Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,5 +1,13 @@
class Nice9mmAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.Nice9mmPickup' AmmoPickupAmount=30 MaxAmmo=240 InitialAmount=60 PickupClass=Class'KFMod.SingleAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=413,Y1=82,X2=457,Y2=125) ItemName="9mm bullets"
}
class Nice9mmAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.Nice9mmPickup'
AmmoPickupAmount=30
MaxAmmo=240
InitialAmount=60
PickupClass=Class'KFMod.SingleAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="9mm bullets"
}

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@ -1,4 +1,9 @@
class Nice9mmAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=30 InventoryType=Class'NicePack.Nice9mmAmmo' RespawnTime=0.000000 PickupMessage="Rounds (9mm)" StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}
class Nice9mmAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.Nice9mmAmmo'
RespawnTime=0.000000
PickupMessage="Rounds (9mm)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}

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@ -1,4 +1,5 @@
class Nice9mmAttachment extends NiceSingleAttachment;
defaultproperties
{ Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Single9mm_3rd'
}
class Nice9mmAttachment extends NiceSingleAttachment;
defaultproperties
{
Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Single9mm_3rd'
}

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class Nice9mmFire extends NiceSingleFire;
defaultproperties
{ ProjectileSpeed=21300.000000 maxVerticalRecoilAngle=75 maxHorizontalRecoilAngle=35 StereoFireSound=SoundGroup'KF_9MMSnd.9mm_FireST' DamageType=Class'NicePack.NiceDamType9mm' FireSound=SoundGroup'KF_9MMSnd.9mm_Fire' NoAmmoSound=Sound'KF_9MMSnd.9mm_DryFire' AmmoClass=Class'NicePack.Nice9mmAmmo'
}
class Nice9mmFire extends NiceSingleFire;
defaultproperties
{
ProjectileSpeed=21300.000000
maxVerticalRecoilAngle=75
maxHorizontalRecoilAngle=35
StereoFireSound=SoundGroup'KF_9MMSnd.9mm_FireST'
DamageType=Class'NicePack.NiceDamType9mm'
FireSound=SoundGroup'KF_9MMSnd.9mm_Fire'
NoAmmoSound=Sound'KF_9MMSnd.9mm_DryFire'
AmmoClass=Class'NicePack.Nice9mmAmmo'
}

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class Nice9mmPickup extends NiceSinglePickup;
defaultproperties
{ bBackupWeapon=True cost=100 Description="A 9mm Pistol. What it lacks in stopping power, it compensates for with a quick refire." ItemName="Beretta" ItemShortName="Beretta" InventoryType=Class'NicePack.Nice9mm'
}
class Nice9mmPickup extends NiceSinglePickup;
defaultproperties
{
bBackupWeapon=True
cost=100
Description="A 9mm Pistol. What it lacks in stopping power, it compensates for with a quick refire."
ItemName="Beretta"
ItemShortName="Beretta"
InventoryType=Class'NicePack.Nice9mm'
}

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@ -1,5 +1,16 @@
class NiceDamType9mm extends NiceWeaponDamageType
abstract;
defaultproperties
{ HeadShotDamageMult=1.000000 WeaponClass=Class'NicePack.Nice9mm' DeathString="%k killed %o (Beretta)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=750.000000 KDeathVel=100.000000 VehicleDamageScaling=0.700000
}
class NiceDamType9mm extends NiceWeaponDamageType
abstract;
defaultproperties
{
HeadShotDamageMult=1.000000
WeaponClass=Class'NicePack.Nice9mm'
DeathString="%k killed %o (Beretta)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=750.000000
KDeathVel=100.000000
VehicleDamageScaling=0.700000
}

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@ -1,4 +1,16 @@
class NiceDual9mm extends NiceDualies;
defaultproperties
{ SingleClass=Class'NicePack.Nice9mm' HudImage=Texture'KillingFloorHUD.WeaponSelect.dual_9mm_unselected' SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.dual_9mm' Weight=1.000000 FireModeClass(0)=Class'NicePack.NiceDual9mmFire' SelectSound=Sound'KFPlayerSound.getweaponout' Description="A pair of 9mm pistols. What they lack in stopping power, they compensate for with a quick refire." PickupClass=Class'NicePack.NiceDual9mmPickup' AttachmentClass=Class'NicePack.NiceDual9mmAttachment' ItemName="Dual Berettas" Mesh=SkeletalMesh'KF_Weapons_Trip.Dual9mm' Skins(0)=Combiner'KF_Weapons_Trip_T.Pistols.Ninemm_cmb'
}
class NiceDual9mm extends NiceDualies;
defaultproperties
{
SingleClass=Class'NicePack.Nice9mm'
HudImage=Texture'KillingFloorHUD.WeaponSelect.dual_9mm_unselected'
SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.dual_9mm'
Weight=1.000000
FireModeClass(0)=Class'NicePack.NiceDual9mmFire'
SelectSound=Sound'KFPlayerSound.getweaponout'
Description="A pair of 9mm pistols. What they lack in stopping power, they compensate for with a quick refire."
PickupClass=Class'NicePack.NiceDual9mmPickup'
AttachmentClass=Class'NicePack.NiceDual9mmAttachment'
ItemName="Dual Berettas"
Mesh=SkeletalMesh'KF_Weapons_Trip.Dual9mm'
Skins(0)=Combiner'KF_Weapons_Trip_T.Pistols.Ninemm_cmb'
}

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@ -1,5 +1,13 @@
class NiceDual9mmAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceDual9mmPickup' AmmoPickupAmount=15 MaxAmmo=240 InitialAmount=60 PickupClass=Class'NicePack.NiceDual9mmAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=413,Y1=82,X2=457,Y2=125) ItemName="Dual 9mm bullets"
}
class NiceDual9mmAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDual9mmPickup'
AmmoPickupAmount=15
MaxAmmo=240
InitialAmount=60
PickupClass=Class'NicePack.NiceDual9mmAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="Dual 9mm bullets"
}

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@ -1,4 +1,8 @@
class NiceDual9mmAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=15 InventoryType=Class'NicePack.NiceDual9mmAmmo' PickupMessage="Rounds (9mm)" StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}
class NiceDual9mmAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=15
InventoryType=Class'NicePack.NiceDual9mmAmmo'
PickupMessage="Rounds (9mm)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}

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@ -1,4 +1,5 @@
class NiceDual9mmAttachment extends NiceDualiesAttachment;
defaultproperties
{ Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Single9mm_3rd'
}
class NiceDual9mmAttachment extends NiceDualiesAttachment;
defaultproperties
{
Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Single9mm_3rd'
}

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@ -1,4 +1,12 @@
class NiceDual9mmFire extends NiceDualiesFire;
defaultproperties
{ ProjectileSpeed=19000.000000 maxVerticalRecoilAngle=75 maxHorizontalRecoilAngle=35 StereoFireSound=SoundGroup'KF_9MMSnd.9mm_FireST' DamageType=Class'NicePack.NiceDamType9mm' FireSound=SoundGroup'KF_9MMSnd.9mm_Fire' NoAmmoSound=Sound'KF_9MMSnd.9mm_DryFire' AmmoClass=Class'NicePack.NiceDual9mmAmmo'
}
class NiceDual9mmFire extends NiceDualiesFire;
defaultproperties
{
ProjectileSpeed=19000.000000
maxVerticalRecoilAngle=75
maxHorizontalRecoilAngle=35
StereoFireSound=SoundGroup'KF_9MMSnd.9mm_FireST'
DamageType=Class'NicePack.NiceDamType9mm'
FireSound=SoundGroup'KF_9MMSnd.9mm_Fire'
NoAmmoSound=Sound'KF_9MMSnd.9mm_DryFire'
AmmoClass=Class'NicePack.NiceDual9mmAmmo'
}

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@ -1,4 +1,9 @@
class NiceDual9mmPickup extends NiceDualiesPickup;
defaultproperties
{ bBackupWeapon=True cost=200 ItemName="Dual Berettas" ItemShortName="Dual Berettas" InventoryType=Class'NicePack.NiceDual9mm'
}
class NiceDual9mmPickup extends NiceDualiesPickup;
defaultproperties
{
bBackupWeapon=True
cost=200
ItemName="Dual Berettas"
ItemShortName="Dual Berettas"
InventoryType=Class'NicePack.NiceDual9mm'
}

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@ -1,18 +1,47 @@
class Nice9mmPlus extends NiceSingle;
simulated function AltFire(float F){
if(bIsDual) super.AltFire(F);
else ToggleLaser();
}
simulated function SecondDoToggle(){
ToggleLaser();
}
simulated function ToggleLaser(){
if(!Instigator.IsLocallyControlled()) return;
// Will redo this bit later, but so far it'll have to do
if(LaserType == 0) LaserType = 1;
else LaserType = 0;
ApplyLaserState();
}
defaultproperties
{ DualClass=Class'NicePack.NiceDual9mmPlus' bUseFlashlightToToggle=True reloadPreEndFrame=0.117000 reloadEndFrame=0.617000 reloadChargeEndFrame=-1.000000 reloadMagStartFrame=0.167000 reloadChargeStartFrame=-1.000000 bTorchEnabled=True SleeveNum=0 TraderInfoTexture=Texture'NicePackT.NinePP.HUD_Single_Trader' MeshRef="NicePackA.NinePP.Single_1P" SkinRefs(1)="ScrnWeaponPack_T.MedicPistol.Slide_cmb" SkinRefs(2)="ScrnWeaponPack_T.MedicPistol.frame_cmb" SkinRefs(3)="ScrnWeaponPack_T.MedicPistol.Slide_cmb" SkinRefs(4)="ScrnWeaponPack_T.MedicPistol.Slide_cmb" SelectSoundRef="KF_9MMSnd.9mm_Select" HudImageRef="NicePackT.NinePP.HUD_Single_UnSelected" SelectedHudImageRef="NicePackT.NinePP.HUD_Single_Selected" FireModeClass(0)=Class'NicePack.Nice9mmPlusFire' Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!" GroupOffset=3 PickupClass=Class'NicePack.Nice9mmPlusPickup' AttachmentClass=Class'NicePack.Nice9mmPlusAttachment' ItemName="Beretta"
}
class Nice9mmPlus extends NiceSingle;
simulated function AltFire(float F){
if(bIsDual)
super.AltFire(F);
else
ToggleLaser();
}
simulated function SecondDoToggle(){
ToggleLaser();
}
simulated function ToggleLaser(){
if(!Instigator.IsLocallyControlled())
return;
// Will redo this bit later, but so far it'll have to do
if(LaserType == 0)
LaserType = 1;
else
LaserType = 0;
ApplyLaserState();
}
defaultproperties
{
DualClass=Class'NicePack.NiceDual9mmPlus'
bUseFlashlightToToggle=True
reloadPreEndFrame=0.117000
reloadEndFrame=0.617000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.167000
reloadChargeStartFrame=-1.000000
bTorchEnabled=True
SleeveNum=0
TraderInfoTexture=Texture'NicePackT.NinePP.HUD_Single_Trader'
MeshRef="NicePackA.NinePP.Single_1P"
SkinRefs(1)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
SkinRefs(2)="ScrnWeaponPack_T.MedicPistol.frame_cmb"
SkinRefs(3)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
SkinRefs(4)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
SelectSoundRef="KF_9MMSnd.9mm_Select"
HudImageRef="NicePackT.NinePP.HUD_Single_UnSelected"
SelectedHudImageRef="NicePackT.NinePP.HUD_Single_Selected"
FireModeClass(0)=Class'NicePack.Nice9mmPlusFire'
Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!"
GroupOffset=3
PickupClass=Class'NicePack.Nice9mmPlusPickup'
AttachmentClass=Class'NicePack.Nice9mmPlusAttachment'
ItemName="Beretta"
}

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class Nice9mmPlusAmmo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.Nice9mmPlusPickup' AmmoPickupAmount=15 MaxAmmo=150 InitialAmount=60 PickupClass=Class'NicePack.Nice9mmPlusAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=413,Y1=82,X2=457,Y2=125) ItemName="9mm +P+ bullets"
}
class Nice9mmPlusAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.Nice9mmPlusPickup'
AmmoPickupAmount=15
MaxAmmo=150
InitialAmount=60
PickupClass=Class'NicePack.Nice9mmPlusAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="9mm +P+ bullets"
}

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@ -1,4 +1,9 @@
class Nice9mmPlusAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=15 InventoryType=Class'NicePack.Nice9mmPlusAmmo' RespawnTime=0.000000 PickupMessage="Rounds (9mm +P+)" StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}
class Nice9mmPlusAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=15
InventoryType=Class'NicePack.Nice9mmPlusAmmo'
RespawnTime=0.000000
PickupMessage="Rounds (9mm +P+)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}

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@ -1,4 +1,5 @@
class Nice9mmPlusAttachment extends NiceSingleAttachment;
defaultproperties
{ MeshRef="NicePackA.NinePP.Single_3P"
}
class Nice9mmPlusAttachment extends NiceSingleAttachment;
defaultproperties
{
MeshRef="NicePackA.NinePP.Single_3P"
}

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@ -1,4 +1,13 @@
class Nice9mmPlusFire extends NiceSingleFire;
defaultproperties
{ ProjectileSpeed=21300.000000 maxVerticalRecoilAngle=0 maxHorizontalRecoilAngle=0 FireSoundRef="NicePackSnd.NinePP.Fire1" StereoFireSoundRef="NicePackSnd.NinePP.Fire1" NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire" DamageType=Class'NicePack.NiceDamType9mmPlus' FireRate=0.250000 AmmoClass=Class'NicePack.Nice9mmPlusAmmo'
}
class Nice9mmPlusFire extends NiceSingleFire;
defaultproperties
{
ProjectileSpeed=21300.000000
maxVerticalRecoilAngle=0
maxHorizontalRecoilAngle=0
FireSoundRef="NicePackSnd.NinePP.Fire1"
StereoFireSoundRef="NicePackSnd.NinePP.Fire1"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamType9mmPlus'
FireRate=0.250000
AmmoClass=Class'NicePack.Nice9mmPlusAmmo'
}

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class Nice9mmPlusPickup extends NiceSinglePickup;
defaultproperties
{ bBackupWeapon=True cost=100 AmmoCost=8 Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!" ItemName="Beretta" ItemShortName="9mm" InventoryType=Class'NicePack.Nice9mmPlus' PickupMessage="You got the 9mm!" StaticMesh=StaticMesh'NicePackSM.NinePP.Pickup' DrawScale=0.100000
}
class Nice9mmPlusPickup extends NiceSinglePickup;
defaultproperties
{
bBackupWeapon=True
cost=100
AmmoCost=8
Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!"
ItemName="Beretta"
ItemShortName="9mm"
InventoryType=Class'NicePack.Nice9mmPlus'
PickupMessage="You got the 9mm!"
StaticMesh=StaticMesh'NicePackSM.NinePP.Pickup'
DrawScale=0.100000
}

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@ -1,5 +1,16 @@
class NiceDamType9mmPlus extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{ goodDecapMod=0.500000 WeaponClass=Class'NicePack.Nice9mmPlus' DeathString="%k killed %o (Beretta)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=750.000000 KDeathVel=100.000000 VehicleDamageScaling=0.700000
}
class NiceDamType9mmPlus extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{
goodDecapMod=0.500000
WeaponClass=Class'NicePack.Nice9mmPlus'
DeathString="%k killed %o (Beretta)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=750.000000
KDeathVel=100.000000
VehicleDamageScaling=0.700000
}

