Last patch
Commits like that are lazy and shitty, but fuck it, it's the last patch.
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9560050599
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bd54850e38
35 changed files with 81 additions and 49 deletions
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@ -1122,6 +1122,7 @@ exec function ReloadMeNow(){
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}
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simulated function float GetCurrentReloadMult(){
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local float ReloadMulti;
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local float timeDilationSpeedup;
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local NiceHumanPawn nicePawn;
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local NicePlayerController nicePlayer;
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local class<NiceVeterancyTypes> niceVet;
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@ -1142,8 +1143,15 @@ simulated function float GetCurrentReloadMult(){
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ReloadMulti *= activeSlowdown;
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else if(bCanActiveReload && reloadType == RTYPE_SINGLE && subReloadStage == 0)
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ReloadMulti *= activeSpeedup;
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if(nicePlayer != none && niceVet.static.hasSkill(nicePlayer, class'NiceSkillCommandoZEDProfessional')) {
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timeDilationSpeedup = (1.1 / Level.TimeDilation);
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}
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else {
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timeDilationSpeedup = ((1.1 / Level.TimeDilation) - 1.0) * 0.5 + 1.0;
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timeDilationSpeedup = FMax(1.0, timeDilationSpeedup);
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}
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if(nicePlayer != none && niceVet.static.hasSkill(nicePlayer, class'NiceSkillCommandoZEDProfessional'))
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ReloadMulti /= (Level.TimeDilation / 1.1);
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ReloadMulti *= timeDilationSpeedup;
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if(bAutoReload && bAutoReloadRateApplied)
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ReloadMulti *= autoReloadSpeedModifier;
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return ReloadMulti;
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@ -4,8 +4,8 @@ defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM4Pickup'
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AmmoPickupAmount=30
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MaxAmmo=180
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InitialAmount=45
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MaxAmmo=240
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InitialAmount=60
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PickupClass=Class'NicePack.NiceM4AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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@ -3,6 +3,7 @@ defaultproperties
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{
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Weight=5.000000
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cost=500
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AmmoCost=20
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BuyClipSize=30
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PowerValue=30
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SpeedValue=90
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@ -2,5 +2,5 @@ class NiceDamTypeCryoNade extends NiceWeaponDamageType
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abstract;
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defaultproperties
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{
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freezePower=200.000000
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freezePower=160.000000
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}
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@ -113,12 +113,6 @@ simulated function HurtRadius( float DamageAmount, float DamageRadius, class<Dam
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if ( damageScale <= 0)
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continue;
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// Scrake Nader ach
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if ( Role == ROLE_Authority && KFMonsterVictim != none && ZombieScrake(KFMonsterVictim) != none ) {
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// need to check Scrake's stun before dealing damage, because he can unstun by himself from damage received
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ScrakeNader(damageScale * DamageAmount, ZombieScrake(KFMonsterVictim), Stats);
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}
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}
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if(NiceMonster(Victims) != none)
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Victims.TakeDamage(damageScale * DamageAmount,Instigator,Victims.Location - 0.5 * (Victims.CollisionHeight + Victims.CollisionRadius) * dir
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@ -4,8 +4,8 @@ defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM249Pickup'
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AmmoPickupAmount=80
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MaxAmmo=240
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InitialAmount=120
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MaxAmmo=160
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InitialAmount=80
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PickupClass=Class'NicePack.NiceM249AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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@ -17,7 +17,7 @@ defaultproperties
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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FireForce="AssaultRifleFire"
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FireRate=1.600000
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FireRate=0.000000
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AmmoClass=Class'NicePack.NiceContenderAmmo'
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ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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@ -2,8 +2,8 @@ class NiceKrissMAmmo extends NiceAmmo;
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defaultproperties
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{
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AmmoPickupAmount=33
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MaxAmmo=528
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InitialAmount=132
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MaxAmmo=264
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InitialAmount=66
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PickupClass=Class'NicePack.NiceKrissMAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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@ -5,7 +5,7 @@ defaultproperties
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FireEndStereoSoundRef="KF_KrissSND.KF_WEP_KRISS_END_S"
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AmbientFireSoundRef="KF_KrissSND.Kriss_Fire_Loop"
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ProjectileSpeed=15200.000000
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RecoilRate=0.100000
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RecoilRate=0.0100000
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maxVerticalRecoilAngle=20
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maxHorizontalRecoilAngle=10
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RecoilVelocityScale=0.000000
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@ -25,4 +25,6 @@ defaultproperties
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.250000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
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Spread=500.0
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SpreadStyle=SS_Random
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}
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@ -3,6 +3,7 @@ defaultproperties
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{
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Weight=4.000000
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cost=750
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AmmoCost=50
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BuyClipSize=33
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PowerValue=50
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SpeedValue=90
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@ -2,9 +2,9 @@ class NiceM7A3MAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM7A3MPickup'
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AmmoPickupAmount=15
