Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,15 +1,67 @@
class NiceContender extends NiceScopedWeapon;
simulated function PostBeginPlay(){
local AutoReloadAnimDesc reloadDesc;
autoReloadsDescriptions.Length = 0;
reloadDesc.canInterruptFrame = 3 / 37;
reloadDesc.trashStartFrame = 21 / 37;
reloadDesc.resumeFrame = 13 / 37;
reloadDesc.speedFrame = 3 / 37;
reloadDesc.animName = 'Fire';
autoReloadsDescriptions[0] = reloadDesc;
super.PostBeginPlay();
}
defaultproperties
{ lenseMaterialID=1 scopePortalFOVHigh=8.000000 scopePortalFOV=8.000000 tileSize=512 ZoomMatRef="NicePackT.Contender.gdcw_acog_FB" ScriptedTextureFallbackRef="NicePackT.Contender.alpha_lens_64x64" CrosshairTexRef="NicePackT.Contender.gdcw_acog" bChangeClipIcon=True hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet' reloadType=RTYPE_AUTO bHasScope=True ZoomedDisplayFOVHigh=25.000000 MagCapacity=1 ReloadRate=1.376000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_HuntingShotgun" Weight=3.000000 bHasAimingMode=True IdleAimAnim="Iron_Idle" StandardDisplayFOV=55.000000 SleeveNum=3 TraderInfoTexture=Texture'NicePackT.Contender.g2contender_trader' bIsTier2Weapon=True MeshRef="NicePackA.Contender.G2ContenderMesh" SkinRefs(0)="NicePackT.Contender.Contender_diffuse_cmb" SkinRefs(1)="NicePackT.Contender.alpha_lens_64x64" SkinRefs(2)="NicePackT.Contender.uv1024_cmb" SkinRefs(3)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P" SkinRefs(4)="NicePackT.Contender.Bullet_cmb" SelectSoundRef="NicePackSnd.Contender.G2_Pickup" HudImageRef="NicePackT.Contender.g2contender_unselected" SelectedHudImageRef="NicePackT.Contender.g2contender_selected" PlayerIronSightFOV=40.000000 ZoomTime=0.285000 ZoomedDisplayFOV=25.000000 FireModeClass(0)=Class'NicePack.NiceContenderFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" PutDownAnimRate=1.000000 AIRating=0.550000 CurrentRating=0.550000 Description="Thompson G2 Contender - hinting pistol" DisplayFOV=55.000000 Priority=120 InventoryGroup=2 GroupOffset=16 PickupClass=Class'NicePack.NiceContenderPickup' PlayerViewOffset=(X=13.000000,Y=14.000000,Z=-5.500000) BobDamping=4.500000 AttachmentClass=Class'NicePack.NiceContenderAttachment' ItemName="Thompson Contender"
}
class NiceContender extends NiceScopedWeapon;
simulated function PostBeginPlay(){
local AutoReloadAnimDesc reloadDesc;
autoReloadsDescriptions.Length = 0;
reloadDesc.canInterruptFrame = 3 / 37;
reloadDesc.trashStartFrame = 21 / 37;
reloadDesc.resumeFrame = 13 / 37;
reloadDesc.speedFrame = 3 / 37;
reloadDesc.animName = 'Fire';
autoReloadsDescriptions[0] = reloadDesc;
super.PostBeginPlay();
}
defaultproperties
{
lenseMaterialID=1
scopePortalFOVHigh=8.000000
scopePortalFOV=8.000000
tileSize=512
ZoomMatRef="NicePackT.Contender.gdcw_acog_FB"
ScriptedTextureFallbackRef="NicePackT.Contender.alpha_lens_64x64"
CrosshairTexRef="NicePackT.Contender.gdcw_acog"
bChangeClipIcon=True
hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
reloadType=RTYPE_AUTO
bHasScope=True
ZoomedDisplayFOVHigh=25.000000
MagCapacity=1
ReloadRate=1.376000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_HuntingShotgun"
Weight=3.000000
bHasAimingMode=True
IdleAimAnim="Iron_Idle"
StandardDisplayFOV=55.000000
SleeveNum=3
TraderInfoTexture=Texture'NicePackT.Contender.g2contender_trader'
bIsTier2Weapon=True
MeshRef="NicePackA.Contender.G2ContenderMesh"
SkinRefs(0)="NicePackT.Contender.Contender_diffuse_cmb"
SkinRefs(1)="NicePackT.Contender.alpha_lens_64x64"
SkinRefs(2)="NicePackT.Contender.uv1024_cmb"
SkinRefs(3)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
SkinRefs(4)="NicePackT.Contender.Bullet_cmb"
SelectSoundRef="NicePackSnd.Contender.G2_Pickup"
HudImageRef="NicePackT.Contender.g2contender_unselected"
SelectedHudImageRef="NicePackT.Contender.g2contender_selected"
PlayerIronSightFOV=40.000000
ZoomTime=0.285000
ZoomedDisplayFOV=25.000000
FireModeClass(0)=Class'NicePack.NiceContenderFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
PutDownAnimRate=1.000000
AIRating=0.550000
CurrentRating=0.550000
Description="Thompson G2 Contender - hinting pistol"
DisplayFOV=55.000000
Priority=120
InventoryGroup=2
GroupOffset=16
PickupClass=Class'NicePack.NiceContenderPickup'
PlayerViewOffset=(X=13.000000,Y=14.000000,Z=-5.500000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceContenderAttachment'
ItemName="Thompson Contender"
}

