Fix new line symbol issues
This commit is contained in:
parent
51bb9add5b
commit
d66d86b2b1
846 changed files with 33896 additions and 12983 deletions
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@ -1,15 +1,67 @@
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class NiceContender extends NiceScopedWeapon;
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simulated function PostBeginPlay(){
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local AutoReloadAnimDesc reloadDesc;
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autoReloadsDescriptions.Length = 0;
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reloadDesc.canInterruptFrame = 3 / 37;
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reloadDesc.trashStartFrame = 21 / 37;
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reloadDesc.resumeFrame = 13 / 37;
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reloadDesc.speedFrame = 3 / 37;
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reloadDesc.animName = 'Fire';
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autoReloadsDescriptions[0] = reloadDesc;
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super.PostBeginPlay();
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}
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defaultproperties
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{
lenseMaterialID=1
scopePortalFOVHigh=8.000000
scopePortalFOV=8.000000
tileSize=512
ZoomMatRef="NicePackT.Contender.gdcw_acog_FB"
ScriptedTextureFallbackRef="NicePackT.Contender.alpha_lens_64x64"
CrosshairTexRef="NicePackT.Contender.gdcw_acog"
bChangeClipIcon=True
hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
reloadType=RTYPE_AUTO
bHasScope=True
ZoomedDisplayFOVHigh=25.000000
MagCapacity=1
ReloadRate=1.376000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_HuntingShotgun"
Weight=3.000000
bHasAimingMode=True
IdleAimAnim="Iron_Idle"
StandardDisplayFOV=55.000000
SleeveNum=3
TraderInfoTexture=Texture'NicePackT.Contender.g2contender_trader'
bIsTier2Weapon=True
MeshRef="NicePackA.Contender.G2ContenderMesh"
SkinRefs(0)="NicePackT.Contender.Contender_diffuse_cmb"
SkinRefs(1)="NicePackT.Contender.alpha_lens_64x64"
SkinRefs(2)="NicePackT.Contender.uv1024_cmb"
SkinRefs(3)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
SkinRefs(4)="NicePackT.Contender.Bullet_cmb"
SelectSoundRef="NicePackSnd.Contender.G2_Pickup"
HudImageRef="NicePackT.Contender.g2contender_unselected"
SelectedHudImageRef="NicePackT.Contender.g2contender_selected"
PlayerIronSightFOV=40.000000
ZoomTime=0.285000
ZoomedDisplayFOV=25.000000
FireModeClass(0)=Class'NicePack.NiceContenderFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
PutDownAnimRate=1.000000
AIRating=0.550000
CurrentRating=0.550000
Description="Thompson G2 Contender - hinting pistol"
DisplayFOV=55.000000
Priority=120
InventoryGroup=2
GroupOffset=16
PickupClass=Class'NicePack.NiceContenderPickup'
PlayerViewOffset=(X=13.000000,Y=14.000000,Z=-5.500000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceContenderAttachment'
ItemName="Thompson Contender"
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}
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class NiceContender extends NiceScopedWeapon;
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simulated function PostBeginPlay(){
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local AutoReloadAnimDesc reloadDesc;
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autoReloadsDescriptions.Length = 0;
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reloadDesc.canInterruptFrame = 3 / 37;
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reloadDesc.trashStartFrame = 21 / 37;
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reloadDesc.resumeFrame = 13 / 37;
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reloadDesc.speedFrame = 3 / 37;
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reloadDesc.animName = 'Fire';
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autoReloadsDescriptions[0] = reloadDesc;
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super.PostBeginPlay();
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}
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defaultproperties
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{
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lenseMaterialID=1
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scopePortalFOVHigh=8.000000
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scopePortalFOV=8.000000
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tileSize=512
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ZoomMatRef="NicePackT.Contender.gdcw_acog_FB"
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ScriptedTextureFallbackRef="NicePackT.Contender.alpha_lens_64x64"
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CrosshairTexRef="NicePackT.Contender.gdcw_acog"
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bChangeClipIcon=True
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hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
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reloadType=RTYPE_AUTO
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bHasScope=True
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ZoomedDisplayFOVHigh=25.000000
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MagCapacity=1
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ReloadRate=1.376000
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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WeaponReloadAnim="Reload_HuntingShotgun"
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Weight=3.000000
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bHasAimingMode=True
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IdleAimAnim="Iron_Idle"
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StandardDisplayFOV=55.000000
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SleeveNum=3
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TraderInfoTexture=Texture'NicePackT.Contender.g2contender_trader'
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bIsTier2Weapon=True
