Last patch
Commits like that are lazy and shitty, but fuck it, it's the last patch.
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35 changed files with 81 additions and 49 deletions
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@ -2,5 +2,5 @@ class NiceDamTypeCryoNade extends NiceWeaponDamageType
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abstract;
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defaultproperties
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{
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freezePower=200.000000
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freezePower=160.000000
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}
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@ -113,12 +113,6 @@ simulated function HurtRadius( float DamageAmount, float DamageRadius, class<Dam
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if ( damageScale <= 0)
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continue;
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// Scrake Nader ach
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if ( Role == ROLE_Authority && KFMonsterVictim != none && ZombieScrake(KFMonsterVictim) != none ) {
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// need to check Scrake's stun before dealing damage, because he can unstun by himself from damage received
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ScrakeNader(damageScale * DamageAmount, ZombieScrake(KFMonsterVictim), Stats);
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}
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}
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if(NiceMonster(Victims) != none)
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Victims.TakeDamage(damageScale * DamageAmount,Instigator,Victims.Location - 0.5 * (Victims.CollisionHeight + Victims.CollisionRadius) * dir
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