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@ -1,4 +1,12 @@
class NiceContenderAmmo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceContenderPickup' AmmoPickupAmount=8 MaxAmmo=40 InitialAmount=10 PickupClass=Class'NicePack.NiceContenderAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName=".35 rem"
}
class NiceContenderAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceContenderPickup'
AmmoPickupAmount=8
MaxAmmo=40
InitialAmount=10
PickupClass=Class'NicePack.NiceContenderAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName=".35 rem"
}

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@ -1,4 +1,9 @@
class NiceContenderAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=8 InventoryType=Class'NicePack.NiceContenderAmmo' PickupMessage=".35 rem" StaticMesh=StaticMesh'KillingFloorStatics.XbowAmmo' CollisionRadius=25.000000
}
class NiceContenderAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=8
InventoryType=Class'NicePack.NiceContenderAmmo'
PickupMessage=".35 rem"
StaticMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
CollisionRadius=25.000000
}

View file

@ -1,4 +1,51 @@
class NiceContenderAttachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPistol' MovementAnims(0)="JogF_HuntingShotgun" MovementAnims(1)="JogB_HuntingShotgun" MovementAnims(2)="JogL_HuntingShotgun" MovementAnims(3)="JogR_HuntingShotgun" TurnLeftAnim="TurnL_HuntingShotgun" TurnRightAnim="TurnR_HuntingShotgun" CrouchAnims(0)="CHwalkF_HuntingShotgun" CrouchAnims(1)="CHwalkB_HuntingShotgun" CrouchAnims(2)="CHwalkL_HuntingShotgun" CrouchAnims(3)="CHwalkR_HuntingShotgun" WalkAnims(0)="WalkF_HuntingShotgun" WalkAnims(1)="WalkB_HuntingShotgun" WalkAnims(2)="WalkL_HuntingShotgun" WalkAnims(3)="WalkR_HuntingShotgun" CrouchTurnRightAnim="CH_TurnR_HuntingShotgun" CrouchTurnLeftAnim="CH_TurnL_HuntingShotgun" IdleCrouchAnim="CHIdle_HuntingShotgun" IdleWeaponAnim="Idle_HuntingShotgun" IdleRestAnim="Idle_HuntingShotgun" IdleChatAnim="Idle_HuntingShotgun" IdleHeavyAnim="Idle_HuntingShotgun" IdleRifleAnim="Idle_HuntingShotgun" FireAnims(0)="Fire_HuntingShotgun" FireAnims(1)="Fire_HuntingShotgun" FireAnims(2)="Fire_HuntingShotgun" FireAnims(3)="Fire_HuntingShotgun" FireAltAnims(0)="Fire_HuntingShotgun" FireAltAnims(1)="Fire_HuntingShotgun" FireAltAnims(2)="Fire_HuntingShotgun" FireAltAnims(3)="Fire_HuntingShotgun" FireCrouchAnims(0)="CHFire_HuntingShotgun" FireCrouchAnims(1)="CHFire_HuntingShotgun" FireCrouchAnims(2)="CHFire_HuntingShotgun" FireCrouchAnims(3)="CHFire_HuntingShotgun" FireCrouchAltAnims(0)="CHFire_HuntingShotgun" FireCrouchAltAnims(1)="CHFire_HuntingShotgun" FireCrouchAltAnims(2)="CHFire_HuntingShotgun" FireCrouchAltAnims(3)="CHFire_HuntingShotgun" HitAnims(0)="HitF_HuntingShotgun" HitAnims(1)="HitB_HuntingShotgun" HitAnims(2)="HitL_HuntingShotgun" HitAnims(3)="HitR_HuntingShotgun" PostFireBlendStandAnim="Blend_HuntingShotgun" PostFireBlendCrouchAnim="CHBlend_HuntingShotgun" MeshRef="NicePackA.Contender.G2Contender_3rd" DrawScale=2.200000
}
class NiceContenderAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPistol'
MovementAnims(0)="JogF_HuntingShotgun"
MovementAnims(1)="JogB_HuntingShotgun"
MovementAnims(2)="JogL_HuntingShotgun"
MovementAnims(3)="JogR_HuntingShotgun"
TurnLeftAnim="TurnL_HuntingShotgun"
TurnRightAnim="TurnR_HuntingShotgun"
CrouchAnims(0)="CHwalkF_HuntingShotgun"
CrouchAnims(1)="CHwalkB_HuntingShotgun"
CrouchAnims(2)="CHwalkL_HuntingShotgun"
CrouchAnims(3)="CHwalkR_HuntingShotgun"
WalkAnims(0)="WalkF_HuntingShotgun"
WalkAnims(1)="WalkB_HuntingShotgun"
WalkAnims(2)="WalkL_HuntingShotgun"
WalkAnims(3)="WalkR_HuntingShotgun"
CrouchTurnRightAnim="CH_TurnR_HuntingShotgun"
CrouchTurnLeftAnim="CH_TurnL_HuntingShotgun"
IdleCrouchAnim="CHIdle_HuntingShotgun"
IdleWeaponAnim="Idle_HuntingShotgun"
IdleRestAnim="Idle_HuntingShotgun"
IdleChatAnim="Idle_HuntingShotgun"
IdleHeavyAnim="Idle_HuntingShotgun"
IdleRifleAnim="Idle_HuntingShotgun"
FireAnims(0)="Fire_HuntingShotgun"
FireAnims(1)="Fire_HuntingShotgun"
FireAnims(2)="Fire_HuntingShotgun"
FireAnims(3)="Fire_HuntingShotgun"
FireAltAnims(0)="Fire_HuntingShotgun"
FireAltAnims(1)="Fire_HuntingShotgun"
FireAltAnims(2)="Fire_HuntingShotgun"
FireAltAnims(3)="Fire_HuntingShotgun"
FireCrouchAnims(0)="CHFire_HuntingShotgun"
FireCrouchAnims(1)="CHFire_HuntingShotgun"
FireCrouchAnims(2)="CHFire_HuntingShotgun"
FireCrouchAnims(3)="CHFire_HuntingShotgun"
FireCrouchAltAnims(0)="CHFire_HuntingShotgun"
FireCrouchAltAnims(1)="CHFire_HuntingShotgun"
FireCrouchAltAnims(2)="CHFire_HuntingShotgun"
FireCrouchAltAnims(3)="CHFire_HuntingShotgun"
HitAnims(0)="HitF_HuntingShotgun"
HitAnims(1)="HitB_HuntingShotgun"
HitAnims(2)="HitL_HuntingShotgun"
HitAnims(3)="HitR_HuntingShotgun"
PostFireBlendStandAnim="Blend_HuntingShotgun"
PostFireBlendCrouchAnim="CHBlend_HuntingShotgun"
MeshRef="NicePackA.Contender.G2Contender_3rd"
DrawScale=2.200000
}