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@ -1,17 +1,40 @@
class NiceDual9mmPlus extends NiceDualies;
simulated function SecondDoToggle(){
ToggleLaser();
}
simulated function ToggleLaser(){
if(!Instigator.IsLocallyControlled()) return;
// Will redo this bit later, but so far it'll have to do
if(LaserType == 0) LaserType = 1;
else LaserType = 0;
ApplyLaserState();
}
simulated function ApplyLaserState(){
super(NiceWeapon).ApplyLaserState();
}
defaultproperties
{ SingleClass=Class'NicePack.Nice9mmPlus' bUseFlashlightToToggle=True Weight=1.000000 bTorchEnabled=True SleeveNum=0 TraderInfoTexture=Texture'NicePackT.NinePP.HUD_Dual_Trader' MeshRef="NicePackA.NinePP.Dual_1P" SkinRefs(1)="ScrnWeaponPack_T.MedicPistol.NinePP.Frame_cmb" SkinRefs(2)="ScrnWeaponPack_T.MedicPistol.Slide_cmb" SkinRefs(3)="ScrnWeaponPack_T.MedicPistol.Slide_cmb" SkinRefs(4)="ScrnWeaponPack_T.MedicPistol.Slide_cmb" SelectSoundRef="KFPlayerSound.getweaponout" HudImageRef="NicePackT.NinePP.HUD_Dual_UnSelected" SelectedHudImageRef="NicePackT.NinePP.HUD_Dual_Selected" FireModeClass(0)=Class'NicePack.NiceDual9mmPlusFire' Description="A pair of custom 9mm +P+ handguns. These have been improved with a laser sight and more powerful ammunition" GroupOffset=4 PickupClass=Class'NicePack.NiceDual9mmPickup' AttachmentClass=Class'NicePack.NiceDual9mmPlusAttachment' ItemName="Dual Berettas"
}
class NiceDual9mmPlus extends NiceDualies;
simulated function SecondDoToggle(){
ToggleLaser();
}
simulated function ToggleLaser(){
if(!Instigator.IsLocallyControlled())
return;
// Will redo this bit later, but so far it'll have to do
if(LaserType == 0)
LaserType = 1;
else
LaserType = 0;
ApplyLaserState();
}
simulated function ApplyLaserState(){
super(NiceWeapon).ApplyLaserState();
}
defaultproperties
{
SingleClass=Class'NicePack.Nice9mmPlus'
bUseFlashlightToToggle=True
Weight=1.000000
bTorchEnabled=True
SleeveNum=0
TraderInfoTexture=Texture'NicePackT.NinePP.HUD_Dual_Trader'
MeshRef="NicePackA.NinePP.Dual_1P"
SkinRefs(1)="ScrnWeaponPack_T.MedicPistol.NinePP.Frame_cmb"
SkinRefs(2)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
SkinRefs(3)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
SkinRefs(4)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
SelectSoundRef="KFPlayerSound.getweaponout"
HudImageRef="NicePackT.NinePP.HUD_Dual_UnSelected"
SelectedHudImageRef="NicePackT.NinePP.HUD_Dual_Selected"
FireModeClass(0)=Class'NicePack.NiceDual9mmPlusFire'
Description="A pair of custom 9mm +P+ handguns. These have been improved with a laser sight and more powerful ammunition"
GroupOffset=4
PickupClass=Class'NicePack.NiceDual9mmPickup'
AttachmentClass=Class'NicePack.NiceDual9mmPlusAttachment'
ItemName="Dual Berettas"
}

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@ -1,4 +1,12 @@
class NiceDual9mmPlusAmmo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceDual9mmPlusPickup' AmmoPickupAmount=15 MaxAmmo=150 InitialAmount=60 PickupClass=Class'NicePack.NiceDual9mmPlusAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=413,Y1=82,X2=457,Y2=125) ItemName="9mm +P+ bullets"
}
class NiceDual9mmPlusAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDual9mmPlusPickup'
AmmoPickupAmount=15
MaxAmmo=150
InitialAmount=60
PickupClass=Class'NicePack.NiceDual9mmPlusAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="9mm +P+ bullets"
}

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@ -1,4 +1,8 @@
class NiceDual9mmPlusAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=15 InventoryType=Class'NicePack.NiceDual9mmPlusAmmo' PickupMessage="Rounds (9mm +P+)" StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}
class NiceDual9mmPlusAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=15
InventoryType=Class'NicePack.NiceDual9mmPlusAmmo'
PickupMessage="Rounds (9mm +P+)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}

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@ -1,4 +1,6 @@
class NiceDual9mmPlusAttachment extends NiceDualiesAttachment;
defaultproperties
{ BrotherMesh=SkeletalMesh'NicePackA.NinePP.Single_3P' MeshRef="NicePackA.NinePP.Single_3P"
}
class NiceDual9mmPlusAttachment extends NiceDualiesAttachment;
defaultproperties
{
BrotherMesh=SkeletalMesh'NicePackA.NinePP.Single_3P'
MeshRef="NicePackA.NinePP.Single_3P"
}

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@ -1,4 +1,15 @@
class NiceDual9mmPlusFire extends NiceDualiesFire;
defaultproperties
{ ProjectileSpeed=21300.000000 maxVerticalRecoilAngle=0 maxHorizontalRecoilAngle=0 FireSoundRef="NicePackSnd.NinePP.Fire1" StereoFireSoundRef="NicePackSnd.NinePP.Fire1" NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire" DamageType=Class'NicePack.NiceDamType9mmPlus' Momentum=10000.000000 bWaitForRelease=False FireRate=0.125000 AmmoClass=Class'NicePack.NiceDual9mmPlusAmmo'
}
class NiceDual9mmPlusFire extends NiceDualiesFire;
defaultproperties
{
ProjectileSpeed=21300.000000
maxVerticalRecoilAngle=0
maxHorizontalRecoilAngle=0
FireSoundRef="NicePackSnd.NinePP.Fire1"
StereoFireSoundRef="NicePackSnd.NinePP.Fire1"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamType9mmPlus'
Momentum=10000.000000
bWaitForRelease=False
FireRate=0.125000
AmmoClass=Class'NicePack.NiceDual9mmPlusAmmo'
}

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@ -1,4 +1,12 @@
class NiceDual9mmPlusPickup extends NiceDualiesPickup;
defaultproperties
{ bBackupWeapon=True cost=200 AmmoCost=16 Description="A pair of custom 9mm handguns. These have been improved with a laser sight and more powerful ammunition" ItemName="Dual Berettas" ItemShortName="Dual Berettas" InventoryType=Class'NicePack.NiceDual9mmPlus' PickupMessage="You got the Dual 9mm +P+!"
}
class NiceDual9mmPlusPickup extends NiceDualiesPickup;
defaultproperties
{
bBackupWeapon=True
cost=200
AmmoCost=16
Description="A pair of custom 9mm handguns. These have been improved with a laser sight and more powerful ammunition"
ItemName="Dual Berettas"
ItemShortName="Dual Berettas"
InventoryType=Class'NicePack.NiceDual9mmPlus'
PickupMessage="You got the Dual 9mm +P+!"
}

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@ -1,8 +1,46 @@
class NiceColt extends NiceWeapon;
simulated function fillSubReloadStages(){
// Loading 6 shells during 132 frames tops, with first shell loaded at frame 36, with 11 frames between load moments
generateReloadStages(6, 132, 36, 11);
}
defaultproperties
{ reloadType=RTYPE_SINGLE alwaysPlayAnimEnd=True FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000) MagCapacity=6 ReloadRate=6.100000 ReloadAnim="Reload" ReloadAnimRate=1.200000 bHoldToReload=True WeaponReloadAnim="Reload_Revolver" Weight=5.000000 bHasAimingMode=True IdleAimAnim="IronIdle" StandardDisplayFOV=70.000000 SleeveNum=0 TraderInfoTexture=Texture'ScrnWeaponPack_T.Colt.Trader_WColt' MeshRef="ScrnWeaponPack_A.colt_weapon" SkinRefs(1)="ScrnWeaponPack_T.Colt.ColtV2_T" HudImageRef="ScrnWeaponPack_T.Colt.WColt_Unselected" SelectedHudImageRef="ScrnWeaponPack_T.Colt.WColt" ZoomedDisplayFOV=65.000000 FireModeClass(0)=Class'NicePack.NiceColtFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectSound=Sound'KF_9MMSnd.9mm_Select' AIRating=0.250000 CurrentRating=0.250000 bShowChargingBar=True Description="The Colt Python is a double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame. Pythons have a reputation for accuracy, smooth trigger pull, and a tight cylinder lock-up." DisplayFOV=70.000000 Priority=110 InventoryGroup=2 GroupOffset=15 PickupClass=Class'NicePack.NiceColtPickup' PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceColtAttachment' IconCoords=(X1=434,Y1=253,X2=506,Y2=292) ItemName="Colt Python"
}
class NiceColt extends NiceWeapon;
simulated function fillSubReloadStages(){
// Loading 6 shells during 132 frames tops, with first shell loaded at frame 36, with 11 frames between load moments
generateReloadStages(6, 132, 36, 11);
}
defaultproperties
{
reloadType=RTYPE_SINGLE
alwaysPlayAnimEnd=True
FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000)
MagCapacity=6
ReloadRate=6.100000
ReloadAnim="Reload"
ReloadAnimRate=1.200000
bHoldToReload=True
WeaponReloadAnim="Reload_Revolver"
Weight=5.000000
bHasAimingMode=True
IdleAimAnim="IronIdle"
StandardDisplayFOV=70.000000
SleeveNum=0
TraderInfoTexture=Texture'ScrnWeaponPack_T.Colt.Trader_WColt'
MeshRef="ScrnWeaponPack_A.colt_weapon"
SkinRefs(1)="ScrnWeaponPack_T.Colt.ColtV2_T"
HudImageRef="ScrnWeaponPack_T.Colt.WColt_Unselected"
SelectedHudImageRef="ScrnWeaponPack_T.Colt.WColt"
ZoomedDisplayFOV=65.000000
FireModeClass(0)=Class'NicePack.NiceColtFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectSound=Sound'KF_9MMSnd.9mm_Select'
AIRating=0.250000
CurrentRating=0.250000
bShowChargingBar=True
Description="The Colt Python is a double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame. Pythons have a reputation for accuracy, smooth trigger pull, and a tight cylinder lock-up."
DisplayFOV=70.000000
Priority=110
InventoryGroup=2
GroupOffset=15
PickupClass=Class'NicePack.NiceColtPickup'
PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceColtAttachment'
IconCoords=(X1=434,Y1=253,X2=506,Y2=292)
ItemName="Colt Python"
}

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@ -1,5 +1,13 @@
class NiceColtAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceColtPickup' AmmoPickupAmount=6 MaxAmmo=96 InitialAmount=24 PickupClass=Class'NicePack.NiceColtAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=413,Y1=82,X2=457,Y2=125) ItemName=".357 bullets"
}
class NiceColtAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceColtPickup'
AmmoPickupAmount=6
MaxAmmo=96
InitialAmount=24
PickupClass=Class'NicePack.NiceColtAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName=".357 bullets"
}

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@ -1,4 +1,9 @@
class NiceColtAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=6 InventoryType=Class'NicePack.NiceColtAmmo' RespawnTime=0.000000 PickupMessage=".357 Ammo" StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}
class NiceColtAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=6
InventoryType=Class'NicePack.NiceColtAmmo'
RespawnTime=0.000000
PickupMessage=".357 Ammo"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}

View file

@ -1,4 +1,50 @@
class NiceColtAttachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPistol' mTracerClass=Class'KFMod.KFLargeTracer' MovementAnims(0)="JogF_Single9mm" MovementAnims(1)="JogB_Single9mm" MovementAnims(2)="JogL_Single9mm" MovementAnims(3)="JogR_Single9mm" TurnLeftAnim="TurnL_Single9mm" TurnRightAnim="TurnR_Single9mm" CrouchAnims(0)="CHwalkF_Single9mm" CrouchAnims(1)="CHwalkB_Single9mm" CrouchAnims(2)="CHwalkL_Single9mm" CrouchAnims(3)="CHwalkR_Single9mm" CrouchTurnRightAnim="CH_TurnR_Single9mm" CrouchTurnLeftAnim="CH_TurnL_Single9mm" IdleCrouchAnim="CHIdle_Single9mm" IdleWeaponAnim="Idle_Single9mm" IdleRestAnim="Idle_Single9mm" IdleChatAnim="Idle_Single9mm" IdleHeavyAnim="Idle_Single9mm" IdleRifleAnim="Idle_Single9mm" FireAnims(0)="Fire_Single9mm" FireAnims(1)="Fire_Single9mm" FireAnims(2)="Fire_Single9mm" FireAnims(3)="Fire_Single9mm" FireAltAnims(0)="Fire_Single9mm" FireAltAnims(1)="Fire_Single9mm" FireAltAnims(2)="Fire_Single9mm" FireAltAnims(3)="Fire_Single9mm" FireCrouchAnims(0)="CHFire_Single9mm" FireCrouchAnims(1)="CHFire_Single9mm" FireCrouchAnims(2)="CHFire_Single9mm" FireCrouchAnims(3)="CHFire_Single9mm" FireCrouchAltAnims(0)="CHFire_Single9mm" FireCrouchAltAnims(1)="CHFire_Single9mm" FireCrouchAltAnims(2)="CHFire_Single9mm" FireCrouchAltAnims(3)="CHFire_Single9mm" HitAnims(0)="HitF_Single9mm" HitAnims(1)="HitB_Single9mm" HitAnims(2)="HitL_Single9mm" HitAnims(3)="HitR_Single9mm" PostFireBlendStandAnim="Blend_Single9mm" PostFireBlendCrouchAnim="CHBlend_Single9mm" MeshRef="ScrnWeaponPack_A.W_Colt_Python_3rd" bHeavy=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000
}
class NiceColtAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPistol'
mTracerClass=Class'KFMod.KFLargeTracer'
MovementAnims(0)="JogF_Single9mm"
MovementAnims(1)="JogB_Single9mm"
MovementAnims(2)="JogL_Single9mm"
MovementAnims(3)="JogR_Single9mm"
TurnLeftAnim="TurnL_Single9mm"
TurnRightAnim="TurnR_Single9mm"
CrouchAnims(0)="CHwalkF_Single9mm"
CrouchAnims(1)="CHwalkB_Single9mm"
CrouchAnims(2)="CHwalkL_Single9mm"
CrouchAnims(3)="CHwalkR_Single9mm"
CrouchTurnRightAnim="CH_TurnR_Single9mm"
CrouchTurnLeftAnim="CH_TurnL_Single9mm"
IdleCrouchAnim="CHIdle_Single9mm"
IdleWeaponAnim="Idle_Single9mm"
IdleRestAnim="Idle_Single9mm"
IdleChatAnim="Idle_Single9mm"
IdleHeavyAnim="Idle_Single9mm"
IdleRifleAnim="Idle_Single9mm"
FireAnims(0)="Fire_Single9mm"
FireAnims(1)="Fire_Single9mm"
FireAnims(2)="Fire_Single9mm"
FireAnims(3)="Fire_Single9mm"
FireAltAnims(0)="Fire_Single9mm"
FireAltAnims(1)="Fire_Single9mm"
FireAltAnims(2)="Fire_Single9mm"
FireAltAnims(3)="Fire_Single9mm"
FireCrouchAnims(0)="CHFire_Single9mm"
FireCrouchAnims(1)="CHFire_Single9mm"
FireCrouchAnims(2)="CHFire_Single9mm"
FireCrouchAnims(3)="CHFire_Single9mm"
FireCrouchAltAnims(0)="CHFire_Single9mm"
FireCrouchAltAnims(1)="CHFire_Single9mm"
FireCrouchAltAnims(2)="CHFire_Single9mm"
FireCrouchAltAnims(3)="CHFire_Single9mm"
HitAnims(0)="HitF_Single9mm"
HitAnims(1)="HitB_Single9mm"
HitAnims(2)="HitL_Single9mm"
HitAnims(3)="HitR_Single9mm"
PostFireBlendStandAnim="Blend_Single9mm"
PostFireBlendCrouchAnim="CHBlend_Single9mm"
MeshRef="ScrnWeaponPack_A.W_Colt_Python_3rd"
bHeavy=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}