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MeshRef="NicePackA.Contender.G2ContenderMesh"
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SkinRefs(0)="NicePackT.Contender.Contender_diffuse_cmb"
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SkinRefs(1)="NicePackT.Contender.alpha_lens_64x64"
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SkinRefs(2)="NicePackT.Contender.uv1024_cmb"
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SkinRefs(3)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
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SkinRefs(4)="NicePackT.Contender.Bullet_cmb"
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SelectSoundRef="NicePackSnd.Contender.G2_Pickup"
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HudImageRef="NicePackT.Contender.g2contender_unselected"
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SelectedHudImageRef="NicePackT.Contender.g2contender_selected"
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PlayerIronSightFOV=40.000000
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ZoomTime=0.285000
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ZoomedDisplayFOV=25.000000
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FireModeClass(0)=Class'NicePack.NiceContenderFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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PutDownAnimRate=1.000000
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AIRating=0.550000
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CurrentRating=0.550000
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Description="Thompson G2 Contender - hinting pistol"
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DisplayFOV=55.000000
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Priority=120
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InventoryGroup=2
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GroupOffset=16
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PickupClass=Class'NicePack.NiceContenderPickup'
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PlayerViewOffset=(X=13.000000,Y=14.000000,Z=-5.500000)
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BobDamping=4.500000
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AttachmentClass=Class'NicePack.NiceContenderAttachment'
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ItemName="Thompson Contender"
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}
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@ -1,4 +1,12 @@
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class NiceContenderAmmo extends NiceAmmo;
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceContenderPickup'
AmmoPickupAmount=8
MaxAmmo=40
InitialAmount=10
PickupClass=Class'NicePack.NiceContenderAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName=".35 rem"
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}
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class NiceContenderAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceContenderPickup'
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AmmoPickupAmount=8
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MaxAmmo=40
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InitialAmount=10
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PickupClass=Class'NicePack.NiceContenderAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
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ItemName=".35 rem"
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}
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@ -1,4 +1,9 @@
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class NiceContenderAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=8
InventoryType=Class'NicePack.NiceContenderAmmo'
PickupMessage=".35 rem"
StaticMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
CollisionRadius=25.000000
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}
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class NiceContenderAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=8
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InventoryType=Class'NicePack.NiceContenderAmmo'
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PickupMessage=".35 rem"
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StaticMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
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CollisionRadius=25.000000
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}
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@ -1,4 +1,51 @@
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class NiceContenderAttachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPistol'
MovementAnims(0)="JogF_HuntingShotgun"
MovementAnims(1)="JogB_HuntingShotgun"
MovementAnims(2)="JogL_HuntingShotgun"
MovementAnims(3)="JogR_HuntingShotgun"
TurnLeftAnim="TurnL_HuntingShotgun"
TurnRightAnim="TurnR_HuntingShotgun"
CrouchAnims(0)="CHwalkF_HuntingShotgun"
CrouchAnims(1)="CHwalkB_HuntingShotgun"
CrouchAnims(2)="CHwalkL_HuntingShotgun"
CrouchAnims(3)="CHwalkR_HuntingShotgun"
WalkAnims(0)="WalkF_HuntingShotgun"
WalkAnims(1)="WalkB_HuntingShotgun"
WalkAnims(2)="WalkL_HuntingShotgun"
WalkAnims(3)="WalkR_HuntingShotgun"
CrouchTurnRightAnim="CH_TurnR_HuntingShotgun"
CrouchTurnLeftAnim="CH_TurnL_HuntingShotgun"
IdleCrouchAnim="CHIdle_HuntingShotgun"
IdleWeaponAnim="Idle_HuntingShotgun"
IdleRestAnim="Idle_HuntingShotgun"
IdleChatAnim="Idle_HuntingShotgun"
IdleHeavyAnim="Idle_HuntingShotgun"
IdleRifleAnim="Idle_HuntingShotgun"
FireAnims(0)="Fire_HuntingShotgun"
FireAnims(1)="Fire_HuntingShotgun"
FireAnims(2)="Fire_HuntingShotgun"
FireAnims(3)="Fire_HuntingShotgun"
FireAltAnims(0)="Fire_HuntingShotgun"
FireAltAnims(1)="Fire_HuntingShotgun"
FireAltAnims(2)="Fire_HuntingShotgun"
FireAltAnims(3)="Fire_HuntingShotgun"
FireCrouchAnims(0)="CHFire_HuntingShotgun"
FireCrouchAnims(1)="CHFire_HuntingShotgun"
FireCrouchAnims(2)="CHFire_HuntingShotgun"
FireCrouchAnims(3)="CHFire_HuntingShotgun"
FireCrouchAltAnims(0)="CHFire_HuntingShotgun"
FireCrouchAltAnims(1)="CHFire_HuntingShotgun"
FireCrouchAltAnims(2)="CHFire_HuntingShotgun"
FireCrouchAltAnims(3)="CHFire_HuntingShotgun"
HitAnims(0)="HitF_HuntingShotgun"
HitAnims(1)="HitB_HuntingShotgun"
