Add zeds changing moveTarget when in-fighting starts

This commit is contained in:
Anton Tarasenko 2024-10-29 03:36:40 +07:00
parent 8f5511e899
commit a003061d6d

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@ -480,6 +480,7 @@ function bool SetEnemy( pawn newEnemy,
// Do fight if we can
if(bCanForceFight)
{
moveTarget = newEnemy;
ChangeEnemy(newEnemy, true);
FightEnemy(false);
return true;