View file

@ -1,4 +1,31 @@
class NiceColtFire extends NiceFire;
defaultproperties
{ RecoilRate=0.850000 maxVerticalRecoilAngle=150 maxHorizontalRecoilAngle=75 FireSoundRef="ScrnWeaponPack_SND.Colt.357_fire3" StereoFireSoundRef="ScrnWeaponPack_SND.Colt.ScrnWeaponPack.357_fire3_ST" NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire" DamageType=Class'NicePack.NiceDamTypeColt' DamageMin=175 DamageMax=175 Momentum=10000.000000 bWaitForRelease=True bAttachSmokeEmitter=True TransientSoundVolume=2.500000 FireAnimRate=1.200000 TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.900000 AmmoClass=Class'NicePack.NiceColtAmmo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.500000 BotRefireRate=0.350000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' aimerror=30.000000
}
class NiceColtFire extends NiceFire;
defaultproperties
{
RecoilRate=0.850000
maxVerticalRecoilAngle=150
maxHorizontalRecoilAngle=75
FireSoundRef="ScrnWeaponPack_SND.Colt.357_fire3"
StereoFireSoundRef="ScrnWeaponPack_SND.Colt.ScrnWeaponPack.357_fire3_ST"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeColt'
DamageMin=175
DamageMax=175
Momentum=10000.000000
bWaitForRelease=True
bAttachSmokeEmitter=True
TransientSoundVolume=2.500000
FireAnimRate=1.200000
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.900000
AmmoClass=Class'NicePack.NiceColtAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.500000
BotRefireRate=0.350000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=30.000000
}

View file

@ -1,4 +1,23 @@
class NiceColtPickup extends NiceWeaponPickup;
defaultproperties
{ Weight=5.000000 cost=1500 AmmoCost=40 BuyClipSize=6 PowerValue=85 SpeedValue=20 RangeValue=35 Description="The Colt Python is a double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame. Pythons have a reputation for accuracy, smooth trigger pull, and a tight cylinder lock-up." ItemName="Colt Python" ItemShortName="Colt" AmmoItemName=".357" CorrespondingPerkIndex=2 EquipmentCategoryID=1 InventoryType=Class'NicePack.NiceColt' PickupMessage="You got the Colt Python handgun" PickupSound=Sound'KF_9MMSnd.9mm_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'ScrnWeaponPack_SM.WColt_Pickup' CollisionHeight=5.000000
}
class NiceColtPickup extends NiceWeaponPickup;
defaultproperties
{
Weight=5.000000
cost=1500
AmmoCost=40
BuyClipSize=6
PowerValue=85
SpeedValue=20
RangeValue=35
Description="The Colt Python is a double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame. Pythons have a reputation for accuracy, smooth trigger pull, and a tight cylinder lock-up."
ItemName="Colt Python"
ItemShortName="Colt"
AmmoItemName=".357"
CorrespondingPerkIndex=2
EquipmentCategoryID=1
InventoryType=Class'NicePack.NiceColt'
PickupMessage="You got the Colt Python handgun"
PickupSound=Sound'KF_9MMSnd.9mm_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'ScrnWeaponPack_SM.WColt_Pickup'
CollisionHeight=5.000000
}

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@ -1,5 +1,19 @@
class NiceDamTypeColt extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{ MaxPenetrations=1 PenDmgReduction=0.500000 HeadShotDamageMult=1.300000 WeaponClass=Class'NicePack.NiceColt' DeathString="%k killed %o (Colt Python)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=12000.000000 KDeathVel=800.000000 KDeathUpKick=160.000000 VehicleDamageScaling=0.800000
}
class NiceDamTypeColt extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{
MaxPenetrations=1
PenDmgReduction=0.500000
HeadShotDamageMult=1.300000
WeaponClass=Class'NicePack.NiceColt'
DeathString="%k killed %o (Colt Python)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=12000.000000
KDeathVel=800.000000
KDeathUpKick=160.000000
VehicleDamageScaling=0.800000
}

View file

@ -1,5 +1,6 @@
class NiceDamTypeColtProj extends NiceDamTypeShotgun
abstract;
defaultproperties
{ DeathString="%k killed %o (Colt Python)."
}
class NiceDamTypeColtProj extends NiceDamTypeShotgun
abstract;
defaultproperties
{
DeathString="%k killed %o (Colt Python)."
}

View file

@ -1,15 +1,67 @@
class NiceContender extends NiceScopedWeapon;
simulated function PostBeginPlay(){
local AutoReloadAnimDesc reloadDesc;
autoReloadsDescriptions.Length = 0;
reloadDesc.canInterruptFrame = 3 / 37;
reloadDesc.trashStartFrame = 21 / 37;
reloadDesc.resumeFrame = 13 / 37;
reloadDesc.speedFrame = 3 / 37;
reloadDesc.animName = 'Fire';
autoReloadsDescriptions[0] = reloadDesc;
super.PostBeginPlay();
}
defaultproperties
{ lenseMaterialID=1 scopePortalFOVHigh=8.000000 scopePortalFOV=8.000000 tileSize=512 ZoomMatRef="NicePackT.Contender.gdcw_acog_FB" ScriptedTextureFallbackRef="NicePackT.Contender.alpha_lens_64x64" CrosshairTexRef="NicePackT.Contender.gdcw_acog" bChangeClipIcon=True hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet' reloadType=RTYPE_AUTO bHasScope=True ZoomedDisplayFOVHigh=25.000000 MagCapacity=1 ReloadRate=1.376000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_HuntingShotgun" Weight=3.000000 bHasAimingMode=True IdleAimAnim="Iron_Idle" StandardDisplayFOV=55.000000 SleeveNum=3 TraderInfoTexture=Texture'NicePackT.Contender.g2contender_trader' bIsTier2Weapon=True MeshRef="NicePackA.Contender.G2ContenderMesh" SkinRefs(0)="NicePackT.Contender.Contender_diffuse_cmb" SkinRefs(1)="NicePackT.Contender.alpha_lens_64x64" SkinRefs(2)="NicePackT.Contender.uv1024_cmb" SkinRefs(3)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P" SkinRefs(4)="NicePackT.Contender.Bullet_cmb" SelectSoundRef="NicePackSnd.Contender.G2_Pickup" HudImageRef="NicePackT.Contender.g2contender_unselected" SelectedHudImageRef="NicePackT.Contender.g2contender_selected" PlayerIronSightFOV=40.000000 ZoomTime=0.285000 ZoomedDisplayFOV=25.000000 FireModeClass(0)=Class'NicePack.NiceContenderFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" PutDownAnimRate=1.000000 AIRating=0.550000 CurrentRating=0.550000 Description="Thompson G2 Contender - hinting pistol" DisplayFOV=55.000000 Priority=120 InventoryGroup=2 GroupOffset=16 PickupClass=Class'NicePack.NiceContenderPickup' PlayerViewOffset=(X=13.000000,Y=14.000000,Z=-5.500000) BobDamping=4.500000 AttachmentClass=Class'NicePack.NiceContenderAttachment' ItemName="Thompson Contender"
}
class NiceContender extends NiceScopedWeapon;
simulated function PostBeginPlay(){
local AutoReloadAnimDesc reloadDesc;
autoReloadsDescriptions.Length = 0;
reloadDesc.canInterruptFrame = 3 / 37;
reloadDesc.trashStartFrame = 21 / 37;
reloadDesc.resumeFrame = 13 / 37;
reloadDesc.speedFrame = 3 / 37;
reloadDesc.animName = 'Fire';
autoReloadsDescriptions[0] = reloadDesc;
super.PostBeginPlay();
}
defaultproperties
{
lenseMaterialID=1
scopePortalFOVHigh=8.000000
scopePortalFOV=8.000000
tileSize=512
ZoomMatRef="NicePackT.Contender.gdcw_acog_FB"
ScriptedTextureFallbackRef="NicePackT.Contender.alpha_lens_64x64"
CrosshairTexRef="NicePackT.Contender.gdcw_acog"
bChangeClipIcon=True
hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
reloadType=RTYPE_AUTO
bHasScope=True
ZoomedDisplayFOVHigh=25.000000
MagCapacity=1
ReloadRate=1.376000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_HuntingShotgun"
Weight=3.000000
bHasAimingMode=True
IdleAimAnim="Iron_Idle"
StandardDisplayFOV=55.000000
SleeveNum=3
TraderInfoTexture=Texture'NicePackT.Contender.g2contender_trader'
bIsTier2Weapon=True
MeshRef="NicePackA.Contender.G2ContenderMesh"
SkinRefs(0)="NicePackT.Contender.Contender_diffuse_cmb"
SkinRefs(1)="NicePackT.Contender.alpha_lens_64x64"
SkinRefs(2)="NicePackT.Contender.uv1024_cmb"
SkinRefs(3)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
SkinRefs(4)="NicePackT.Contender.Bullet_cmb"
SelectSoundRef="NicePackSnd.Contender.G2_Pickup"
HudImageRef="NicePackT.Contender.g2contender_unselected"
SelectedHudImageRef="NicePackT.Contender.g2contender_selected"
PlayerIronSightFOV=40.000000
ZoomTime=0.285000
ZoomedDisplayFOV=25.000000
FireModeClass(0)=Class'NicePack.NiceContenderFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
PutDownAnimRate=1.000000
AIRating=0.550000
CurrentRating=0.550000
Description="Thompson G2 Contender - hinting pistol"
DisplayFOV=55.000000
Priority=120
InventoryGroup=2
GroupOffset=16
PickupClass=Class'NicePack.NiceContenderPickup'
PlayerViewOffset=(X=13.000000,Y=14.000000,Z=-5.500000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceContenderAttachment'
ItemName="Thompson Contender"
}

View file

@ -1,4 +1,12 @@
class NiceContenderAmmo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceContenderPickup' AmmoPickupAmount=8 MaxAmmo=40 InitialAmount=10 PickupClass=Class'NicePack.NiceContenderAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName=".35 rem"
}
class NiceContenderAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceContenderPickup'
AmmoPickupAmount=8
MaxAmmo=40
InitialAmount=10
PickupClass=Class'NicePack.NiceContenderAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName=".35 rem"
}

View file

@ -1,4 +1,9 @@
class NiceContenderAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=8 InventoryType=Class'NicePack.NiceContenderAmmo' PickupMessage=".35 rem" StaticMesh=StaticMesh'KillingFloorStatics.XbowAmmo' CollisionRadius=25.000000
}
class NiceContenderAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=8
InventoryType=Class'NicePack.NiceContenderAmmo'
PickupMessage=".35 rem"
StaticMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
CollisionRadius=25.000000
}

View file

@ -1,4 +1,51 @@
class NiceContenderAttachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPistol' MovementAnims(0)="JogF_HuntingShotgun" MovementAnims(1)="JogB_HuntingShotgun" MovementAnims(2)="JogL_HuntingShotgun" MovementAnims(3)="JogR_HuntingShotgun" TurnLeftAnim="TurnL_HuntingShotgun" TurnRightAnim="TurnR_HuntingShotgun" CrouchAnims(0)="CHwalkF_HuntingShotgun" CrouchAnims(1)="CHwalkB_HuntingShotgun" CrouchAnims(2)="CHwalkL_HuntingShotgun" CrouchAnims(3)="CHwalkR_HuntingShotgun" WalkAnims(0)="WalkF_HuntingShotgun" WalkAnims(1)="WalkB_HuntingShotgun" WalkAnims(2)="WalkL_HuntingShotgun" WalkAnims(3)="WalkR_HuntingShotgun" CrouchTurnRightAnim="CH_TurnR_HuntingShotgun" CrouchTurnLeftAnim="CH_TurnL_HuntingShotgun" IdleCrouchAnim="CHIdle_HuntingShotgun" IdleWeaponAnim="Idle_HuntingShotgun" IdleRestAnim="Idle_HuntingShotgun" IdleChatAnim="Idle_HuntingShotgun" IdleHeavyAnim="Idle_HuntingShotgun" IdleRifleAnim="Idle_HuntingShotgun" FireAnims(0)="Fire_HuntingShotgun" FireAnims(1)="Fire_HuntingShotgun" FireAnims(2)="Fire_HuntingShotgun" FireAnims(3)="Fire_HuntingShotgun" FireAltAnims(0)="Fire_HuntingShotgun" FireAltAnims(1)="Fire_HuntingShotgun" FireAltAnims(2)="Fire_HuntingShotgun" FireAltAnims(3)="Fire_HuntingShotgun" FireCrouchAnims(0)="CHFire_HuntingShotgun" FireCrouchAnims(1)="CHFire_HuntingShotgun" FireCrouchAnims(2)="CHFire_HuntingShotgun" FireCrouchAnims(3)="CHFire_HuntingShotgun" FireCrouchAltAnims(0)="CHFire_HuntingShotgun" FireCrouchAltAnims(1)="CHFire_HuntingShotgun" FireCrouchAltAnims(2)="CHFire_HuntingShotgun" FireCrouchAltAnims(3)="CHFire_HuntingShotgun" HitAnims(0)="HitF_HuntingShotgun" HitAnims(1)="HitB_HuntingShotgun" HitAnims(2)="HitL_HuntingShotgun" HitAnims(3)="HitR_HuntingShotgun" PostFireBlendStandAnim="Blend_HuntingShotgun" PostFireBlendCrouchAnim="CHBlend_HuntingShotgun" MeshRef="NicePackA.Contender.G2Contender_3rd" DrawScale=2.200000
}
class NiceContenderAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPistol'
MovementAnims(0)="JogF_HuntingShotgun"
MovementAnims(1)="JogB_HuntingShotgun"
MovementAnims(2)="JogL_HuntingShotgun"
MovementAnims(3)="JogR_HuntingShotgun"
TurnLeftAnim="TurnL_HuntingShotgun"
TurnRightAnim="TurnR_HuntingShotgun"
CrouchAnims(0)="CHwalkF_HuntingShotgun"
CrouchAnims(1)="CHwalkB_HuntingShotgun"
CrouchAnims(2)="CHwalkL_HuntingShotgun"
CrouchAnims(3)="CHwalkR_HuntingShotgun"
WalkAnims(0)="WalkF_HuntingShotgun"
WalkAnims(1)="WalkB_HuntingShotgun"
WalkAnims(2)="WalkL_HuntingShotgun"
WalkAnims(3)="WalkR_HuntingShotgun"
CrouchTurnRightAnim="CH_TurnR_HuntingShotgun"
CrouchTurnLeftAnim="CH_TurnL_HuntingShotgun"
IdleCrouchAnim="CHIdle_HuntingShotgun"
IdleWeaponAnim="Idle_HuntingShotgun"
IdleRestAnim="Idle_HuntingShotgun"
IdleChatAnim="Idle_HuntingShotgun"
IdleHeavyAnim="Idle_HuntingShotgun"
IdleRifleAnim="Idle_HuntingShotgun"
FireAnims(0)="Fire_HuntingShotgun"
FireAnims(1)="Fire_HuntingShotgun"
FireAnims(2)="Fire_HuntingShotgun"
FireAnims(3)="Fire_HuntingShotgun"
FireAltAnims(0)="Fire_HuntingShotgun"
FireAltAnims(1)="Fire_HuntingShotgun"
FireAltAnims(2)="Fire_HuntingShotgun"
FireAltAnims(3)="Fire_HuntingShotgun"
FireCrouchAnims(0)="CHFire_HuntingShotgun"
FireCrouchAnims(1)="CHFire_HuntingShotgun"
FireCrouchAnims(2)="CHFire_HuntingShotgun"
FireCrouchAnims(3)="CHFire_HuntingShotgun"
FireCrouchAltAnims(0)="CHFire_HuntingShotgun"
FireCrouchAltAnims(1)="CHFire_HuntingShotgun"
FireCrouchAltAnims(2)="CHFire_HuntingShotgun"
FireCrouchAltAnims(3)="CHFire_HuntingShotgun"
HitAnims(0)="HitF_HuntingShotgun"
HitAnims(1)="HitB_HuntingShotgun"
HitAnims(2)="HitL_HuntingShotgun"
HitAnims(3)="HitR_HuntingShotgun"
PostFireBlendStandAnim="Blend_HuntingShotgun"
PostFireBlendCrouchAnim="CHBlend_HuntingShotgun"
MeshRef="NicePackA.Contender.G2Contender_3rd"
DrawScale=2.200000
}

