Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
This commit is contained in:
parent
3c46801714
commit
12d95e387e
757 changed files with 10788 additions and 4046 deletions
5
sources/Weapons/Playable/Shotguns/AA12/NiceAA12Ammo.uc
Normal file
5
sources/Weapons/Playable/Shotguns/AA12/NiceAA12Ammo.uc
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
class NiceAA12Ammo extends NiceAmmo;
|
||||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
WeaponPickupClass=Class'NicePack.NiceAA12Pickup'
AmmoPickupAmount=20
MaxAmmo=100
InitialAmount=25
PickupClass=Class'NicePack.NiceAA12AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
class NiceAA12AmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
AmmoAmount=20
InventoryType=Class'NicePack.NiceAA12Ammo'
PickupMessage="12-Gauge Drum"
StaticMesh=None
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
class NiceAA12Attachment extends NiceAttachment;
|
||||
defaultproperties
|
||||
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
MovementAnims(0)="JogF_AA12"
MovementAnims(1)="JogB_AA12"
MovementAnims(2)="JogL_AA12"
MovementAnims(3)="JogR_AA12"
TurnLeftAnim="TurnL_AA12"
TurnRightAnim="TurnR_AA12"
CrouchAnims(0)="CHWalkF_AA12"
CrouchAnims(1)="CHWalkB_AA12"
CrouchAnims(2)="CHWalkL_AA12"
CrouchAnims(3)="CHWalkR_AA12"
WalkAnims(0)="WalkF_AA12"
WalkAnims(1)="WalkB_AA12"
WalkAnims(2)="WalkL_AA12"
WalkAnims(3)="WalkR_AA12"
CrouchTurnRightAnim="CH_TurnR_AA12"
CrouchTurnLeftAnim="CH_TurnL_AA12"
IdleCrouchAnim="CHIdle_AA12"
IdleWeaponAnim="Idle_AA12"
IdleRestAnim="Idle_AA12"
IdleChatAnim="Idle_AA12"
IdleHeavyAnim="Idle_AA12"
IdleRifleAnim="Idle_AA12"
FireAnims(0)="Fire_AA12"
FireAnims(1)="Fire_AA12"
FireAnims(2)="Fire_AA12"
FireAnims(3)="Fire_AA12"
FireAltAnims(0)="Fire_AA12"
FireAltAnims(1)="Fire_AA12"
FireAltAnims(2)="Fire_AA12"
FireAltAnims(3)="Fire_AA12"
FireCrouchAnims(0)="CHFire_AA12"
FireCrouchAnims(1)="CHFire_AA12"
FireCrouchAnims(2)="CHFire_AA12"
FireCrouchAnims(3)="CHFire_AA12"
FireCrouchAltAnims(0)="CHFire_AA12"
FireCrouchAltAnims(1)="CHFire_AA12"
FireCrouchAltAnims(2)="CHFire_AA12"
FireCrouchAltAnims(3)="CHFire_AA12"
HitAnims(0)="HitF_AA12"
HitAnims(1)="HitB_AA12"
HitAnims(2)="HitL_AA12"
HitAnims(3)="HitR_AA12"
PostFireBlendStandAnim="Blend_AA12"
PostFireBlendCrouchAnim="CHBlend_AA12"
MeshRef="KF_Weapons3rd2_Trip.AA12_3rd"
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
class NiceAA12AutoShotgun extends NiceWeapon;
|
||||
|
||||
// Use alt fire to switch fire modes
|
||||
simulated function AltFire(float F){
|
||||
DoToggle();
|
||||
}
|
||||
|
||||
exec function SwitchModes(){
|
||||
DoToggle();
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
reloadPreEndFrame=0.473000
reloadEndFrame=0.828000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.591000
reloadChargeStartFrame=-1.000000
MagCapacity=20
|
||||
Weight=6.000000
ReloadRate=3.133000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_AA12"
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_AA12'
bIsTier3Weapon=True
MeshRef="KF_Weapons2_Trip.AA12_Trip"
SkinRefs(0)="KF_Weapons2_Trip_T.Special.AA12_cmb"
SelectSoundRef="KF_AA12Snd.AA12_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.AA12_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.AA12"
PlayerIronSightFOV=80.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceAA12Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="An advanced fully automatic shotgun."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=65.000000
Priority=200
InventoryGroup=4
GroupOffset=10
PickupClass=Class'NicePack.NiceAA12Pickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-2.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceAA12Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="AA12 Shotgun"
TransientSoundVolume=1.250000
|
||||
}
|
||||
4
sources/Weapons/Playable/Shotguns/AA12/NiceAA12Fire.uc
Normal file
4
sources/Weapons/Playable/Shotguns/AA12/NiceAA12Fire.uc
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
class NiceAA12Fire extends NiceShotgunFire;
|
||||
defaultproperties
|
||||
{
ProjPerFire=5
KickMomentum=(X=-35.000000,Z=5.000000)
maxVerticalRecoilAngle=1000
maxHorizontalRecoilAngle=500
ShellEjectClass=Class'ROEffects.KFShellEjectShotty'
ShellEjectBoneName="Shell_eject"
FireSoundRef="KF_AA12Snd.AA12_Fire"
StereoFireSoundRef="KF_AA12Snd.AA12_FireST"
NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
DamageType=Class'NicePack.NiceDamTypeAA12Shotgun'
DamageMax=48
Momentum=60000.000000
bWaitForRelease=False
FireAnimRate=1.000000
FireRate=0.200000
AmmoClass=Class'NicePack.NiceAA12Ammo'
ShakeRotMag=(Z=250.000000)
ShakeRotTime=3.000000
ShakeOffsetMag=(Z=6.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.250000
|
||||
}
|
||||
4
sources/Weapons/Playable/Shotguns/AA12/NiceAA12Pickup.uc
Normal file
4
sources/Weapons/Playable/Shotguns/AA12/NiceAA12Pickup.uc
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
class NiceAA12Pickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
cost=1250
AmmoCost=80
BuyClipSize=20
PowerValue=85
SpeedValue=65
RangeValue=20
Description="An advanced fully automatic shotgun."
ItemName="AA12 Shotgun"
ItemShortName="AA12 Shotgun"
AmmoItemName="12-gauge drum"
CorrespondingPerkIndex=1
EquipmentCategoryID=3
VariantClasses(0)=Class'KFMod.GoldenAA12Pickup'
InventoryType=Class'NicePack.NiceAA12AutoShotgun'
PickupMessage="You got the AA12 auto shotgun."
PickupSound=Sound'KF_AA12Snd.AA12_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups2_Trip.Shotguns.AA12_Pickup'
CollisionRadius=35.000000
CollisionHeight=5.000000
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
class NiceDamTypeAA12Shotgun extends NiceDamageTypeVetEnforcer
|
||||
abstract;
|
||||
defaultproperties
|
||||
{
MaxPenetrations=5
PenDmgReduction=0.900000
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceAA12AutoShotgun'
DeathString="%k killed %o (AA12 Shotgun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=10000.000000
KDeathVel=300.000000
KDeathUpKick=100.000000
VehicleDamageScaling=0.700000
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue