Fix reference to a removed class
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@ -179,9 +179,7 @@ function bool MeleeDamageTarget(int hitdamage, vector pushdir) {
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local NiceHumanPawn targetPawn;
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result = Super(NiceMonster).MeleeDamageTarget(hitdamage, pushdir);
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targetPawn = NiceHumanPawn(Controller.Target);
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if(result && targetPawn != none && (targetPawn.hmgShieldLevel <= 0 ||
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!class'NiceVeterancyTypes'.static.HasSkill(NicePlayerController(targetPawn.Controller),
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class'NiceSkillEnforcerFullCounter')) ){
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if(result && targetPawn != none){
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if(targetPawn.ShieldStrength > 100)
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return result;
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else if(targetPawn.ShieldStrength < 0)
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