View file

@ -1,4 +1,28 @@
class NiceContenderFire extends NiceFire;
defaultproperties
{ EffectiveRange=25000.000000 ProjectileSpeed=30000.000000 FireAimedAnim="Fire" RecoilRate=0.100000 maxVerticalRecoilAngle=350 maxHorizontalRecoilAngle=175 bRandomPitchFireSound=False FireSoundRef="NicePackSnd.Contender.G2_Shot" StereoFireSoundRef="NicePackSnd.Contender.G2_Shot" NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire" DamageType=Class'NicePack.NiceDamTypeContender' DamageMin=156 DamageMax=156 bWaitForRelease=True TransientSoundVolume=1.800000 FireForce="AssaultRifleFire" FireRate=1.600000 AmmoClass=Class'NicePack.NiceContenderAmmo' ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000) BotRefireRate=3.570000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' aimerror=0.000000
}
class NiceContenderFire extends NiceFire;
defaultproperties
{
EffectiveRange=25000.000000
ProjectileSpeed=30000.000000
FireAimedAnim="Fire"
RecoilRate=0.100000
maxVerticalRecoilAngle=350
maxHorizontalRecoilAngle=175
bRandomPitchFireSound=False
FireSoundRef="NicePackSnd.Contender.G2_Shot"
StereoFireSoundRef="NicePackSnd.Contender.G2_Shot"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'NicePack.NiceDamTypeContender'
DamageMin=156
DamageMax=156
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=1.600000
AmmoClass=Class'NicePack.NiceContenderAmmo'
ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000)
BotRefireRate=3.570000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=0.000000
}

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@ -1,5 +1,26 @@
class NiceContenderPickup extends NiceWeaponPickup;
defaultproperties
{ Weight=3.000000 AmmoCost=8
cost=1000 BuyClipSize=1 PowerValue=60 SpeedValue=35 RangeValue=90 Description="Thompson G2 Contender - hunting pistol" ItemName="Thompson Contender" ItemShortName="Contender" AmmoItemName=".35 rem" CorrespondingPerkIndex=2 EquipmentCategoryID=2 MaxDesireability=0.790000 InventoryType=Class'NicePack.NiceContender' PickupMessage="You got the Thompson G2 Contender" PickupSound=Sound'NicePackSnd.Contender.G2_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'NicePackSM.Contender.G2Contender_sm' DrawScale=2.000000 CollisionRadius=10.000000 CollisionHeight=5.000000
}
class NiceContenderPickup extends NiceWeaponPickup;
defaultproperties
{
Weight=3.000000
AmmoCost=8
cost=1000
BuyClipSize=1
PowerValue=60
SpeedValue=35
RangeValue=90
Description="Thompson G2 Contender - hunting pistol"
ItemName="Thompson Contender"
ItemShortName="Contender"
AmmoItemName=".35 rem"
CorrespondingPerkIndex=2
EquipmentCategoryID=2
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceContender'
PickupMessage="You got the Thompson G2 Contender"
PickupSound=Sound'NicePackSnd.Contender.G2_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'NicePackSM.Contender.G2Contender_sm'
DrawScale=2.000000
CollisionRadius=10.000000
CollisionHeight=5.000000
}

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@ -1,7 +1,18 @@
class NiceDamTypeContender extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{
stunMultiplier=1.500000
HeadShotDamageMult=2.500000 WeaponClass=Class'NicePack.NiceContender' DeathString="%k killed %o with Contender." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=1850.000000 KDeathVel=150.000000 KDeathUpKick=5.000000 VehicleDamageScaling=0.800000
}
class NiceDamTypeContender extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{
stunMultiplier=1.500000
HeadShotDamageMult=2.500000
WeaponClass=Class'NicePack.NiceContender'
DeathString="%k killed %o with Contender."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=1850.000000
KDeathVel=150.000000
KDeathUpKick=5.000000
VehicleDamageScaling=0.800000
}

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@ -1,4 +1,37 @@
class NiceDeagle extends NiceSingle;
defaultproperties
{ DualClass=Class'NicePack.NiceDualDeagle' reloadPreEndFrame=0.197000 reloadEndFrame=0.682000 reloadChargeEndFrame=-1.000000 reloadMagStartFrame=0.288000 reloadChargeStartFrame=-1.000000 MagCapacity=8 ReloadRate=2.200000 Weight=2.000000 StandardDisplayFOV=60.000000 TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Handcannon' bIsTier2Weapon=True MeshRef="KF_Weapons_Trip.Handcannon_Trip" SkinRefs(0)="KF_Weapons_Trip_T.Pistols.deagle_cmb" SelectSoundRef="KF_HandcannonSnd.50AE_Select" HudImageRef="KillingFloorHUD.WeaponSelect.handcannon_unselected" SelectedHudImageRef="KillingFloorHUD.WeaponSelect.handcannon" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceDeagleFire' AIRating=0.450000 CurrentRating=0.450000 Description=".50 calibre action express handgun. This is about as big and nasty as personal weapons are going to get. But with a 7 round magazine, it should be used conservatively. " EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=60.000000 Priority=100 GroupOffset=11 PickupClass=Class'NicePack.NiceDeaglePickup' PlayerViewOffset=(X=5.000000,Y=20.000000) AttachmentClass=Class'NicePack.NiceDeagleAttachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="Desert Eagle" bUseDynamicLights=True TransientSoundVolume=1.000000
}
class NiceDeagle extends NiceSingle;
defaultproperties
{
DualClass=Class'NicePack.NiceDualDeagle'
reloadPreEndFrame=0.197000
reloadEndFrame=0.682000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.288000
reloadChargeStartFrame=-1.000000
MagCapacity=8
ReloadRate=2.200000
Weight=2.000000
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Handcannon'
bIsTier2Weapon=True
MeshRef="KF_Weapons_Trip.Handcannon_Trip"
SkinRefs(0)="KF_Weapons_Trip_T.Pistols.deagle_cmb"
SelectSoundRef="KF_HandcannonSnd.50AE_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.handcannon_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.handcannon"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDeagleFire'
AIRating=0.450000
CurrentRating=0.450000
Description=".50 calibre action express handgun. This is about as big and nasty as personal weapons are going to get. But with a 7 round magazine, it should be used conservatively. "
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=60.000000
Priority=100
GroupOffset=11
PickupClass=Class'NicePack.NiceDeaglePickup'
PlayerViewOffset=(X=5.000000,Y=20.000000)
AttachmentClass=Class'NicePack.NiceDeagleAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Desert Eagle"
bUseDynamicLights=True
TransientSoundVolume=1.000000
}

View file

@ -1,5 +1,13 @@
class NiceDeagleAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceDeaglePickup' AmmoPickupAmount=8 MaxAmmo=72 InitialAmount=24 PickupClass=Class'NicePack.NiceDeagleAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Deagle bullets"
}
class NiceDeagleAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDeaglePickup'
AmmoPickupAmount=8
MaxAmmo=72
InitialAmount=24
PickupClass=Class'NicePack.NiceDeagleAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Deagle bullets"
}

View file

@ -1,4 +1,9 @@
class NiceDeagleAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=8 InventoryType=Class'NicePack.NiceDeagleAmmo' PickupMessage="Rounds (.300 JHP)" StaticMesh=None
}
class NiceDeagleAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=8
InventoryType=Class'NicePack.NiceDeagleAmmo'
PickupMessage="Rounds (.300 JHP)"
StaticMesh=None
}

View file

@ -1,4 +1,7 @@
class NiceDeagleAttachment extends NiceSingleAttachment;
defaultproperties
{ mTracerClass=Class'KFMod.KFLargeTracer' MeshRef="KF_Weapons3rd_Trip.Handcannon_3rd" bHeavy=True
}
class NiceDeagleAttachment extends NiceSingleAttachment;
defaultproperties
{
mTracerClass=Class'KFMod.KFLargeTracer'
MeshRef="KF_Weapons3rd_Trip.Handcannon_3rd"
bHeavy=True
}

View file

@ -1,4 +1,21 @@
class NiceDeaglePickup extends NiceSinglePickup;
defaultproperties
{ Weight=2.000000 cost=250 AmmoCost=11 BuyClipSize=8 PowerValue=65 SpeedValue=35 RangeValue=60 Description="50 Cal AE handgun. A powerful personal choice for personal defense." ItemName="Desert Eagle" ItemShortName="Deagle" AmmoItemName=".300 JHP Ammo" AmmoMesh=None VariantClasses(0)=Class'NicePack.SkinGoldenDeaglePickup' InventoryType=Class'NicePack.NiceDeagle' PickupMessage="You got the Desert Eagle" PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup' StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
}
class NiceDeaglePickup extends NiceSinglePickup;
defaultproperties
{
Weight=2.000000
cost=250
AmmoCost=11
BuyClipSize=8
PowerValue=65
SpeedValue=35
RangeValue=60
Description="50 Cal AE handgun. A powerful personal choice for personal defense."
ItemName="Desert Eagle"
ItemShortName="Deagle"
AmmoItemName=".300 JHP Ammo"
AmmoMesh=None
VariantClasses(0)=Class'NicePack.SkinGoldenDeaglePickup'
InventoryType=Class'NicePack.NiceDeagle'
PickupMessage="You got the Desert Eagle"
PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
}

View file

@ -1,4 +1,35 @@
class NiceDualDeagle extends NiceDualies;
defaultproperties
{ SingleClass=Class'NicePack.NiceDeagle' altFlashBoneName="tip01" leftEject=0.120000 rightEject=0.111000 rightInsert=0.778000 MagCapacity=16 FlashBoneName="tip" Weight=4.000000 StandardDisplayFOV=60.000000 TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Dual_Handcannons' bIsTier2Weapon=True MeshRef="KF_Weapons_Trip.Dual50_Trip" SkinRefs(0)="KF_Weapons_Trip_T.Pistols.deagle_cmb" SelectSoundRef="KF_HandcannonSnd.50AE_Select" HudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon_unselected" SelectedHudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceDualDeagleFire' AIRating=0.450000 CurrentRating=0.450000 Description="Dual .50 calibre action express handgun. Dual 50's is double the fun." DisplayFOV=60.000000 Priority=125 GroupOffset=12 PickupClass=Class'NicePack.NiceDualDeaglePickup' PlayerViewOffset=(X=25.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceDualDeagleAttachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="Dual Desert Eagles" DrawScale=1.000000
}
class NiceDualDeagle extends NiceDualies;
defaultproperties
{
SingleClass=Class'NicePack.NiceDeagle'
altFlashBoneName="tip01"
leftEject=0.120000
rightEject=0.111000
rightInsert=0.778000
MagCapacity=16
FlashBoneName="tip"
Weight=4.000000
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Dual_Handcannons'
bIsTier2Weapon=True
MeshRef="KF_Weapons_Trip.Dual50_Trip"
SkinRefs(0)="KF_Weapons_Trip_T.Pistols.deagle_cmb"
SelectSoundRef="KF_HandcannonSnd.50AE_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualDeagleFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual .50 calibre action express handgun. Dual 50's is double the fun."
DisplayFOV=60.000000
Priority=125
GroupOffset=12
PickupClass=Class'NicePack.NiceDualDeaglePickup'
PlayerViewOffset=(X=25.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceDualDeagleAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual Desert Eagles"
DrawScale=1.000000
}

View file

@ -1,5 +1,13 @@
class NiceDualDeagleAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceDualDeaglePickup' AmmoPickupAmount=8 MaxAmmo=72 InitialAmount=24 PickupClass=Class'NicePack.NiceDualDeagleAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Deagle bullets"
}
class NiceDualDeagleAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDualDeaglePickup'
AmmoPickupAmount=8
MaxAmmo=72
InitialAmount=24
PickupClass=Class'NicePack.NiceDualDeagleAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Deagle bullets"
}

View file

@ -1,4 +1,9 @@
class NiceDualDeagleAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=8 InventoryType=Class'NicePack.NiceDualDeagleAmmo' PickupMessage="Rounds (.300 JHP)" StaticMesh=None
}
class NiceDualDeagleAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=8
InventoryType=Class'NicePack.NiceDualDeagleAmmo'
PickupMessage="Rounds (.300 JHP)"
StaticMesh=None
}

View file

@ -1,4 +1,10 @@
class NiceDualDeagleAttachment extends NiceDualiesAttachment;
defaultproperties
{ BrotherMesh=SkeletalMesh'KF_Weapons3rd_Trip.Handcannon_3rd' mTracerClass=Class'KFMod.KFLargeTracer' MeshRef="KF_Weapons3rd_Trip.Handcannon_3rd" bHeavy=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000
}
class NiceDualDeagleAttachment extends NiceDualiesAttachment;
defaultproperties
{
BrotherMesh=SkeletalMesh'KF_Weapons3rd_Trip.Handcannon_3rd'
mTracerClass=Class'KFMod.KFLargeTracer'
MeshRef="KF_Weapons3rd_Trip.Handcannon_3rd"
bHeavy=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}

View file

@ -1,4 +1,21 @@
class NiceDualDeaglePickup extends NiceDualiesPickup;
defaultproperties
{ Weight=4.000000 cost=500 AmmoCost=22 BuyClipSize=8 PowerValue=85 SpeedValue=35 RangeValue=60 Description="A pair of 50 Cal AE handguns." ItemName="Dual Desert Eagles" ItemShortName="Dual Deagles" AmmoItemName=".300 JHP Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo' VariantClasses(0)=Class'NicePack.SkinGoldenDualDeaglePickup' InventoryType=Class'NicePack.NiceDualDeagle' PickupMessage="You found another Handcannon" PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup' StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
}
class NiceDualDeaglePickup extends NiceDualiesPickup;
defaultproperties
{
Weight=4.000000
cost=500
AmmoCost=22
BuyClipSize=8
PowerValue=85
SpeedValue=35
RangeValue=60
Description="A pair of 50 Cal AE handguns."
ItemName="Dual Desert Eagles"
ItemShortName="Dual Deagles"
AmmoItemName=".300 JHP Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
VariantClasses(0)=Class'NicePack.SkinGoldenDualDeaglePickup'
InventoryType=Class'NicePack.NiceDualDeagle'
PickupMessage="You found another Handcannon"
PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
}

View file

@ -1,6 +1,18 @@
class NiceDamTypeGlock extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{
goodDecapMod=0.500000 HeadShotDamageMult=1.100000 WeaponClass=Class'NicePack.NiceGlock' DeathString="%k killed %o with Glock." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=1850.000000 KDeathVel=150.000000 KDeathUpKick=5.000000 VehicleDamageScaling=0.800000
}
class NiceDamTypeGlock extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{
goodDecapMod=0.500000
HeadShotDamageMult=1.100000
WeaponClass=Class'NicePack.NiceGlock'
DeathString="%k killed %o with Glock."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=1850.000000
KDeathVel=150.000000
KDeathUpKick=5.000000
VehicleDamageScaling=0.800000
}