HitAnims(2)="HitL_HuntingShotgun"
HitAnims(3)="HitR_HuntingShotgun"
PostFireBlendStandAnim="Blend_HuntingShotgun"
PostFireBlendCrouchAnim="CHBlend_HuntingShotgun"
MeshRef="NicePackA.Contender.G2Contender_3rd"
DrawScale=2.200000
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}
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class NiceContenderAttachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPistol'
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MovementAnims(0)="JogF_HuntingShotgun"
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MovementAnims(1)="JogB_HuntingShotgun"
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MovementAnims(2)="JogL_HuntingShotgun"
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MovementAnims(3)="JogR_HuntingShotgun"
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TurnLeftAnim="TurnL_HuntingShotgun"
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TurnRightAnim="TurnR_HuntingShotgun"
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CrouchAnims(0)="CHwalkF_HuntingShotgun"
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CrouchAnims(1)="CHwalkB_HuntingShotgun"
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CrouchAnims(2)="CHwalkL_HuntingShotgun"
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CrouchAnims(3)="CHwalkR_HuntingShotgun"
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WalkAnims(0)="WalkF_HuntingShotgun"
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WalkAnims(1)="WalkB_HuntingShotgun"
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WalkAnims(2)="WalkL_HuntingShotgun"
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WalkAnims(3)="WalkR_HuntingShotgun"
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CrouchTurnRightAnim="CH_TurnR_HuntingShotgun"
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CrouchTurnLeftAnim="CH_TurnL_HuntingShotgun"
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IdleCrouchAnim="CHIdle_HuntingShotgun"
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IdleWeaponAnim="Idle_HuntingShotgun"
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IdleRestAnim="Idle_HuntingShotgun"
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IdleChatAnim="Idle_HuntingShotgun"
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IdleHeavyAnim="Idle_HuntingShotgun"
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IdleRifleAnim="Idle_HuntingShotgun"
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FireAnims(0)="Fire_HuntingShotgun"
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FireAnims(1)="Fire_HuntingShotgun"
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FireAnims(2)="Fire_HuntingShotgun"
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FireAnims(3)="Fire_HuntingShotgun"
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FireAltAnims(0)="Fire_HuntingShotgun"
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FireAltAnims(1)="Fire_HuntingShotgun"
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FireAltAnims(2)="Fire_HuntingShotgun"
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FireAltAnims(3)="Fire_HuntingShotgun"
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FireCrouchAnims(0)="CHFire_HuntingShotgun"
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FireCrouchAnims(1)="CHFire_HuntingShotgun"
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FireCrouchAnims(2)="CHFire_HuntingShotgun"
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FireCrouchAnims(3)="CHFire_HuntingShotgun"
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FireCrouchAltAnims(0)="CHFire_HuntingShotgun"
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FireCrouchAltAnims(1)="CHFire_HuntingShotgun"
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FireCrouchAltAnims(2)="CHFire_HuntingShotgun"
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FireCrouchAltAnims(3)="CHFire_HuntingShotgun"
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HitAnims(0)="HitF_HuntingShotgun"
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HitAnims(1)="HitB_HuntingShotgun"
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HitAnims(2)="HitL_HuntingShotgun"
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HitAnims(3)="HitR_HuntingShotgun"
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PostFireBlendStandAnim="Blend_HuntingShotgun"
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PostFireBlendCrouchAnim="CHBlend_HuntingShotgun"
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MeshRef="NicePackA.Contender.G2Contender_3rd"
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DrawScale=2.200000
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}
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@ -1,4 +1,28 @@
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class NiceContenderFire extends NiceFire;
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defaultproperties
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{
EffectiveRange=25000.000000
ProjectileSpeed=30000.000000
FireAimedAnim="Fire"
RecoilRate=0.100000
maxVerticalRecoilAngle=350
maxHorizontalRecoilAngle=175
bRandomPitchFireSound=False
FireSoundRef="NicePackSnd.Contender.G2_Shot"
StereoFireSoundRef="NicePackSnd.Contender.G2_Shot"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'NicePack.NiceDamTypeContender'
DamageMin=156
DamageMax=156
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=1.600000
AmmoClass=Class'NicePack.NiceContenderAmmo'
ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000)
BotRefireRate=3.570000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=0.000000
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}
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class NiceContenderFire extends NiceFire;
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defaultproperties
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{
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EffectiveRange=25000.000000
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ProjectileSpeed=30000.000000
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FireAimedAnim="Fire"
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RecoilRate=0.100000
