Last patch

Commits like that are lazy and shitty, but fuck it, it's the last patch.
This commit is contained in:
Anton Tarasenko 2020-07-03 18:03:21 +07:00
commit bd54850e38
35 changed files with 81 additions and 49 deletions

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@ -4,8 +4,8 @@ defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM4Pickup'
AmmoPickupAmount=30
MaxAmmo=180
InitialAmount=45
MaxAmmo=240
InitialAmount=60
PickupClass=Class'NicePack.NiceM4AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)

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@ -3,6 +3,7 @@ defaultproperties
{
Weight=5.000000
cost=500
AmmoCost=20
BuyClipSize=30
PowerValue=30
SpeedValue=90

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@ -2,5 +2,5 @@ class NiceDamTypeCryoNade extends NiceWeaponDamageType
abstract;
defaultproperties
{
freezePower=200.000000
freezePower=160.000000
}

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@ -113,12 +113,6 @@ simulated function HurtRadius( float DamageAmount, float DamageRadius, class<Dam
if ( damageScale <= 0)
continue;
// Scrake Nader ach
if ( Role == ROLE_Authority && KFMonsterVictim != none && ZombieScrake(KFMonsterVictim) != none ) {
// need to check Scrake's stun before dealing damage, because he can unstun by himself from damage received
ScrakeNader(damageScale * DamageAmount, ZombieScrake(KFMonsterVictim), Stats);
}
}
if(NiceMonster(Victims) != none)
Victims.TakeDamage(damageScale * DamageAmount,Instigator,Victims.Location - 0.5 * (Victims.CollisionHeight + Victims.CollisionRadius) * dir

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@ -4,8 +4,8 @@ defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM249Pickup'
AmmoPickupAmount=80
MaxAmmo=240
InitialAmount=120
MaxAmmo=160
InitialAmount=80
PickupClass=Class'NicePack.NiceM249AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)

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@ -17,7 +17,7 @@ defaultproperties
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=1.600000
FireRate=0.000000
AmmoClass=Class'NicePack.NiceContenderAmmo'
ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)

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@ -2,8 +2,8 @@ class NiceKrissMAmmo extends NiceAmmo;
defaultproperties
{
AmmoPickupAmount=33
MaxAmmo=528
InitialAmount=132
MaxAmmo=264
InitialAmount=66
PickupClass=Class'NicePack.NiceKrissMAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)

View file

@ -5,7 +5,7 @@ defaultproperties
FireEndStereoSoundRef="KF_KrissSND.KF_WEP_KRISS_END_S"
AmbientFireSoundRef="KF_KrissSND.Kriss_Fire_Loop"
ProjectileSpeed=15200.000000
RecoilRate=0.100000
RecoilRate=0.0100000
maxVerticalRecoilAngle=20
maxHorizontalRecoilAngle=10
RecoilVelocityScale=0.000000
@ -25,4 +25,6 @@ defaultproperties
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
Spread=500.0
SpreadStyle=SS_Random
}

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@ -3,6 +3,7 @@ defaultproperties
{
Weight=4.000000
cost=750
AmmoCost=50
BuyClipSize=33
PowerValue=50
SpeedValue=90

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@ -2,9 +2,9 @@ class NiceM7A3MAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM7A3MPickup'
AmmoPickupAmount=15
MaxAmmo=300
InitialAmount=75
AmmoPickupAmount=30
MaxAmmo=180
InitialAmount=45
PickupClass=Class'NicePack.NiceM7A3MAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)

View file

@ -3,7 +3,7 @@ defaultproperties
{
ProjectileSpeed=21250.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.085000
RecoilRate=0.0085000
maxVerticalRecoilAngle=120
maxHorizontalRecoilAngle=60
ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
@ -32,4 +32,6 @@ defaultproperties
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
Spread=500.0
SpreadStyle=SS_Random
}

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@ -3,8 +3,8 @@ defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceMP5MPickup'
AmmoPickupAmount=30
MaxAmmo=600
InitialAmount=150
MaxAmmo=300
InitialAmount=75
PickupClass=Class'NicePack.NiceMP5MAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)

View file

@ -5,7 +5,7 @@ defaultproperties
FireEndStereoSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_S"
AmbientFireSoundRef="KF_MP5Snd.MP5_Fire_Loop"
ProjectileSpeed=21250.000000
RecoilRate=0.075000
RecoilRate=0.0075000
maxVerticalRecoilAngle=160
maxHorizontalRecoilAngle=80
RecoilVelocityScale=0.000000
@ -15,6 +15,8 @@ defaultproperties
DamageType=Class'NicePack.NiceDamTypeMP5M'
DamageMin=35
DamageMax=35
Spread=500.0
SpreadStyle=SS_Random
Momentum=5500.000000
FireRate=0.075000
AmmoClass=Class'NicePack.NiceMP5MAmmo'

View file

@ -3,7 +3,7 @@ defaultproperties
{
Weight=4.000000
cost=250
AmmoCost=10
AmmoCost=20
BuyClipSize=30
PowerValue=30
SpeedValue=85

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@ -2,8 +2,8 @@ class NiceMP7MAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceMP7MPickup'
MaxAmmo=400
InitialAmount=100
MaxAmmo=200
InitialAmount=50
PickupClass=Class'NicePack.NiceMP7MAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)

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@ -5,7 +5,7 @@ defaultproperties
FireEndStereoSoundRef="KF_MP7Snd.MP7_tailST"
AmbientFireSoundRef="KF_MP7Snd.MP7_FireLoop"
ProjectileSpeed=36750.000000
RecoilRate=0.060000
RecoilRate=0.0060000
maxVerticalRecoilAngle=70
maxHorizontalRecoilAngle=35
RecoilVelocityScale=0.000000
@ -25,6 +25,6 @@ defaultproperties
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
Spread=0.012000
Spread=500.0
SpreadStyle=SS_Random
}

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@ -4,6 +4,7 @@ defaultproperties
bBackupWeapon=True
Weight=3.000000
cost=200
AmmoCost=20
BuyClipSize=40
PowerValue=22
SpeedValue=95

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@ -10,7 +10,7 @@ defaultproperties
reloadMagStartFrame=0.278000
reloadChargeStartFrame=-1.000000
FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000)
MagCapacity=42
MagCapacity=28
ReloadRate=2.600000
ReloadAnim="Reload"
ReloadAnimRate=1.000000

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@ -3,9 +3,9 @@ class NiceNailGunAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceNailGunPickup'
AmmoPickupAmount=42
MaxAmmo=210
InitialAmount=105
AmmoPickupAmount=28
MaxAmmo=168
InitialAmount=84
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}

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@ -3,8 +3,8 @@ defaultproperties
{
Weight=8.000000
cost=250
AmmoCost=30
BuyClipSize=42
AmmoCost=20
BuyClipSize=28
PowerValue=70
SpeedValue=55
RangeValue=25

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@ -4,6 +4,7 @@ class NiceDamTypeWinchester extends NiceDamageTypeVetSharpshooter
defaultproperties
{
stunMultiplier=1.500000
flinchMultiplier=0.8
bIsProjectile=True
HeadShotDamageMult=2.500000
bSniperWeapon=True