This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
10 lines
1.6 KiB
Ucode
10 lines
1.6 KiB
Ucode
class NiceSpas extends NiceWeapon;
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simulated function fillSubReloadStages(){
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// Loading 8 shells during 173 frames tops, with first shell loaded at frame 17, with 18 frames between load moments
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generateReloadStages(8, 173, 17, 18);
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}
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defaultproperties
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{
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bChangeClipIcon=True
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hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
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reloadType=RTYPE_SINGLE
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ForceZoomOutOnFireTime=0.010000
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MagCapacity=5
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ReloadRate=0.666667
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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bHoldToReload=True
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Weight=8.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=65.000000
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TraderInfoTexture=Texture'ScrnWeaponPack_T.Spas.Spas_Unselected'
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MeshRef="ScrnWeaponPack_A.spas12_1st"
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SkinRefs(0)="ScrnWeaponPack_T.SPAS.shotgun_cmb"
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SelectSoundRef="KF_PumpSGSnd.SG_Select"
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HudImageRef="ScrnWeaponPack_T.SPAS.Spas_Unselected"
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SelectedHudImageRef="ScrnWeaponPack_T.SPAS.Spas_Selected"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceSpasFire'
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FireModeClass(1)=Class'NicePack.NiceSpasAltFire'
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PutDownAnim="PutDown"
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AIRating=0.600000
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CurrentRating=0.600000
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Description="The SPAS12 is a dual-mode shotgun, that can also be used for firing slugs."
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DisplayFOV=65.000000
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Priority=135
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InventoryGroup=3
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GroupOffset=2
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PickupClass=Class'NicePack.NiceSpasPickup'
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PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
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BobDamping=7.000000
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AttachmentClass=Class'NicePack.NiceSpasAttachment'
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IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
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ItemName="SPAS-12"
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TransientSoundVolume=1.000000
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} |