- Bit stream support

- Commando now has has regular grenades instead of medic ones
- Weapon for Enforcer SA80 LSW: interval between shots decreased from
0.2 to 0.15
- Weapon for sharpshooter (Dual) 44 Magnum: reload rate decreased from 2
to 1.5
- Weapon for Commando L85A2: max ammo increased from 180 to 210
- Weapon for Commando M4M203: max ammo decreased from 360 to 120,
initial ammo decreased from 90 to 30, initial grenade ammo amount
decreased from 6 to 3
- SMGs for Commando: headshot damage multipliers removed, on-perk
decapitation mod decreased from 1.0 to 0.5, off-perk one decreased from
0.5 to 0.0
- Commando assault rifles: speed increase during zed time reduced by
40%, except L85A2 (that before didn't receive any speed up at all) is
now accelerated by a factor of 1.5, same as other rifles
- Weapon for enforcer Hunting shotgun: weight increased from 5 to 6
- Weapon for enforcer Shotgun: damage increased from 63 to 79, pellets
amount increased from 10 to 12, head shot multiplier reduced from 1.5 to
1.0
- Weapons for Sharpshooter M99 and SVD: not longer require precise shots
to deal full damage
This commit is contained in:
Anton Tarasenko 2020-07-05 20:17:59 +07:00
commit 78b4dfeb29
24 changed files with 28 additions and 30 deletions

View file

@ -1,7 +1,7 @@
class NiceAK12Fire extends NiceFire;
defaultproperties
{
zedTimeFireSpeedUp=2.500000
zedTimeFireSpeedUp=1.500000
ProjectileSpeed=44000.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.040000

View file

@ -1,7 +1,7 @@
class NiceAK47Fire extends NiceFire;
defaultproperties
{
zedTimeFireSpeedUp=2.500000
zedTimeFireSpeedUp=1.200000
ProjectileSpeed=35750.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.070000

View file

@ -1,7 +1,7 @@
class NiceBullpupFire extends NiceFire;
defaultproperties
{
zedTimeFireSpeedUp=5.000000
zedTimeFireSpeedUp=3.000000
ProjectileSpeed=45500.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.070000

View file

@ -1,7 +1,7 @@
class NiceFNFALFire extends NiceFire;
defaultproperties
{
zedTimeFireSpeedUp=2.500000
zedTimeFireSpeedUp=1.500000
ProjectileSpeed=41150.000000
FireAimedAnim="Fire_Iron"
FireEndAimedAnim="Fire_Iron_End"

View file

@ -3,8 +3,8 @@ class NiceL85A2Ammo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceL85A2Pickup'
AmmoPickupAmount=15
MaxAmmo=180
AmmoPickupAmount=30
MaxAmmo=210
InitialAmount=45
PickupClass=Class'NicePack.NiceL85A2AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'

View file

@ -4,7 +4,7 @@ defaultproperties
FireEndSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_M"
FireEndStereoSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_S"
AmbientFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop"
zedTimeFireSpeedUp=2.500000
zedTimeFireSpeedUp=1.500000
ProjectileSpeed=44000.000000
RecoilRate=0.065000
maxVerticalRecoilAngle=170

View file

@ -4,8 +4,8 @@ defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM4Pickup'
AmmoPickupAmount=30
MaxAmmo=360
InitialAmount=90
MaxAmmo=120
InitialAmount=30
PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)

View file

@ -4,7 +4,7 @@ defaultproperties
WeaponPickupClass=Class'NicePack.NiceM4M203Pickup'
AmmoPickupAmount=2
MaxAmmo=12
InitialAmount=6
InitialAmount=3
PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)

View file

@ -1,7 +1,7 @@
class NiceMKb42Fire extends NiceFire;
defaultproperties
{
zedTimeFireSpeedUp=2.000000
zedTimeFireSpeedUp=1.200000
ProjectileSpeed=34250.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.070000

View file

@ -1,7 +1,7 @@
class NiceSCARMK17Fire extends NiceFire;
defaultproperties
{
zedTimeFireSpeedUp=2.500000
zedTimeFireSpeedUp=1.500000
ProjectileSpeed=43500.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.070000