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@ -1,5 +1,36 @@
class NiceDualGlock extends NiceDualies;
defaultproperties
{ SingleClass=Class'NicePack.NiceGlock' bLoadResourcesAsMaterial=True MagCapacity=24 StandardDisplayFOV=65.000000 SleeveNum=4 TraderInfoTexture=Texture'NicePackT.Glock17.DualGlock17_trader' bIsTier2Weapon=True
Weight=2.000000 MeshRef="NicePackA.Glock17.v2_dual_Glock17" SkinRefs(0)="NicePackT.Glock17.frame_cmb" SkinRefs(1)="NicePackT.Glock17.17Slide_cmb" SkinRefs(2)="NicePackT.Glock17.Internals_cmb" SkinRefs(3)="NicePackT.Glock17.Magazine_cmb" SkinRefs(4)="KF_Weapons_Trip_T.hands.hands_1stP_military_diff" SelectSoundRef="KF_MK23Snd.MK23_Select" HudImageRef="NicePackT.Glock17.DualGlock17_unselect" SelectedHudImageRef="NicePackT.Glock17.DualGlock17_select" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceDualGlockFire' AIRating=0.450000 CurrentRating=0.450000 Description="Dual Glock-17 match grade pistols. Dual 9mm is double the fun." DisplayFOV=65.000000 Priority=90 GroupOffset=6 PickupClass=Class'NicePack.NiceDualGlockPickup' PlayerViewOffset=(X=25.000000) BobDamping=3.800000 AttachmentClass=Class'NicePack.NiceDualGlockAttachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="Dual Glock-17" DrawScale=1.000000
}
class NiceDualGlock extends NiceDualies;
defaultproperties
{
SingleClass=Class'NicePack.NiceGlock'
bLoadResourcesAsMaterial=True
MagCapacity=24
StandardDisplayFOV=65.000000
SleeveNum=4
TraderInfoTexture=Texture'NicePackT.Glock17.DualGlock17_trader'
bIsTier2Weapon=True
Weight=2.000000
MeshRef="NicePackA.Glock17.v2_dual_Glock17"
SkinRefs(0)="NicePackT.Glock17.frame_cmb"
SkinRefs(1)="NicePackT.Glock17.17Slide_cmb"
SkinRefs(2)="NicePackT.Glock17.Internals_cmb"
SkinRefs(3)="NicePackT.Glock17.Magazine_cmb"
SkinRefs(4)="KF_Weapons_Trip_T.hands.hands_1stP_military_diff"
SelectSoundRef="KF_MK23Snd.MK23_Select"
HudImageRef="NicePackT.Glock17.DualGlock17_unselect"
SelectedHudImageRef="NicePackT.Glock17.DualGlock17_select"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualGlockFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual Glock-17 match grade pistols. Dual 9mm is double the fun."
DisplayFOV=65.000000
Priority=90
GroupOffset=6
PickupClass=Class'NicePack.NiceDualGlockPickup'
PlayerViewOffset=(X=25.000000)
BobDamping=3.800000
AttachmentClass=Class'NicePack.NiceDualGlockAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual Glock-17"
DrawScale=1.000000
}

View file

@ -1,4 +1,12 @@
class NiceDualGlockAmmo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceDualGlockPickup' AmmoPickupAmount=12 MaxAmmo=180 InitialAmount=45 PickupClass=Class'NicePack.NiceDualGlockAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Glock-17 bullets"
}
class NiceDualGlockAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDualGlockPickup'
AmmoPickupAmount=12
MaxAmmo=180
InitialAmount=45
PickupClass=Class'NicePack.NiceDualGlockAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Glock-17 bullets"
}

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@ -1,4 +1,8 @@
class NiceDualGlockAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=12 InventoryType=Class'NicePack.NiceDualGlockAmmo' PickupMessage="Rounds (9x19mm)"
}
class NiceDualGlockAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=12
InventoryType=Class'NicePack.NiceDualGlockAmmo'
PickupMessage="Rounds (9x19mm)"
}

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@ -1,4 +1,6 @@
class NiceDualGlockAttachment extends NiceDualiesAttachment;
defaultproperties
{ BrotherMesh=SkeletalMesh'NicePackA.Glock17.SingleGlock17_3rd' MeshRef="NicePackA.Glock17.SingleGlock17_3rd"
}
class NiceDualGlockAttachment extends NiceDualiesAttachment;
defaultproperties
{
BrotherMesh=SkeletalMesh'NicePackA.Glock17.SingleGlock17_3rd'
MeshRef="NicePackA.Glock17.SingleGlock17_3rd"
}

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@ -1,4 +1,23 @@
class NiceDualGlockFire extends NiceDualiesFire;
defaultproperties
{ ProjectileSpeed=18750.000000 maxVerticalRecoilAngle=200 maxHorizontalRecoilAngle=100 ShellEjectClass=Class'NicePack.NiceGlockShell' FireSoundRef="NicePackSnd.Glock17.glock17_Fire" NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire" DamageType=Class'NicePack.NiceDamTypeGlock' DamageMax=35 Momentum=18000.000000 bWaitForRelease=False FireRate=0.087500 AmmoClass=Class'NicePack.NiceDualGlockAmmo' ShakeRotMag=(Z=290.000000) ShakeRotRate=(X=10080.000000,Y=10080.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(Y=1.000000,Z=8.000000) ShakeOffsetTime=2.500000 FlashEmitterClass=Class'KFMod.MuzzleFlashMK' aimerror=40.000000
}
class NiceDualGlockFire extends NiceDualiesFire;
defaultproperties
{
ProjectileSpeed=18750.000000
maxVerticalRecoilAngle=200
maxHorizontalRecoilAngle=100
ShellEjectClass=Class'NicePack.NiceGlockShell'
FireSoundRef="NicePackSnd.Glock17.glock17_Fire"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeGlock'
DamageMax=35
Momentum=18000.000000
bWaitForRelease=False
FireRate=0.087500
AmmoClass=Class'NicePack.NiceDualGlockAmmo'
ShakeRotMag=(Z=290.000000)
ShakeRotRate=(X=10080.000000,Y=10080.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(Y=1.000000,Z=8.000000)
ShakeOffsetTime=2.500000
FlashEmitterClass=Class'KFMod.MuzzleFlashMK'
aimerror=40.000000
}

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@ -1,4 +1,19 @@
class NiceDualGlockPickup extends NiceDualiesPickup;
defaultproperties
{ bBackupWeapon=True Weight=4.000000 cost=250 BuyClipSize=12 PowerValue=70 SpeedValue=45 RangeValue=60 Description="Dual Glock-17 match grade pistols. Dual 9mm is double the fun." ItemName="Dual Glock-17" ItemShortName="Dual Glock-17" AmmoItemName="9mm Ammo" InventoryType=Class'NicePack.NiceDualGlock' PickupMessage="You found another - Glock-17" PickupSound=Sound'KF_MK23Snd.MK23_Pickup' StaticMesh=StaticMesh'NicePackSM.Glock17.singleGlock17_stc'
}
class NiceDualGlockPickup extends NiceDualiesPickup;
defaultproperties
{
bBackupWeapon=True
Weight=4.000000
cost=250
BuyClipSize=12
PowerValue=70
SpeedValue=45
RangeValue=60
Description="Dual Glock-17 match grade pistols. Dual 9mm is double the fun."
ItemName="Dual Glock-17"
ItemShortName="Dual Glock-17"
AmmoItemName="9mm Ammo"
InventoryType=Class'NicePack.NiceDualGlock'
PickupMessage="You found another - Glock-17"
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
StaticMesh=StaticMesh'NicePackSM.Glock17.singleGlock17_stc'
}

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@ -1,4 +1,42 @@
class NiceGlock extends NiceSingle;
defaultproperties
{ DualClass=Class'NicePack.NiceDualGlock' reloadPreEndFrame=0.117000 reloadEndFrame=0.617000 reloadChargeEndFrame=-1.000000 reloadMagStartFrame=0.250000 reloadChargeStartFrame=-1.000000 MagCapacity=12 Weight=1.000000 StandardDisplayFOV=65.000000 SleeveNum=4 TraderInfoTexture=Texture'NicePackT.Glock17.SingleGlock17_trader' bIsTier2Weapon=True MeshRef="NicePackA.Glock17.v_glock17" SkinRefs(0)="NicePackT.Glock17.Frame_cmb" SkinRefs(1)="NicePackT.Glock17.17Slide_cmb" SkinRefs(2)="NicePackT.Glock17.Internals_cmb" SkinRefs(3)="NicePackT.Glock17.Magazine_cmb" SkinRefs(4)="KF_Weapons_Trip_T.hands.hands_1stP_military_diff" SelectSoundRef="KF_MK23Snd.MK23_Select" HudImageRef="NicePackT.Glock17.SingleGlock17_unselect" SelectedHudImageRef="NicePackT.Glock17.SingleGlock17_select" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceGlockFire' AIRating=0.450000 CurrentRating=0.450000 Description="Specifically for the needs of the army and police special forces company Glock created version of the model 17." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=65.000000 Priority=65 GroupOffset=5 PickupClass=Class'NicePack.NiceGlockPickup' PlayerViewOffset=(X=10.000000,Y=18.750000,Z=-7.000000) BobDamping=4.500000 AttachmentClass=Class'NicePack.NiceGlockAttachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="Glock-17" bUseDynamicLights=True TransientSoundVolume=1.000000
}
class NiceGlock extends NiceSingle;
defaultproperties
{
DualClass=Class'NicePack.NiceDualGlock'
reloadPreEndFrame=0.117000
reloadEndFrame=0.617000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.250000
reloadChargeStartFrame=-1.000000
MagCapacity=12
Weight=1.000000
StandardDisplayFOV=65.000000
SleeveNum=4
TraderInfoTexture=Texture'NicePackT.Glock17.SingleGlock17_trader'
bIsTier2Weapon=True
MeshRef="NicePackA.Glock17.v_glock17"
SkinRefs(0)="NicePackT.Glock17.Frame_cmb"
SkinRefs(1)="NicePackT.Glock17.17Slide_cmb"
SkinRefs(2)="NicePackT.Glock17.Internals_cmb"
SkinRefs(3)="NicePackT.Glock17.Magazine_cmb"
SkinRefs(4)="KF_Weapons_Trip_T.hands.hands_1stP_military_diff"
SelectSoundRef="KF_MK23Snd.MK23_Select"
HudImageRef="NicePackT.Glock17.SingleGlock17_unselect"
SelectedHudImageRef="NicePackT.Glock17.SingleGlock17_select"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceGlockFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Specifically for the needs of the army and police special forces company Glock created version of the model 17."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=65.000000
Priority=65
GroupOffset=5
PickupClass=Class'NicePack.NiceGlockPickup'
PlayerViewOffset=(X=10.000000,Y=18.750000,Z=-7.000000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceGlockAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Glock-17"
bUseDynamicLights=True
TransientSoundVolume=1.000000
}

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@ -1,4 +1,12 @@
class NiceGlockAmmo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceGlockPickup' AmmoPickupAmount=12 MaxAmmo=180 InitialAmount=45 PickupClass=Class'NicePack.NiceGlockAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Glock-17 bullets"
}
class NiceGlockAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceGlockPickup'
AmmoPickupAmount=12
MaxAmmo=180
InitialAmount=45
PickupClass=Class'NicePack.NiceGlockAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Glock-17 bullets"
}

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@ -1,4 +1,8 @@
class NiceGlockAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=12 InventoryType=Class'NicePack.NiceGlockAmmo' PickupMessage="Rounds (9x19mm)"
}
class NiceGlockAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=12
InventoryType=Class'NicePack.NiceGlockAmmo'
PickupMessage="Rounds (9x19mm)"
}

View file

@ -1,4 +1,5 @@
class NiceGlockAttachment extends NiceSingleAttachment;
defaultproperties
{ MeshRef="NicePackA.Glock17.SingleGlock17_3rd"
}
class NiceGlockAttachment extends NiceSingleAttachment;
defaultproperties
{
MeshRef="NicePackA.Glock17.SingleGlock17_3rd"
}

View file

@ -1,4 +1,22 @@
class NiceGlockFire extends NiceSingleFire;
defaultproperties
{ ProjectileSpeed=18750.000000 RecoilRate=0.030000 maxVerticalRecoilAngle=200 maxHorizontalRecoilAngle=100 FireSoundRef="NicePackSnd.Glock17.glock17_Fire" NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire" DamageType=Class'NicePack.NiceDamTypeGlock' DamageMax=35 Momentum=18000.000000 FireRate=0.17500000 AmmoClass=Class'NicePack.NiceGlockAmmo' ShakeRotMag=(Z=290.000000) ShakeRotRate=(X=10080.000000,Y=10080.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(Y=1.000000,Z=8.000000) ShakeOffsetTime=2.500000 BotRefireRate=0.650000 FlashEmitterClass=Class'KFMod.MuzzleFlashMK'
}
class NiceGlockFire extends NiceSingleFire;
defaultproperties
{
ProjectileSpeed=18750.000000
RecoilRate=0.030000
maxVerticalRecoilAngle=200
maxHorizontalRecoilAngle=100
FireSoundRef="NicePackSnd.Glock17.glock17_Fire"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeGlock'
DamageMax=35
Momentum=18000.000000
FireRate=0.17500000
AmmoClass=Class'NicePack.NiceGlockAmmo'
ShakeRotMag=(Z=290.000000)
ShakeRotRate=(X=10080.000000,Y=10080.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(Y=1.000000,Z=8.000000)
ShakeOffsetTime=2.500000
BotRefireRate=0.650000
FlashEmitterClass=Class'KFMod.MuzzleFlashMK'
}

View file

@ -1,4 +1,19 @@
class NiceGlockPickup extends NiceSinglePickup;
defaultproperties
{ bBackupWeapon=True Weight=2.000000 cost=125 BuyClipSize=12 PowerValue=50 SpeedValue=45 RangeValue=60 Description="Specifically for the needs of the army and police special forces company Glock created version of the model 17." ItemName="Glock-17" ItemShortName="Glock-17" AmmoItemName="9mm Ammo" InventoryType=Class'NicePack.NiceGlock' PickupMessage="You got the Glock-17" PickupSound=Sound'KF_MK23Snd.MK23_Pickup' StaticMesh=StaticMesh'NicePackSM.Glock17.singleGlock17_stc'
}
class NiceGlockPickup extends NiceSinglePickup;
defaultproperties
{
bBackupWeapon=True
Weight=2.000000
cost=125
BuyClipSize=12
PowerValue=50
SpeedValue=45
RangeValue=60
Description="Specifically for the needs of the army and police special forces company Glock created version of the model 17."
ItemName="Glock-17"
ItemShortName="Glock-17"
AmmoItemName="9mm Ammo"
InventoryType=Class'NicePack.NiceGlock'
PickupMessage="You got the Glock-17"
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
StaticMesh=StaticMesh'NicePackSM.Glock17.singleGlock17_stc'
}

