Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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3c46801714
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757 changed files with 10788 additions and 4046 deletions
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class NiceBenelliAmmo extends NiceAmmo;
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceBenelliPickup'
AmmoPickupAmount=6
MaxAmmo=60
InitialAmount=15
PickupClass=Class'NicePack.NiceBenelliAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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}
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class NiceBenelliAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=6
InventoryType=Class'NicePack.NiceBenelliAmmo'
PickupMessage="12-Gauge Shells"
StaticMesh=None
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}
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class NiceBenelliAttachment extends NiceShotgunAttachment;
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defaultproperties
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{
FireAnims(0)="Fire_Benelli"
FireAnims(1)="Fire_Benelli"
FireAnims(2)="Fire_Benelli"
FireAnims(3)="Fire_Benelli"
FireAltAnims(0)="Fire_Benelli"
FireAltAnims(1)="Fire_Benelli"
FireAltAnims(2)="Fire_Benelli"
FireAltAnims(3)="Fire_Benelli"
FireCrouchAnims(0)="CHFire_Benelli"
FireCrouchAnims(1)="CHFire_Benelli"
FireCrouchAnims(2)="CHFire_Benelli"
FireCrouchAnims(3)="CHFire_Benelli"
FireCrouchAltAnims(0)="CHFire_Benelli"
FireCrouchAltAnims(1)="CHFire_Benelli"
FireCrouchAltAnims(2)="CHFire_Benelli"
FireCrouchAltAnims(3)="CHFire_Benelli"
MeshRef="KF_Weapons3rd3_Trip.Benelli_3rd"
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}
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class NiceBenelliFire extends NiceShotgunFire;
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defaultproperties
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{
KickMomentum=(X=-45.000000,Z=10.000000)
ShellEjectClass=Class'ROEffects.KFShellEjectBenelli'
ShellEjectBoneName="Shell_eject"
DamageType=Class'NicePack.NiceDamTypeBenelli'
FireAnimRate=1.000000
FireRate=0.200000
AmmoClass=Class'NicePack.NiceBenelliAmmo'
BotRefireRate=0.200000
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}
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class NiceBenelliPickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=8.000000
cost=500
BuyClipSize=6
PowerValue=70
SpeedValue=60
RangeValue=15
Description="A military tactical shotgun with semi automatic fire capability. Holds up to 6 shells. "
ItemName="Benelli shotgun"
ItemShortName="Benelli shotgun"
AmmoItemName="12-gauge shells"
CorrespondingPerkIndex=1
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.GoldenBenelliPickup'
InventoryType=Class'NicePack.NiceBenelliShotgun'
PickupMessage="You got the Benelli shotgun"
PickupSound=Sound'KF_M4ShotgunSnd.foley.WEP_Benelli_Foley_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups3_Trip.Rifles.Benelli_Pickup'
CollisionRadius=35.000000
CollisionHeight=5.000000
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}
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class NiceBenelliShotgun extends NiceWeapon;
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simulated function fillSubReloadStages(){
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// Loading 6 shells during 174 frames tops, with first shell loaded at frame 22, with 24 frames between load moments
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generateReloadStages(6, 174, 22, 24);
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}
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defaultproperties
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{
bChangeClipIcon=True
hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
reloadType=RTYPE_SINGLE
FirstPersonFlashlightOffset=(X=-25.000000,Y=-18.000000,Z=8.000000)
MagCapacity=6
ReloadRate=0.750000
ReloadAnim="Reload"
ReloadAnimRate=1.200000
bHoldToReload=True
WeaponReloadAnim="Reload_Shotgun"
Weight=5.000000
bTorchEnabled=True
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
SleeveNum=2
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Beneli'
bIsTier2Weapon=True
MeshRef="KF_Wep_Benelli.Benelli_Trip"
SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Benelli_M4_cmb"
SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
SelectSoundRef="KF_M4ShotgunSnd.WEP_Benelli_Foley_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Beneli_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Beneli"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceBenelliFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.600000
CurrentRating=0.600000
bShowChargingBar=True
Description="A military tactical shotgun with semi automatic fire capability. Holds up to 6 shells. "
DisplayFOV=65.000000
Priority=170
InventoryGroup=3
GroupOffset=9
PickupClass=Class'NicePack.NiceBenelliPickup'
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
BobDamping=7.000000
AttachmentClass=Class'NicePack.NiceBenelliAttachment'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
ItemName="Benelli shotgun"
TransientSoundVolume=1.000000
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}
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class NiceDamTypeBenelli extends NiceDamageTypeVetEnforcer
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abstract;
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defaultproperties
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{
MaxPenetrations=3
MediumZedPenDmgReduction=1.000000
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceBenelliShotgun'
DeathString="%k killed %o (Benelli Shotgun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=10000.000000
KDeathVel=300.000000
KDeathUpKick=100.000000
VehicleDamageScaling=0.700000
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}
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