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@ -1,4 +1,28 @@
class NiceContenderFire extends NiceFire;
defaultproperties
{ EffectiveRange=25000.000000 ProjectileSpeed=30000.000000 FireAimedAnim="Fire" RecoilRate=0.100000 maxVerticalRecoilAngle=350 maxHorizontalRecoilAngle=175 bRandomPitchFireSound=False FireSoundRef="NicePackSnd.Contender.G2_Shot" StereoFireSoundRef="NicePackSnd.Contender.G2_Shot" NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire" DamageType=Class'NicePack.NiceDamTypeContender' DamageMin=156 DamageMax=156 bWaitForRelease=True TransientSoundVolume=1.800000 FireForce="AssaultRifleFire" FireRate=1.600000 AmmoClass=Class'NicePack.NiceContenderAmmo' ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000) BotRefireRate=3.570000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' aimerror=0.000000
}
class NiceContenderFire extends NiceFire;
defaultproperties
{
EffectiveRange=25000.000000
ProjectileSpeed=30000.000000
FireAimedAnim="Fire"
RecoilRate=0.100000
maxVerticalRecoilAngle=350
maxHorizontalRecoilAngle=175
bRandomPitchFireSound=False
FireSoundRef="NicePackSnd.Contender.G2_Shot"
StereoFireSoundRef="NicePackSnd.Contender.G2_Shot"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'NicePack.NiceDamTypeContender'
DamageMin=156
DamageMax=156
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=1.600000
AmmoClass=Class'NicePack.NiceContenderAmmo'
ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000)
BotRefireRate=3.570000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=0.000000
}

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@ -1,5 +1,26 @@
class NiceContenderPickup extends NiceWeaponPickup;
defaultproperties
{ Weight=3.000000 AmmoCost=8
cost=1000 BuyClipSize=1 PowerValue=60 SpeedValue=35 RangeValue=90 Description="Thompson G2 Contender - hunting pistol" ItemName="Thompson Contender" ItemShortName="Contender" AmmoItemName=".35 rem" CorrespondingPerkIndex=2 EquipmentCategoryID=2 MaxDesireability=0.790000 InventoryType=Class'NicePack.NiceContender' PickupMessage="You got the Thompson G2 Contender" PickupSound=Sound'NicePackSnd.Contender.G2_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'NicePackSM.Contender.G2Contender_sm' DrawScale=2.000000 CollisionRadius=10.000000 CollisionHeight=5.000000
}
class NiceContenderPickup extends NiceWeaponPickup;
defaultproperties
{
Weight=3.000000
AmmoCost=8
cost=1000
BuyClipSize=1
PowerValue=60
SpeedValue=35
RangeValue=90
Description="Thompson G2 Contender - hunting pistol"
ItemName="Thompson Contender"
ItemShortName="Contender"
AmmoItemName=".35 rem"
CorrespondingPerkIndex=2
EquipmentCategoryID=2
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceContender'
PickupMessage="You got the Thompson G2 Contender"
PickupSound=Sound'NicePackSnd.Contender.G2_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'NicePackSM.Contender.G2Contender_sm'
DrawScale=2.000000
CollisionRadius=10.000000
CollisionHeight=5.000000
}

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@ -1,7 +1,18 @@
class NiceDamTypeContender extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{
stunMultiplier=1.500000
HeadShotDamageMult=2.500000 WeaponClass=Class'NicePack.NiceContender' DeathString="%k killed %o with Contender." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=1850.000000 KDeathVel=150.000000 KDeathUpKick=5.000000 VehicleDamageScaling=0.800000
}
class NiceDamTypeContender extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{
stunMultiplier=1.500000
HeadShotDamageMult=2.500000
WeaponClass=Class'NicePack.NiceContender'
DeathString="%k killed %o with Contender."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=1850.000000
KDeathVel=150.000000
KDeathUpKick=5.000000
VehicleDamageScaling=0.800000
}