View file

@ -1,9 +1,61 @@
class NiceGlockShell extends KFShellEject;
simulated function Trigger(Actor Other, Pawn EventInstigator){
Emitters[0].SpawnParticle(1);
Emitters[1].SpawnParticle(3);
}
defaultproperties
{ Begin Object Class=MeshEmitter Name=MeshEmitter10 StaticMesh=StaticMesh'kf_generic_sm.Bullet_Shells.Handcannon_Shell' RespawnDeadParticles=False ZTest=False SpinParticles=True AutomaticInitialSpawning=False Acceleration=(Z=-500.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) MaxParticles=25 UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=-3.000000,Max=3.000000),Y=(Min=-3.000000,Max=3.000000),Z=(Min=-3.000000,Max=3.000000)) StartSizeRange=(X=(Min=2.500000,Max=2.500000),Y=(Min=2.500000,Max=2.500000),Z=(Min=2.500000,Max=2.500000)) LifetimeRange=(Min=5.000000,Max=5.000000) StartVelocityRange=(X=(Min=-45.000000,Max=45.000000),Y=(Min=-45.000000,Max=45.000000),Z=(Min=180.000000,Max=220.000000)) End Object Emitters(0)=MeshEmitter'KFMod.MK23Shell.MeshEmitter10'
Begin Object Class=SpriteEmitter Name=SpriteEmitter93 UseDirectionAs=PTDU_Up UseCollision=True UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False ZTest=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True ScaleSizeXByVelocity=True AutomaticInitialSpawning=False Acceleration=(Z=-210.000000) DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) ColorScale(0)=(Color=(B=255,G=255,R=187)) ColorScale(1)=(RelativeTime=0.214286,Color=(G=103,R=206,A=255)) ColorScale(2)=(RelativeTime=0.439286,Color=(B=100,G=177,R=255,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255)) ColorScale(4)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255)) ColorScale(5)=(RelativeTime=1.000000,Color=(R=128,A=255)) ColorScale(6)=(RelativeTime=1.000000) ColorScale(7)=(RelativeTime=1.000000) FadeOutStartTime=0.336000 FadeInEndTime=0.064000 MaxParticles=25 SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.250000) StartSizeRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) ScaleSizeByVelocityMultiplier=(X=0.010000,Y=0.010000) Texture=Texture'KFX.KFSparkHead' LifetimeRange=(Min=1.500000,Max=1.500000) StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=50.000000,Max=100.000000)) End Object Emitters(1)=SpriteEmitter'KFMod.MK23Shell.SpriteEmitter93'
}
class NiceGlockShell extends KFShellEject;
simulated function Trigger(Actor Other, Pawn EventInstigator){
Emitters[0].SpawnParticle(1);
Emitters[1].SpawnParticle(3);
}
defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter10
StaticMesh=StaticMesh'kf_generic_sm.Bullet_Shells.Handcannon_Shell'
RespawnDeadParticles=False
ZTest=False
SpinParticles=True
AutomaticInitialSpawning=False
Acceleration=(Z=-500.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
MaxParticles=25
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Min=-3.000000,Max=3.000000),Y=(Min=-3.000000,Max=3.000000),Z=(Min=-3.000000,Max=3.000000))
StartSizeRange=(X=(Min=2.500000,Max=2.500000),Y=(Min=2.500000,Max=2.500000),Z=(Min=2.500000,Max=2.500000))
LifetimeRange=(Min=5.000000,Max=5.000000)
StartVelocityRange=(X=(Min=-45.000000,Max=45.000000),Y=(Min=-45.000000,Max=45.000000),Z=(Min=180.000000,Max=220.000000))
End Object
Emitters(0)=MeshEmitter'KFMod.MK23Shell.MeshEmitter10'
Begin Object Class=SpriteEmitter Name=SpriteEmitter93
UseDirectionAs=PTDU_Up
UseCollision=True
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
ZTest=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
ScaleSizeXByVelocity=True
AutomaticInitialSpawning=False
Acceleration=(Z=-210.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
ColorScale(0)=(Color=(B=255,G=255,R=187))
ColorScale(1)=(RelativeTime=0.214286,Color=(G=103,R=206,A=255))
ColorScale(2)=(RelativeTime=0.439286,Color=(B=100,G=177,R=255,A=255))
ColorScale(3)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255))
ColorScale(4)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255))
ColorScale(5)=(RelativeTime=1.000000,Color=(R=128,A=255))
ColorScale(6)=(RelativeTime=1.000000)
ColorScale(7)=(RelativeTime=1.000000)
FadeOutStartTime=0.336000
FadeInEndTime=0.064000
MaxParticles=25
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.250000)
StartSizeRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
ScaleSizeByVelocityMultiplier=(X=0.010000,Y=0.010000)
Texture=Texture'KFX.KFSparkHead'
LifetimeRange=(Min=1.500000,Max=1.500000)
StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=50.000000,Max=100.000000))
End Object
Emitters(1)=SpriteEmitter'KFMod.MK23Shell.SpriteEmitter93'
}

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@ -1,5 +1,19 @@
class NiceDamTypeJudge extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{ bFinisher=True MaxPenetrations=-1 HeadShotDamageMult=1.400000 WeaponClass=Class'NicePack.NiceJudgePistol' DeathString="%k killed %o with Taurus Raging Judge." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=12000.000000 KDeathVel=800.000000 KDeathUpKick=160.000000 VehicleDamageScaling=0.800000
}
class NiceDamTypeJudge extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{
bFinisher=True
MaxPenetrations=-1
HeadShotDamageMult=1.400000
WeaponClass=Class'NicePack.NiceJudgePistol'
DeathString="%k killed %o with Taurus Raging Judge."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=12000.000000
KDeathVel=800.000000
KDeathUpKick=160.000000
VehicleDamageScaling=0.800000
}

View file

@ -1,4 +1,12 @@
class NiceDualJudgeAmmo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceDualJudgePistolPickup' AmmoPickupAmount=5 MaxAmmo=60 InitialAmount=15 PickupClass=Class'NicePack.NiceDualJudgeAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Judge bullets"
}
class NiceDualJudgeAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDualJudgePistolPickup'
AmmoPickupAmount=5
MaxAmmo=60
InitialAmount=15
PickupClass=Class'NicePack.NiceDualJudgeAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Judge bullets"
}

View file

@ -1,4 +1,9 @@
class NiceDualJudgeAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=5 InventoryType=Class'NicePack.NiceDualJudgeAmmo' PickupMessage="Rounds (.45 ACP)" StaticMesh=None
}
class NiceDualJudgeAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=5
InventoryType=Class'NicePack.NiceDualJudgeAmmo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
}

View file

@ -1,4 +1,43 @@
class NiceDualJudgePistol extends NiceDualies;
defaultproperties
{ SingleClass=Class'NicePack.NiceJudgePistol' leftEject=0.192000 rightEject=0.626000 leftInsert=0.396000 rightInsert=0.747000 MagCapacity=10 ReloadRate=5.933333 ReloadAnimRate=1.200000 WeaponReloadAnim="Reload_DualRevolver" Weight=8.000000 StandardDisplayFOV=60.000000 SleeveNum=6 TraderInfoTexture=Texture'NicePackT.judge.dualjuj_p_trader' bIsTier2Weapon=True MeshRef="NicePackA.Judge.dual_judges" SkinRefs(0)="NicePackT.Judge.kfjudge_cmb" SkinRefs(1)="NicePackT.Judge.trit_grn_shdr" SkinRefs(2)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb" SkinRefs(3)="NicePackT.Judge.jujload" SkinRefs(4)="NicePackT.Judge.trit_red_shdr" SkinRefs(5)="NicePackT.Judge.juj_shell_cmb" SelectSoundRef="NicePackSnd.Judge.judge_draw" HudImageRef="NicePackT.Judge.dualjuj_p_unsel" SelectedHudImageRef="NicePackT.Judge.dualjuj_p_sel" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceDualJudgePistolFire' AIRating=0.450000 CurrentRating=0.450000 Description="Dual .50 calibre action express handgun. Dual 50's is double the fun." DisplayFOV=60.000000 Priority=125 GroupOffset=14 PickupClass=Class'NicePack.NiceDualJudgePistolPickup' PlayerViewOffset=(X=25.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceDualJudgePistolAttachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="Dual Raging Judges" DrawScale=1.000000
}
class NiceDualJudgePistol extends NiceDualies;
defaultproperties
{
SingleClass=Class'NicePack.NiceJudgePistol'
leftEject=0.192000
rightEject=0.626000
leftInsert=0.396000
rightInsert=0.747000
MagCapacity=10
ReloadRate=5.933333
ReloadAnimRate=1.200000
WeaponReloadAnim="Reload_DualRevolver"
Weight=8.000000
StandardDisplayFOV=60.000000
SleeveNum=6
TraderInfoTexture=Texture'NicePackT.judge.dualjuj_p_trader'
bIsTier2Weapon=True
MeshRef="NicePackA.Judge.dual_judges"
SkinRefs(0)="NicePackT.Judge.kfjudge_cmb"
SkinRefs(1)="NicePackT.Judge.trit_grn_shdr"
SkinRefs(2)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb"
SkinRefs(3)="NicePackT.Judge.jujload"
SkinRefs(4)="NicePackT.Judge.trit_red_shdr"
SkinRefs(5)="NicePackT.Judge.juj_shell_cmb"
SelectSoundRef="NicePackSnd.Judge.judge_draw"
HudImageRef="NicePackT.Judge.dualjuj_p_unsel"
SelectedHudImageRef="NicePackT.Judge.dualjuj_p_sel"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualJudgePistolFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual .50 calibre action express handgun. Dual 50's is double the fun."
DisplayFOV=60.000000
Priority=125
GroupOffset=14
PickupClass=Class'NicePack.NiceDualJudgePistolPickup'
PlayerViewOffset=(X=25.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceDualJudgePistolAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual Raging Judges"
DrawScale=1.000000
}

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@ -1,4 +1,11 @@
class NiceDualJudgePistolAttachment extends NiceDualiesAttachment;
defaultproperties
{ BrotherMesh=SkeletalMesh'NicePackA.judge.juj_3rd' mTracerClass=None mShellCaseEmitterClass=None MeshRef="NicePackA.Judge.juj_3rd" bHeavy=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000
}
class NiceDualJudgePistolAttachment extends NiceDualiesAttachment;
defaultproperties
{
BrotherMesh=SkeletalMesh'NicePackA.judge.juj_3rd'
mTracerClass=None
mShellCaseEmitterClass=None
MeshRef="NicePackA.Judge.juj_3rd"
bHeavy=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}

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@ -1,4 +1,25 @@
class NiceDualJudgePistolFire extends NiceDualiesFire;
defaultproperties
{ ProjectileSpeed=31600.000000 maxVerticalRecoilAngle=600 maxHorizontalRecoilAngle=300 FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m" StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s" NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire" DamageType=Class'NicePack.NiceDamTypeJudge' DamageMin=125 DamageMax=125 TransientSoundVolume=2.000000 TransientSoundRadius=500.000000 TweenTime=0.000000 FireRate=0.325000 AmmoClass=Class'NicePack.NiceDualJudgeAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000) ShakeRotTime=5.000000 ShakeOffsetMag=(Y=2.000000) ShakeOffsetTime=3.000000 FlashEmitterClass=Class'NicePack.NiceJudgePistolFlash' aimerror=1.000000
}
class NiceDualJudgePistolFire extends NiceDualiesFire;
defaultproperties
{
ProjectileSpeed=31600.000000
maxVerticalRecoilAngle=600
maxHorizontalRecoilAngle=300
FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m"
StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamTypeJudge'
DamageMin=125
DamageMax=125
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
TweenTime=0.000000
FireRate=0.325000
AmmoClass=Class'NicePack.NiceDualJudgeAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000
ShakeOffsetMag=(Y=2.000000)
ShakeOffsetTime=3.000000
FlashEmitterClass=Class'NicePack.NiceJudgePistolFlash'
aimerror=1.000000
}

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@ -1,4 +1,21 @@
class NiceDualJudgePistolPickup extends NiceDualiesPickup;
defaultproperties
{ Weight=8.000000 cost=2500 AmmoCost=30 BuyClipSize=5 PowerValue=85 SpeedValue=35 RangeValue=60 Description="A pair of 50 Cal AE handguns." ItemName="Dual Raging Judges" ItemShortName="Dual Raging Judges" AmmoItemName=".300 JHP Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo' VariantClasses(0)=Class'NicePack.SkinGoldenDualJudgePistolPickup' InventoryType=Class'NicePack.NiceDualJudgePistol' PickupMessage="You found another Taurus Raging Judge." PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup' StaticMesh=StaticMesh'NicePackSM.judge.judge_pickup'
}
class NiceDualJudgePistolPickup extends NiceDualiesPickup;
defaultproperties
{
Weight=8.000000
cost=2500
AmmoCost=30
BuyClipSize=5
PowerValue=85
SpeedValue=35
RangeValue=60
Description="A pair of 50 Cal AE handguns."
ItemName="Dual Raging Judges"
ItemShortName="Dual Raging Judges"
AmmoItemName=".300 JHP Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
VariantClasses(0)=Class'NicePack.SkinGoldenDualJudgePistolPickup'
InventoryType=Class'NicePack.NiceDualJudgePistol'
PickupMessage="You found another Taurus Raging Judge."
PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
StaticMesh=StaticMesh'NicePackSM.judge.judge_pickup'
}

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@ -1,4 +1,12 @@
class NiceJudgeAmmo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceJudgePistolPickup' AmmoPickupAmount=5 MaxAmmo=60 InitialAmount=15 PickupClass=Class'NicePack.NiceJudgeAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Judge bullets"
}
class NiceJudgeAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceJudgePistolPickup'
AmmoPickupAmount=5
MaxAmmo=60
InitialAmount=15
PickupClass=Class'NicePack.NiceJudgeAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Judge bullets"
}

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@ -1,4 +1,9 @@
class NiceJudgeAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=5 InventoryType=Class'NicePack.NiceJudgeAmmo' PickupMessage="Rounds (.45 ACP)" StaticMesh=None
}
class NiceJudgeAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=5
InventoryType=Class'NicePack.NiceJudgeAmmo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
}

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@ -1,11 +1,28 @@
class NiceJudgeBarrelSmoke extends SpeedTrail;
var float WaitCount;
simulated function Tick(float DeltaTime){
super.Tick(DeltaTime);
WaitCount += DeltaTime;
if(WaitCount > 1.500000){ mRegen = False; mRegenRange[0]=0.000000; mRegenRange[1]=0.000000;
}
}
defaultproperties
{ mLifeRange(0)=1.000000 mLifeRange(1)=1.000000 mRegenRange(0)=30.000000 mRegenRange(1)=30.000000 mDirDev=(X=0.100000,Y=0.100000,Z=0.010000) mPosDev=(X=0.000000,Y=0.000000,Z=0.000000) mSpeedRange(0)=50.000000 mSpeedRange(1)=50.000000 mSizeRange(0)=10.000000 mSizeRange(1)=10.000000 mGrowthRate=-10.000000 mColorRange(0)=(A=128) mColorRange(1)=(A=128) LifeSpan=3.000000
}
class NiceJudgeBarrelSmoke extends SpeedTrail;
var float WaitCount;
simulated function Tick(float DeltaTime){
super.Tick(DeltaTime);
WaitCount += DeltaTime;
if(WaitCount > 1.500000){
mRegen = False;
mRegenRange[0]=0.000000;
mRegenRange[1]=0.000000;
}
}
defaultproperties
{
mLifeRange(0)=1.000000
mLifeRange(1)=1.000000
mRegenRange(0)=30.000000
mRegenRange(1)=30.000000
mDirDev=(X=0.100000,Y=0.100000,Z=0.010000)
mPosDev=(X=0.000000,Y=0.000000,Z=0.000000)
mSpeedRange(0)=50.000000
mSpeedRange(1)=50.000000
mSizeRange(0)=10.000000
mSizeRange(1)=10.000000
mGrowthRate=-10.000000
mColorRange(0)=(A=128)
mColorRange(1)=(A=128)
LifeSpan=3.000000
}