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MaxAmmo=300
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InitialAmount=75
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AmmoPickupAmount=30
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MaxAmmo=180
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InitialAmount=45
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PickupClass=Class'NicePack.NiceM7A3MAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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@ -3,7 +3,7 @@ defaultproperties
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{
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ProjectileSpeed=21250.000000
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.085000
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RecoilRate=0.0085000
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maxVerticalRecoilAngle=120
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maxHorizontalRecoilAngle=60
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ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
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@ -32,4 +32,6 @@ defaultproperties
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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aimerror=42.000000
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Spread=500.0
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SpreadStyle=SS_Random
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}
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@ -3,8 +3,8 @@ defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceMP5MPickup'
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AmmoPickupAmount=30
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MaxAmmo=600
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InitialAmount=150
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MaxAmmo=300
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InitialAmount=75
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PickupClass=Class'NicePack.NiceMP5MAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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@ -5,7 +5,7 @@ defaultproperties
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FireEndStereoSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_S"
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AmbientFireSoundRef="KF_MP5Snd.MP5_Fire_Loop"
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ProjectileSpeed=21250.000000
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RecoilRate=0.075000
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RecoilRate=0.0075000
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maxVerticalRecoilAngle=160
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maxHorizontalRecoilAngle=80
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RecoilVelocityScale=0.000000
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@ -15,6 +15,8 @@ defaultproperties
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DamageType=Class'NicePack.NiceDamTypeMP5M'
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DamageMin=35
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DamageMax=35
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Spread=500.0
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SpreadStyle=SS_Random
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Momentum=5500.000000
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FireRate=0.075000
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AmmoClass=Class'NicePack.NiceMP5MAmmo'
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@ -3,7 +3,7 @@ defaultproperties
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{
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Weight=4.000000
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cost=250
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AmmoCost=10
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AmmoCost=20
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BuyClipSize=30
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PowerValue=30
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SpeedValue=85
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@ -2,8 +2,8 @@ class NiceMP7MAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceMP7MPickup'
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MaxAmmo=400
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InitialAmount=100
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MaxAmmo=200
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InitialAmount=50
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PickupClass=Class'NicePack.NiceMP7MAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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@ -5,7 +5,7 @@ defaultproperties
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FireEndStereoSoundRef="KF_MP7Snd.MP7_tailST"
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AmbientFireSoundRef="KF_MP7Snd.MP7_FireLoop"
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ProjectileSpeed=36750.000000
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RecoilRate=0.060000
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RecoilRate=0.0060000
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maxVerticalRecoilAngle=70
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maxHorizontalRecoilAngle=35
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RecoilVelocityScale=0.000000
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@ -25,6 +25,6 @@ defaultproperties
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.250000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
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Spread=0.012000
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Spread=500.0
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SpreadStyle=SS_Random
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}
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@ -4,6 +4,7 @@ defaultproperties
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bBackupWeapon=True
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Weight=3.000000
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cost=200
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AmmoCost=20
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BuyClipSize=40
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PowerValue=22
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SpeedValue=95
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@ -10,7 +10,7 @@ defaultproperties
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reloadMagStartFrame=0.278000
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reloadChargeStartFrame=-1.000000
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FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000)
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MagCapacity=42
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MagCapacity=28
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ReloadRate=2.600000
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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@ -3,9 +3,9 @@ class NiceNailGunAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceNailGunPickup'
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AmmoPickupAmount=42
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MaxAmmo=210
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InitialAmount=105
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AmmoPickupAmount=28
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MaxAmmo=168
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InitialAmount=84
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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}
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@ -3,8 +3,8 @@ defaultproperties
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{
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Weight=8.000000
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cost=250
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AmmoCost=30
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BuyClipSize=42
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AmmoCost=20
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BuyClipSize=28
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PowerValue=70
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SpeedValue=55
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RangeValue=25
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@ -4,6 +4,7 @@ class NiceDamTypeWinchester extends NiceDamageTypeVetSharpshooter
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defaultproperties
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{
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stunMultiplier=1.500000
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flinchMultiplier=0.8
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bIsProjectile=True
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HeadShotDamageMult=2.500000
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bSniperWeapon=True
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