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maxVerticalRecoilAngle=350
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maxHorizontalRecoilAngle=175
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bRandomPitchFireSound=False
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FireSoundRef="NicePackSnd.Contender.G2_Shot"
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StereoFireSoundRef="NicePackSnd.Contender.G2_Shot"
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NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
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DamageType=Class'NicePack.NiceDamTypeContender'
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DamageMin=156
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DamageMax=156
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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FireForce="AssaultRifleFire"
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FireRate=1.600000
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AmmoClass=Class'NicePack.NiceContenderAmmo'
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ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000)
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BotRefireRate=3.570000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
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aimerror=0.000000
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}
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@ -1,5 +1,26 @@
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class NiceContenderPickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=3.000000
AmmoCost=8
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cost=1000
BuyClipSize=1
PowerValue=60
SpeedValue=35
RangeValue=90
Description="Thompson G2 Contender - hunting pistol"
ItemName="Thompson Contender"
ItemShortName="Contender"
AmmoItemName=".35 rem"
CorrespondingPerkIndex=2
EquipmentCategoryID=2
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceContender'
PickupMessage="You got the Thompson G2 Contender"
PickupSound=Sound'NicePackSnd.Contender.G2_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'NicePackSM.Contender.G2Contender_sm'
DrawScale=2.000000
CollisionRadius=10.000000
CollisionHeight=5.000000
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}
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class NiceContenderPickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=3.000000
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AmmoCost=8
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cost=1000
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BuyClipSize=1
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PowerValue=60
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SpeedValue=35
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RangeValue=90
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Description="Thompson G2 Contender - hunting pistol"
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ItemName="Thompson Contender"
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ItemShortName="Contender"
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AmmoItemName=".35 rem"
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CorrespondingPerkIndex=2
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EquipmentCategoryID=2
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MaxDesireability=0.790000
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InventoryType=Class'NicePack.NiceContender'
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PickupMessage="You got the Thompson G2 Contender"
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PickupSound=Sound'NicePackSnd.Contender.G2_Pickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'NicePackSM.Contender.G2Contender_sm'
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DrawScale=2.000000
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CollisionRadius=10.000000
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CollisionHeight=5.000000
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}
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class NiceDamTypeContender extends NiceDamageTypeVetSharpshooter
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abstract;
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defaultproperties
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{
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stunMultiplier=1.500000
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HeadShotDamageMult=2.500000
WeaponClass=Class'NicePack.NiceContender'
DeathString="%k killed %o with Contender."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=1850.000000
KDeathVel=150.000000
KDeathUpKick=5.000000
VehicleDamageScaling=0.800000
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}
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class NiceDamTypeContender extends NiceDamageTypeVetSharpshooter
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abstract;
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defaultproperties
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{
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stunMultiplier=1.500000
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HeadShotDamageMult=2.500000
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WeaponClass=Class'NicePack.NiceContender'
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DeathString="%k killed %o with Contender."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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bRagdollBullet=True
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bBulletHit=True
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FlashFog=(X=600.000000)
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KDamageImpulse=1850.000000
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KDeathVel=150.000000
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KDeathUpKick=5.000000
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VehicleDamageScaling=0.800000
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}
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