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@ -1,4 +1,47 @@
class NiceJudgePistol extends NiceSingle;
defaultproperties
{ DualClass=Class'NicePack.NiceDualJudgePistol' reloadPreEndFrame=0.272000 reloadEndFrame=0.790000 reloadChargeEndFrame=-1.000000 reloadMagStartFrame=0.400000 reloadChargeStartFrame=-1.000000 MagCapacity=5 ReloadRate=2.277778 ReloadAnimRate=1.200000 WeaponReloadAnim="Reload_Revolver" Weight=4.000000 StandardDisplayFOV=60.000000 SleeveNum=6 TraderInfoTexture=Texture'NicePackT.judge.juj_p_trader' bIsTier2Weapon=True MeshRef="NicePackA.Judge.judge" SkinRefs(0)="NicePackT.Judge.kfjudge_cmb" SkinRefs(1)="NicePackT.Judge.trit_grn_shdr" SkinRefs(2)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb" SkinRefs(3)="NicePackT.Judge.jujload" SkinRefs(4)="NicePackT.Judge.trit_red_shdr" SkinRefs(5)="NicePackT.Judge.juj_shell_cmb" SelectSoundRef="NicePackSnd.Judge.judge_draw" HudImageRef="NicePackT.Judge.juj_p_unsel" SelectedHudImageRef="NicePackT.Judge.juj_p_sel" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceJudgePistolFire' SelectAnimRate=1.000000 BringUpTime=0.533333 AIRating=0.450000 CurrentRating=0.450000 Description=".50 calibre action express handgun. This is about as big and nasty as personal weapons are going to get. But with a 5 round magazine, it should be used conservatively." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=60.000000 Priority=100 GroupOffset=13 PickupClass=Class'NicePack.NiceJudgePistolPickup' PlayerViewOffset=(X=30.000000,Y=20.000000) AttachmentClass=Class'NicePack.NiceJudgePistolAttachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="Taurus Raging Judge" bUseDynamicLights=True TransientSoundVolume=1.000000
}
class NiceJudgePistol extends NiceSingle;
defaultproperties
{
DualClass=Class'NicePack.NiceDualJudgePistol'
reloadPreEndFrame=0.272000
reloadEndFrame=0.790000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.400000
reloadChargeStartFrame=-1.000000
MagCapacity=5
ReloadRate=2.277778
ReloadAnimRate=1.200000
WeaponReloadAnim="Reload_Revolver"
Weight=4.000000
StandardDisplayFOV=60.000000
SleeveNum=6
TraderInfoTexture=Texture'NicePackT.judge.juj_p_trader'
bIsTier2Weapon=True
MeshRef="NicePackA.Judge.judge"
SkinRefs(0)="NicePackT.Judge.kfjudge_cmb"
SkinRefs(1)="NicePackT.Judge.trit_grn_shdr"
SkinRefs(2)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb"
SkinRefs(3)="NicePackT.Judge.jujload"
SkinRefs(4)="NicePackT.Judge.trit_red_shdr"
SkinRefs(5)="NicePackT.Judge.juj_shell_cmb"
SelectSoundRef="NicePackSnd.Judge.judge_draw"
HudImageRef="NicePackT.Judge.juj_p_unsel"
SelectedHudImageRef="NicePackT.Judge.juj_p_sel"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceJudgePistolFire'
SelectAnimRate=1.000000
BringUpTime=0.533333
AIRating=0.450000
CurrentRating=0.450000
Description=".50 calibre action express handgun. This is about as big and nasty as personal weapons are going to get. But with a 5 round magazine, it should be used conservatively."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=60.000000
Priority=100
GroupOffset=13
PickupClass=Class'NicePack.NiceJudgePistolPickup'
PlayerViewOffset=(X=30.000000,Y=20.000000)
AttachmentClass=Class'NicePack.NiceJudgePistolAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Taurus Raging Judge"
bUseDynamicLights=True
TransientSoundVolume=1.000000
}

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@ -1,4 +1,7 @@
class NiceJudgePistolAttachment extends NiceSingleAttachment;
defaultproperties
{ mTracerClass=None MeshRef="NicePackA.Judge.juj_3rd" bHeavy=True
}
class NiceJudgePistolAttachment extends NiceSingleAttachment;
defaultproperties
{
mTracerClass=None
MeshRef="NicePackA.Judge.juj_3rd"
bHeavy=True
}

View file

@ -1,4 +1,27 @@
class NiceJudgePistolFire extends NiceSingleFire;
defaultproperties
{ ProjectileSpeed=31600.000000 maxVerticalRecoilAngle=600 maxHorizontalRecoilAngle=300 FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m" StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s" NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire" DamageType=Class'NicePack.NiceDamTypeJudge' DamageMin=125 DamageMax=125 TransientSoundVolume=2.000000 TransientSoundRadius=500.000000 FireAnimRate=1.000000 TweenTime=0.000000 FireRate=0.650000 AmmoClass=Class'NicePack.NiceJudgeAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000) ShakeRotTime=5.000000 ShakeOffsetMag=(Y=2.000000) ShakeOffsetTime=3.000000 BotRefireRate=1.500000 FlashEmitterClass=Class'NicePack.NiceJudgePistolFlash' aimerror=1.000000
}
class NiceJudgePistolFire extends NiceSingleFire;
defaultproperties
{
ProjectileSpeed=31600.000000
maxVerticalRecoilAngle=600
maxHorizontalRecoilAngle=300
FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m"
StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s"
NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
DamageType=Class'NicePack.NiceDamTypeJudge'
DamageMin=125
DamageMax=125
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
FireAnimRate=1.000000
TweenTime=0.000000
FireRate=0.650000
AmmoClass=Class'NicePack.NiceJudgeAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000
ShakeOffsetMag=(Y=2.000000)
ShakeOffsetTime=3.000000
BotRefireRate=1.500000
FlashEmitterClass=Class'NicePack.NiceJudgePistolFlash'
aimerror=1.000000
}

View file

@ -1,9 +1,46 @@
class NiceJudgePistolFlash extends ROMuzzleFlash1st;
simulated function Trigger(Actor Other, Pawn EventInstigator){
Emitters[0].SpawnParticle(2);
Emitters[1].SpawnParticle(1);
}
defaultproperties
{ Begin Object Class=SpriteEmitter Name=SpriteEmitter0 RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseSubdivisionScale=True UseRandomSubdivision=True Opacity=0.500000 CoordinateSystem=PTCS_Relative UseRotationFrom=PTRS_Actor StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeSize=4.000000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=4.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.000000) StartSizeRange=(X=(Min=11.000000,Max=11.000000)) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.Weapons.STGmuzzleflash_4frame' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=0.100000,Max=0.100000) End Object Emitters(0)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1 RespawnDeadParticles=False UniformSize=True AutomaticInitialSpawning=False Opacity=0.100000 MaxParticles=1 StartSizeRange=(X=(Min=50.000000,Max=50.000000)) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP' LifetimeRange=(Min=0.100000,Max=0.100000) End Object Emitters(1)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter1'
}
class NiceJudgePistolFlash extends ROMuzzleFlash1st;
simulated function Trigger(Actor Other, Pawn EventInstigator){
Emitters[0].SpawnParticle(2);
Emitters[1].SpawnParticle(1);
}
defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseSubdivisionScale=True
UseRandomSubdivision=True
Opacity=0.500000
CoordinateSystem=PTCS_Relative
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
SizeScale(0)=(RelativeSize=4.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=4.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=11.000000,Max=11.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Weapons.STGmuzzleflash_4frame'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(0)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
RespawnDeadParticles=False
UniformSize=True
AutomaticInitialSpawning=False
Opacity=0.100000
MaxParticles=1
StartSizeRange=(X=(Min=50.000000,Max=50.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP'
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(1)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter1'
}

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@ -1,4 +1,20 @@
class NiceJudgePistolPickup extends NiceSinglePickup;
defaultproperties
{ Weight=4.000000 cost=2500 AmmoCost=15 BuyClipSize=5 PowerValue=65 SpeedValue=35 RangeValue=60 Description="50 Cal AE handgun. A powerful personal choice for personal defense." ItemName="Raging Judge" ItemShortName="Raging Judge" AmmoItemName=".300 JHP Ammo" VariantClasses(0)=Class'NicePack.SkinGoldenJudgePistolPickup' InventoryType=Class'NicePack.NiceJudgePistol' PickupMessage="You got the Taurus Raging Judge." PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup' StaticMesh=StaticMesh'NicePackSM.judge.judge_pickup'
}
class NiceJudgePistolPickup extends NiceSinglePickup;
defaultproperties
{
Weight=4.000000
cost=2500
AmmoCost=15
BuyClipSize=5
PowerValue=65
SpeedValue=35
RangeValue=60
Description="50 Cal AE handgun. A powerful personal choice for personal defense."
ItemName="Raging Judge"
ItemShortName="Raging Judge"
AmmoItemName=".300 JHP Ammo"
VariantClasses(0)=Class'NicePack.SkinGoldenJudgePistolPickup'
InventoryType=Class'NicePack.NiceJudgePistol'
PickupMessage="You got the Taurus Raging Judge."
PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
StaticMesh=StaticMesh'NicePackSM.judge.judge_pickup'
}

View file

@ -1,4 +1,23 @@
class NiceJudgeTracer extends pclSmoke;
defaultproperties
{ mParticleType=PT_Stream mStartParticles=0 mMaxParticles=40 mLifeRange(0)=0.050000 mLifeRange(1)=0.050000 mRegenRange(0)=60.000000 mRegenRange(1)=60.000000 mSpawnVecB=(X=20.000000,Z=0.000000) mSizeRange(0)=2.000000 mSizeRange(1)=2.000000 mGrowthRate=-0.500000 mColorRange(0)=(B=82,G=231,R=252,A=60) mColorRange(1)=(B=82,G=231,R=252,A=60) mNumTileColumns=1 mNumTileRows=1 Physics=PHYS_Trailer LifeSpan=1.300000 Skins(0)=Texture'KFX.TransTrailT' Style=STY_Additive
}
class NiceJudgeTracer extends pclSmoke;
defaultproperties
{
mParticleType=PT_Stream
mStartParticles=0
mMaxParticles=40
mLifeRange(0)=0.050000
mLifeRange(1)=0.050000
mRegenRange(0)=60.000000
mRegenRange(1)=60.000000
mSpawnVecB=(X=20.000000,Z=0.000000)
mSizeRange(0)=2.000000
mSizeRange(1)=2.000000
mGrowthRate=-0.500000
mColorRange(0)=(B=82,G=231,R=252,A=60)
mColorRange(1)=(B=82,G=231,R=252,A=60)
mNumTileColumns=1
mNumTileRows=1
Physics=PHYS_Trailer
LifeSpan=1.300000
Skins(0)=Texture'KFX.TransTrailT'
Style=STY_Additive
}

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@ -1,4 +1,11 @@
class NiceDualMK23Ammo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceDualMK23Pickup' AmmoPickupAmount=12 MaxAmmo=144 PickupClass=Class'NicePack.NiceDualMK23AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="MK23 bullets"
}
class NiceDualMK23Ammo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDualMK23Pickup'
AmmoPickupAmount=12
MaxAmmo=144
PickupClass=Class'NicePack.NiceDualMK23AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="MK23 bullets"
}

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@ -1,4 +1,9 @@
class NiceDualMK23AmmoPickup extends NiceAmmoPickup;
defaultproperties
{ KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=12 InventoryType=Class'NicePack.NiceDualMK23Ammo' PickupMessage="Rounds (.45 ACP)" StaticMesh=None
}
class NiceDualMK23AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=12
InventoryType=Class'NicePack.NiceDualMK23Ammo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
}

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@ -1,4 +1,6 @@
class NiceDualMK23Attachment extends NiceDualiesAttachment;
defaultproperties
{ BrotherMesh=SkeletalMesh'KF_Weapons3rd4_Trip.MK23_3rd' MeshRef="KF_Weapons3rd4_Trip.MK23_3rd"
}
class NiceDualMK23Attachment extends NiceDualiesAttachment;
defaultproperties
{
BrotherMesh=SkeletalMesh'KF_Weapons3rd4_Trip.MK23_3rd'
MeshRef="KF_Weapons3rd4_Trip.MK23_3rd"
}

View file

@ -1,4 +1,19 @@
class NiceDualMK23Pickup extends NiceDualiesPickup;
defaultproperties
{ Weight=4.000000 cost=500 AmmoCost=32 BuyClipSize=12 PowerValue=70 SpeedValue=45 RangeValue=60 Description="Dual MK23 match grade pistols. Dual 45's is double the fun." ItemName="DualMK23" ItemShortName="DualMK23" AmmoItemName=".45 ACP Ammo" InventoryType=Class'NicePack.NiceDualMK23Pistol' PickupMessage="You found another - MK23" PickupSound=Sound'KF_MK23Snd.MK23_Pickup' StaticMesh=StaticMesh'KF_pickups4_Trip.Pistols.MK23_Pickup'
}
class NiceDualMK23Pickup extends NiceDualiesPickup;
defaultproperties
{
Weight=4.000000
cost=500
AmmoCost=32
BuyClipSize=12
PowerValue=70
SpeedValue=45
RangeValue=60
Description="Dual MK23 match grade pistols. Dual 45's is double the fun."
ItemName="DualMK23"
ItemShortName="DualMK23"
AmmoItemName=".45 ACP Ammo"
InventoryType=Class'NicePack.NiceDualMK23Pistol'
PickupMessage="You found another - MK23"
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
StaticMesh=StaticMesh'KF_pickups4_Trip.Pistols.MK23_Pickup'
}

View file

@ -1,14 +1,54 @@
class NiceDualMK23Pistol extends NiceDualies;
simulated function SecondDoToggle(){
ToggleLaser();
}
simulated function ToggleLaser(){
if(!Instigator.IsLocallyControlled()) return;
// Will redo this bit later, but so far it'll have to do
if(LaserType == 0) LaserType = 2;
else LaserType = 0;
ApplyLaserState();
}
defaultproperties
{ SingleClass=Class'NicePack.NiceMK23Pistol' leftEject=0.079000 rightEject=0.086000 leftInsert=0.329000 rightInsert=0.650000 bUseFlashlightToToggle=True bAllowFreeDot=True LaserAttachmentRotation=(Yaw=16384) altLaserAttachmentRotation=(Yaw=16384) LaserAttachmentBone="Tip_Right" altLaserAttachmentBone="Tip_Left" MagCapacity=24 ReloadRate=4.466700 Weight=4.000000 StandardDisplayFOV=60.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Dual_MK23' bIsTier2Weapon=True MeshRef="KF_Wep_Dual_MK23.Dual_MK23" SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.MK23_SHDR" SelectSoundRef="KF_MK23Snd.MK23_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceDualMK23Fire' AIRating=0.450000 CurrentRating=0.450000 Description="Dual MK23 match grade pistols. Dual 45's is double the fun." DisplayFOV=60.000000 Priority=90 GroupOffset=10 PickupClass=Class'NicePack.NiceDualMK23Pickup' PlayerViewOffset=(X=25.000000) BobDamping=3.800000 AttachmentClass=Class'NicePack.NiceDualMK23Attachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="Dual MK23s" DrawScale=1.000000
}
class NiceDualMK23Pistol extends NiceDualies;
simulated function SecondDoToggle(){
ToggleLaser();
}
simulated function ToggleLaser(){
if(!Instigator.IsLocallyControlled())
return;
// Will redo this bit later, but so far it'll have to do
if(LaserType == 0)
LaserType = 2;
else
LaserType = 0;
ApplyLaserState();
}
defaultproperties
{
SingleClass=Class'NicePack.NiceMK23Pistol'
leftEject=0.079000
rightEject=0.086000
leftInsert=0.329000
rightInsert=0.650000
bUseFlashlightToToggle=True
bAllowFreeDot=True
LaserAttachmentRotation=(Yaw=16384)
altLaserAttachmentRotation=(Yaw=16384)
LaserAttachmentBone="Tip_Right"
altLaserAttachmentBone="Tip_Left"
MagCapacity=24
ReloadRate=4.466700
Weight=4.000000
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Dual_MK23'
bIsTier2Weapon=True
MeshRef="KF_Wep_Dual_MK23.Dual_MK23"
SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.MK23_SHDR"
SelectSoundRef="KF_MK23Snd.MK23_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualMK23Fire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual MK23 match grade pistols. Dual 45's is double the fun."
DisplayFOV=60.000000
Priority=90
GroupOffset=10
PickupClass=Class'NicePack.NiceDualMK23Pickup'
PlayerViewOffset=(X=25.000000)
BobDamping=3.800000
AttachmentClass=Class'NicePack.NiceDualMK23Attachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual MK23s"
DrawScale=1.000000
}

