(0)="Kf_Weapons9_Trip_T.Weapons.Medic_Kriss_cmb"
SelectSoundRef="KF_KrissSND.KF_WEP_KRISS_Handling_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.KRISS_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.KRISS"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceKrissMFire'
FireModeClass(1)=Class'NicePack.NiceKrissMAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="The KRISS Vector has a very high rate of fire and is equipped with the attachment for the Horzine medical darts."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=120
InventoryGroup=3
GroupOffset=17
PickupClass=Class'NicePack.NiceKrissMPickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceKrissMAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="KRISS Vector Medic Gun"
TransientSoundVolume=1.250000
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}
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4
sources/Weapons/Playable/SMG/Kriss/NiceKrissMPickup.uc
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4
sources/Weapons/Playable/SMG/Kriss/NiceKrissMPickup.uc
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class NiceKrissMPickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=4.000000
cost=750
BuyClipSize=33
PowerValue=50
SpeedValue=90
RangeValue=40
Description="The KRISS Vector has a very high rate of fire and is equipped with the attachment for the Horzine medical darts."
ItemName="KRISS Vector Medic Gun"
ItemShortName="KRISS Vector"
AmmoItemName="45. ACP Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
EquipmentCategoryID=3
VariantClasses(0)=Class'KFMod.NeonKrissMPickup'
InventoryType=Class'NicePack.NiceKrissMMedicGun'
PickupMessage="You got the KRISS Vector Medic Gun"
PickupSound=Sound'KF_KrissSND.Handling.KF_WEP_KRISS_Handling_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups6_Trip.Rifles.Kriss_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
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}
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