Revert weapon conversion
This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
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3c46801714
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12d95e387e
757 changed files with 10788 additions and 4046 deletions
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class NiceDamTypeSpas extends NiceDamTypeShotgun
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abstract;
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defaultproperties
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{
WeaponClass=Class'NicePack.NiceSpas'
DeathString="%k killed %o (SPAS-12)."
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}
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10
sources/Weapons/Playable/Shotguns/Spas/NiceSpas.uc
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10
sources/Weapons/Playable/Shotguns/Spas/NiceSpas.uc
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class NiceSpas extends NiceWeapon;
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simulated function fillSubReloadStages(){
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// Loading 8 shells during 173 frames tops, with first shell loaded at frame 17, with 18 frames between load moments
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generateReloadStages(8, 173, 17, 18);
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}
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defaultproperties
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{
bChangeClipIcon=True
hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
reloadType=RTYPE_SINGLE
ForceZoomOutOnFireTime=0.010000
MagCapacity=5
ReloadRate=0.666667
ReloadAnim="Reload"
ReloadAnimRate=1.000000
bHoldToReload=True
Weight=8.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
TraderInfoTexture=Texture'ScrnWeaponPack_T.Spas.Spas_Unselected'
MeshRef="ScrnWeaponPack_A.spas12_1st"
SkinRefs(0)="ScrnWeaponPack_T.SPAS.shotgun_cmb"
SelectSoundRef="KF_PumpSGSnd.SG_Select"
HudImageRef="ScrnWeaponPack_T.SPAS.Spas_Unselected"
SelectedHudImageRef="ScrnWeaponPack_T.SPAS.Spas_Selected"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceSpasFire'
FireModeClass(1)=Class'NicePack.NiceSpasAltFire'
PutDownAnim="PutDown"
AIRating=0.600000
CurrentRating=0.600000
Description="The SPAS12 is a dual-mode shotgun, that can also be used for firing slugs."
DisplayFOV=65.000000
Priority=135
InventoryGroup=3
GroupOffset=2
PickupClass=Class'NicePack.NiceSpasPickup'
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
BobDamping=7.000000
AttachmentClass=Class'NicePack.NiceSpasAttachment'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
ItemName="SPAS-12"
TransientSoundVolume=1.000000
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}
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class NiceSpasAltFire extends NiceSpasFire;
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defaultproperties
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{
maxVerticalRecoilAngle=300
maxHorizontalRecoilAngle=180
FireAnimRate=0.650000
FireRate=1.400000
Spread=0.000000
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}
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5
sources/Weapons/Playable/Shotguns/Spas/NiceSpasAmmo.uc
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5
sources/Weapons/Playable/Shotguns/Spas/NiceSpasAmmo.uc
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class NiceSpasAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceSpasPickup'
AmmoPickupAmount=8
MaxAmmo=64
InitialAmount=16
PickupClass=Class'NicePack.NiceSpasAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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}
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class NiceSpasAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=8
InventoryType=Class'NicePack.NiceSpasAmmo'
PickupMessage="12-Gauge Shells"
StaticMesh=None
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}
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class NiceSpasAttachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
MovementAnims(0)="JogF_Shotgun"
MovementAnims(1)="JogB_Shotgun"
MovementAnims(2)="JogL_Shotgun"
MovementAnims(3)="JogR_Shotgun"
TurnLeftAnim="TurnL_Shotgun"
TurnRightAnim="TurnR_Shotgun"
CrouchAnims(0)="CHwalkF_Shotgun"
CrouchAnims(1)="CHwalkB_Shotgun"
CrouchAnims(2)="CHwalkL_Shotgun"
CrouchAnims(3)="CHwalkR_Shotgun"
WalkAnims(0)="WalkF_Shotgun"
WalkAnims(1)="WalkB_Shotgun"
WalkAnims(2)="WalkL_Shotgun"
WalkAnims(3)="WalkR_Shotgun"
CrouchTurnRightAnim="CH_TurnR_Shotgun"
CrouchTurnLeftAnim="CH_TurnL_Shotgun"
IdleCrouchAnim="CHIdle_Shotgun"
IdleWeaponAnim="Idle_Shotgun"
IdleRestAnim="Idle_Shotgun"
IdleChatAnim="Idle_Shotgun"
IdleHeavyAnim="Idle_Shotgun"
IdleRifleAnim="Idle_Shotgun"
FireAnims(0)="Fire_Shotgun"
FireAnims(1)="Fire_Shotgun"
FireAnims(2)="Fire_Shotgun"
FireAnims(3)="Fire_Shotgun"
FireAltAnims(0)="Fire_Shotgun"
FireAltAnims(1)="Fire_Shotgun"
FireAltAnims(2)="Fire_Shotgun"
FireAltAnims(3)="Fire_Shotgun"
FireCrouchAnims(0)="CHFire_Shotgun"
FireCrouchAnims(1)="CHFire_Shotgun"
FireCrouchAnims(2)="CHFire_Shotgun"
FireCrouchAnims(3)="CHFire_Shotgun"
FireCrouchAltAnims(0)="CHFire_Shotgun"
FireCrouchAltAnims(1)="CHFire_Shotgun"
FireCrouchAltAnims(2)="CHFire_Shotgun"
FireCrouchAltAnims(3)="CHFire_Shotgun"
HitAnims(0)="HitF_Shotgun"
HitAnims(1)="HitB_Shotgun"
HitAnims(2)="HitL_Shotgun"
HitAnims(3)="HitR_Shotgun"
PostFireBlendStandAnim="Blend_Shotgun"
PostFireBlendCrouchAnim="CHBlend_Shotgun"
MeshRef="ScrnWeaponPack_A.Spas12_3rd"
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}
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4
sources/Weapons/Playable/Shotguns/Spas/NiceSpasFire.uc
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4
sources/Weapons/Playable/Shotguns/Spas/NiceSpasFire.uc
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class NiceSpasFire extends NiceShotgunFire;
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defaultproperties
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{
DamageType=Class'NicePack.NiceDamTypeSpas'
AmmoClass=Class'NicePack.NiceSpasAmmo'
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}
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6
sources/Weapons/Playable/Shotguns/Spas/NiceSpasPickup.uc
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6
sources/Weapons/Playable/Shotguns/Spas/NiceSpasPickup.uc
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class NiceSpasPickup extends NiceWeaponPickup;
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defaultproperties
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{
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cost=750
Weight=8.000000
BuyClipSize=10
PowerValue=55
SpeedValue=40
RangeValue=17
Description="The SPAS12 is a dual-mode shotgun, that can also be used for firing slugs."
ItemName="SPAS-12"
ItemShortName="SPAS-12"
AmmoItemName="12-gauge shells"
CorrespondingPerkIndex=1
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceSpas'
PickupMessage="You got the SPAS-12"
PickupSound=Sound'KF_PumpSGSnd.SG_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'ScrnWeaponPack_SM.spas12_pickup'
CollisionRadius=35.000000
CollisionHeight=5.000000
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}
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