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@ -1,4 +1,12 @@
class NiceMK23Ammo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceMK23Pickup' AmmoPickupAmount=12 MaxAmmo=144 InitialAmount=36 PickupClass=Class'NicePack.NiceMK23AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="MK23 bullets"
}
class NiceMK23Ammo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceMK23Pickup'
AmmoPickupAmount=12
MaxAmmo=144
InitialAmount=36
PickupClass=Class'NicePack.NiceMK23AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="MK23 bullets"
}

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@ -1,4 +1,9 @@
class NiceMK23AmmoPickup extends NiceAmmoPickup;
defaultproperties
{ KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=12 InventoryType=Class'NicePack.NiceMK23Ammo' PickupMessage="Rounds (.45 ACP)" StaticMesh=None
}
class NiceMK23AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=12
InventoryType=Class'NicePack.NiceMK23Ammo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
}

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@ -1,4 +1,5 @@
class NiceMK23Attachment extends NiceSingleAttachment;
defaultproperties
{ MeshRef="KF_Weapons3rd4_Trip.MK23_3rd"
}
class NiceMK23Attachment extends NiceSingleAttachment;
defaultproperties
{
MeshRef="KF_Weapons3rd4_Trip.MK23_3rd"
}

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@ -1,4 +1,20 @@
class NiceMK23Pickup extends NiceSinglePickup;
defaultproperties
{ Weight=2.000000 cost=250 AmmoCost=16 BuyClipSize=12 PowerValue=50 SpeedValue=45 RangeValue=60 Description="Match grade 45 caliber pistol. Good balance between power, ammo count and rate of fire." ItemName="MK23" ItemShortName="MK23" AmmoItemName=".45 ACP Ammo" AmmoMesh=None InventoryType=Class'NicePack.NiceMK23Pistol' PickupMessage="You got the MK.23" PickupSound=Sound'KF_MK23Snd.MK23_Pickup' StaticMesh=StaticMesh'KF_pickups4_Trip.Pistols.MK23_Pickup'
}
class NiceMK23Pickup extends NiceSinglePickup;
defaultproperties
{
Weight=2.000000
cost=250
AmmoCost=16
BuyClipSize=12
PowerValue=50
SpeedValue=45
RangeValue=60
Description="Match grade 45 caliber pistol. Good balance between power, ammo count and rate of fire."
ItemName="MK23"
ItemShortName="MK23"
AmmoItemName=".45 ACP Ammo"
AmmoMesh=None
InventoryType=Class'NicePack.NiceMK23Pistol'
PickupMessage="You got the MK.23"
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
StaticMesh=StaticMesh'KF_pickups4_Trip.Pistols.MK23_Pickup'
}

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@ -1,18 +1,60 @@
class NiceMK23Pistol extends NiceSingle;
simulated function AltFire(float F){
if(bIsDual) super.AltFire(F);
else ToggleLaser();
}
simulated function SecondDoToggle(){
ToggleLaser();
}
simulated function ToggleLaser(){
if(!Instigator.IsLocallyControlled()) return;
// Will redo this bit later, but so far it'll have to do
if(LaserType == 0) LaserType = 2;
else LaserType = 0;
ApplyLaserState();
}
defaultproperties
{ DualClass=Class'NicePack.NiceDualMK23Pistol' bUseFlashlightToToggle=True LaserAttachmentRotation=(Yaw=16384) LaserAttachmentBone="tip" reloadPreEndFrame=0.156000 reloadEndFrame=0.636000 reloadChargeEndFrame=-1.000000 reloadMagStartFrame=0.286000 reloadChargeStartFrame=-1.000000 MagCapacity=12 ReloadRate=2.600000 Weight=2.000000 StandardDisplayFOV=60.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_MK23' bIsTier2Weapon=True MeshRef="KF_Wep_MK23.MK23" SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.MK23_SHDR" SelectSoundRef="KF_MK23Snd.MK23_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.MK23_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MK23" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceMK23Fire' AIRating=0.450000 CurrentRating=0.450000 Description="Match grade 45 caliber pistol. Good balance between power, ammo count and rate of fire." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=60.000000 Priority=65 GroupOffset=9 PickupClass=Class'NicePack.NiceMK23Pickup' PlayerViewOffset=(X=10.000000,Y=18.750000,Z=-7.000000) BobDamping=4.500000 AttachmentClass=Class'NicePack.NiceMK23Attachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="MK23" bUseDynamicLights=True TransientSoundVolume=1.000000
}
class NiceMK23Pistol extends NiceSingle;
simulated function AltFire(float F){
if(bIsDual)
super.AltFire(F);
else
ToggleLaser();
}
simulated function SecondDoToggle(){
ToggleLaser();
}
simulated function ToggleLaser(){
if(!Instigator.IsLocallyControlled())
return;
// Will redo this bit later, but so far it'll have to do
if(LaserType == 0)
LaserType = 2;
else
LaserType = 0;
ApplyLaserState();
}
defaultproperties
{
DualClass=Class'NicePack.NiceDualMK23Pistol'
bUseFlashlightToToggle=True
LaserAttachmentRotation=(Yaw=16384)
LaserAttachmentBone="tip"
reloadPreEndFrame=0.156000
reloadEndFrame=0.636000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.286000
reloadChargeStartFrame=-1.000000
MagCapacity=12
ReloadRate=2.600000
Weight=2.000000
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_MK23'
bIsTier2Weapon=True
MeshRef="KF_Wep_MK23.MK23"
SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.MK23_SHDR"
SelectSoundRef="KF_MK23Snd.MK23_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.MK23_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MK23"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceMK23Fire'
AIRating=0.450000
CurrentRating=0.450000
Description="Match grade 45 caliber pistol. Good balance between power, ammo count and rate of fire."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=60.000000
Priority=65
GroupOffset=9
PickupClass=Class'NicePack.NiceMK23Pickup'
PlayerViewOffset=(X=10.000000,Y=18.750000,Z=-7.000000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceMK23Attachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="MK23"
bUseDynamicLights=True
TransientSoundVolume=1.000000
}

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@ -1,4 +1,11 @@
class NiceDualMagnumAmmo extends NiceAmmo;
defaultproperties
{ AmmoPickupAmount=12 MaxAmmo=120 InitialAmount=30 PickupClass=Class'NicePack.NiceDualMagnumAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="44 Magnum bullets"
}
class NiceDualMagnumAmmo extends NiceAmmo;
defaultproperties
{
AmmoPickupAmount=12
MaxAmmo=120
InitialAmount=30
PickupClass=Class'NicePack.NiceDualMagnumAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="44 Magnum bullets"
}

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@ -1,4 +1,8 @@
class NiceDualMagnumAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=12 InventoryType=Class'NicePack.NiceDualMagnumAmmo' PickupMessage="Rounds (44 Mag)" StaticMesh=None
}
class NiceDualMagnumAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=12
InventoryType=Class'NicePack.NiceDualMagnumAmmo'
PickupMessage="Rounds (44 Mag)"
StaticMesh=None
}

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@ -1,4 +1,11 @@
class NiceDualMagnumAttachment extends NiceDualiesAttachment;
defaultproperties
{ BrotherMesh=SkeletalMesh'KF_Weapons3rd3_Trip.revolver_3rd' mTracerClass=Class'KFMod.KFLargeTracer' mShellCaseEmitterClass=None MeshRef="KF_Weapons3rd3_Trip.revolver_3rd" bHeavy=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000
}
class NiceDualMagnumAttachment extends NiceDualiesAttachment;
defaultproperties
{
BrotherMesh=SkeletalMesh'KF_Weapons3rd3_Trip.revolver_3rd'
mTracerClass=Class'KFMod.KFLargeTracer'
mShellCaseEmitterClass=None
MeshRef="KF_Weapons3rd3_Trip.revolver_3rd"
bHeavy=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}

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@ -1,4 +1,25 @@
class NiceDualMagnumFire extends NiceDualiesFire;
defaultproperties
{ ProjectileSpeed=22500.000000 maxVerticalRecoilAngle=300 maxHorizontalRecoilAngle=150 ShellEjectClass=None FireSoundRef="KF_RevolverSnd.Revolver_Fire_M" StereoFireSoundRef="KF_RevolverSnd.Revolver_Fire_S" NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire" DamageType=Class'NicePack.NiceDamTypeMagnumPistol' DamageMin=61 DamageMax=61 Momentum=15000.000000 bWaitForRelease=False FireRate=0.125000 AmmoClass=Class'NicePack.NiceDualMagnumAmmo' ShakeRotMag=(Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(Y=1.000000,Z=8.000000) ShakeOffsetTime=2.500000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' aimerror=40.000000
}
class NiceDualMagnumFire extends NiceDualiesFire;
defaultproperties
{
ProjectileSpeed=22500.000000
maxVerticalRecoilAngle=300
maxHorizontalRecoilAngle=150
ShellEjectClass=None
FireSoundRef="KF_RevolverSnd.Revolver_Fire_M"
StereoFireSoundRef="KF_RevolverSnd.Revolver_Fire_S"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeMagnumPistol'
DamageMin=61
DamageMax=61
Momentum=15000.000000
bWaitForRelease=False
FireRate=0.125000
AmmoClass=Class'NicePack.NiceDualMagnumAmmo'
ShakeRotMag=(Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(Y=1.000000,Z=8.000000)
ShakeOffsetTime=2.500000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=40.000000
}

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@ -1,4 +1,20 @@
class NiceDualMagnumPickup extends NiceDualiesPickup;
defaultproperties
{ Weight=2.000000 cost=250 AmmoCost=16 BuyClipSize=6 PowerValue=80 SpeedValue=50 RangeValue=65 Description="A pair of 44 Magnum Pistols. Make my day!" ItemName="Dual 44 Magnums" ItemShortName="Dual 44s" AmmoItemName="44 Magnum Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo' InventoryType=Class'KFMod.Dual44Magnum' PickupMessage="You found another 44 Magnum" PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup' StaticMesh=StaticMesh'KF_pickups3_Trip.Pistols.revolver_Pickup'
}
class NiceDualMagnumPickup extends NiceDualiesPickup;
defaultproperties
{
Weight=2.000000
cost=250
AmmoCost=16
BuyClipSize=6
PowerValue=80
SpeedValue=50
RangeValue=65
Description="A pair of 44 Magnum Pistols. Make my day!"
ItemName="Dual 44 Magnums"
ItemShortName="Dual 44s"
AmmoItemName="44 Magnum Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
InventoryType=Class'KFMod.Dual44Magnum'
PickupMessage="You found another 44 Magnum"
PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
StaticMesh=StaticMesh'KF_pickups3_Trip.Pistols.revolver_Pickup'
}

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@ -1,4 +1,11 @@
class NiceMagnumAmmo extends NiceAmmo;
defaultproperties
{ AmmoPickupAmount=6 MaxAmmo=120 InitialAmount=30 PickupClass=Class'NicePack.NiceMagnumAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="44 Magnum bullets"
}
class NiceMagnumAmmo extends NiceAmmo;
defaultproperties
{
AmmoPickupAmount=6
MaxAmmo=120
InitialAmount=30
PickupClass=Class'NicePack.NiceMagnumAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="44 Magnum bullets"
}

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@ -1,4 +1,8 @@
class NiceMagnumAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=6 InventoryType=Class'NicePack.NiceMagnumAmmo' PickupMessage="Rounds (44 Mag)" StaticMesh=None
}
class NiceMagnumAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=6
InventoryType=Class'NicePack.NiceMagnumAmmo'
PickupMessage="Rounds (44 Mag)"
StaticMesh=None
}

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@ -1,4 +1,7 @@
class NiceMagnumAttachment extends NiceSingleAttachment;
defaultproperties
{ mTracerClass=Class'KFMod.KFLargeTracer' MeshRef="KF_Weapons3rd3_Trip.revolver_3rd" bHeavy=True
}
class NiceMagnumAttachment extends NiceSingleAttachment;
defaultproperties
{
mTracerClass=Class'KFMod.KFLargeTracer'
MeshRef="KF_Weapons3rd3_Trip.revolver_3rd"
bHeavy=True
}

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@ -1,4 +1,20 @@
class NiceMagnumPickup extends NiceSinglePickup;
defaultproperties
{ Weight=1.000000 cost=125 AmmoCost=8 BuyClipSize=6 PowerValue=60 SpeedValue=40 RangeValue=65 Description="44 Magnum pistol, the most 'powerful' handgun in the world. Do you feel lucky?" ItemName="44 Magnum" ItemShortName="44 Magnum" AmmoItemName="44 Magnum Ammo" AmmoMesh=None InventoryType=Class'NicePack.NiceMagnumPistol' PickupMessage="You got the 44 Magnum" PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup' StaticMesh=StaticMesh'KF_pickups3_Trip.Pistols.revolver_Pickup'
}
class NiceMagnumPickup extends NiceSinglePickup;
defaultproperties
{
Weight=1.000000
cost=125
AmmoCost=8
BuyClipSize=6
PowerValue=60
SpeedValue=40
RangeValue=65
Description="44 Magnum pistol, the most 'powerful' handgun in the world. Do you feel lucky?"
ItemName="44 Magnum"
ItemShortName="44 Magnum"
AmmoItemName="44 Magnum Ammo"
AmmoMesh=None
InventoryType=Class'NicePack.NiceMagnumPistol'
PickupMessage="You got the 44 Magnum"
PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
StaticMesh=StaticMesh'KF_pickups3_Trip.Pistols.revolver_Pickup'
}

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@ -1,4 +1,39 @@
class NiceMagnumPistol extends NiceSingle;
defaultproperties
{ DualClass=Class'NicePack.NiceDualMagnum' reloadPreEndFrame=0.220000 reloadEndFrame=0.750000 reloadChargeEndFrame=-1.000000 reloadMagStartFrame=0.380000 reloadChargeStartFrame=-1.000000 MagCapacity=6 ReloadRate=1.2625 ReloadAnimRate=2 WeaponReloadAnim="Reload_Revolver" Weight=1.000000 StandardDisplayFOV=60.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Revolver' bIsTier2Weapon=True MeshRef="KF_Wep_Revolver.Revolver_Trip" SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb" SelectSoundRef="KF_RevolverSnd.WEP_Revolver_Foley_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.Revolver_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Revolver" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceMagnumFire' AIRating=0.450000 CurrentRating=0.450000 Description="44 Magnum pistol, the most 'powerful' handgun in the world. Do you feel lucky?" EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=60.000000 Priority=105 GroupOffset=7 PickupClass=Class'NicePack.NiceMagnumPickup' PlayerViewOffset=(X=12.000000,Y=15.000000,Z=-7.000000) AttachmentClass=Class'NicePack.NiceMagnumAttachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="44 Magnum" bUseDynamicLights=True TransientSoundVolume=1.000000
}
class NiceMagnumPistol extends NiceSingle;
defaultproperties
{
DualClass=Class'NicePack.NiceDualMagnum'
reloadPreEndFrame=0.220000
reloadEndFrame=0.750000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.380000
reloadChargeStartFrame=-1.000000
MagCapacity=6
ReloadRate=1.2625
ReloadAnimRate=2
WeaponReloadAnim="Reload_Revolver"
Weight=1.000000
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Revolver'
bIsTier2Weapon=True
MeshRef="KF_Wep_Revolver.Revolver_Trip"
SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb"
SelectSoundRef="KF_RevolverSnd.WEP_Revolver_Foley_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Revolver_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Revolver"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceMagnumFire'
AIRating=0.450000
CurrentRating=0.450000
Description="44 Magnum pistol, the most 'powerful' handgun in the world. Do you feel lucky?"
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=60.000000
Priority=105
GroupOffset=7
PickupClass=Class'NicePack.NiceMagnumPickup'
PlayerViewOffset=(X=12.000000,Y=15.000000,Z=-7.000000)
AttachmentClass=Class'NicePack.NiceMagnumAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="44 Magnum"
bUseDynamicLights=True
TransientSoundVolume=1.000000
}