Fix new line symbol issues
This commit is contained in:
parent
51bb9add5b
commit
d66d86b2b1
846 changed files with 33896 additions and 12983 deletions
|
|
@ -1,4 +1,11 @@
|
|||
class NiceBenelliAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
WeaponPickupClass=Class'NicePack.NiceBenelliPickup'
AmmoPickupAmount=6
MaxAmmo=60
InitialAmount=15
PickupClass=Class'NicePack.NiceBenelliAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
|
||||
}
|
||||
class NiceBenelliAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceBenelliPickup'
|
||||
AmmoPickupAmount=6
|
||||
MaxAmmo=60
|
||||
InitialAmount=15
|
||||
PickupClass=Class'NicePack.NiceBenelliAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
class NiceBenelliAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
AmmoAmount=6
InventoryType=Class'NicePack.NiceBenelliAmmo'
PickupMessage="12-Gauge Shells"
StaticMesh=None
|
||||
}
|
||||
class NiceBenelliAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=6
|
||||
InventoryType=Class'NicePack.NiceBenelliAmmo'
|
||||
PickupMessage="12-Gauge Shells"
|
||||
StaticMesh=None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,21 @@
|
|||
class NiceBenelliAttachment extends NiceShotgunAttachment;
|
||||
defaultproperties
|
||||
{
FireAnims(0)="Fire_Benelli"
FireAnims(1)="Fire_Benelli"
FireAnims(2)="Fire_Benelli"
FireAnims(3)="Fire_Benelli"
FireAltAnims(0)="Fire_Benelli"
FireAltAnims(1)="Fire_Benelli"
FireAltAnims(2)="Fire_Benelli"
FireAltAnims(3)="Fire_Benelli"
FireCrouchAnims(0)="CHFire_Benelli"
FireCrouchAnims(1)="CHFire_Benelli"
FireCrouchAnims(2)="CHFire_Benelli"
FireCrouchAnims(3)="CHFire_Benelli"
FireCrouchAltAnims(0)="CHFire_Benelli"
FireCrouchAltAnims(1)="CHFire_Benelli"
FireCrouchAltAnims(2)="CHFire_Benelli"
FireCrouchAltAnims(3)="CHFire_Benelli"
MeshRef="KF_Weapons3rd3_Trip.Benelli_3rd"
|
||||
}
|
||||
class NiceBenelliAttachment extends NiceShotgunAttachment;
|
||||
defaultproperties
|
||||
{
|
||||
FireAnims(0)="Fire_Benelli"
|
||||
FireAnims(1)="Fire_Benelli"
|
||||
FireAnims(2)="Fire_Benelli"
|
||||
FireAnims(3)="Fire_Benelli"
|
||||
FireAltAnims(0)="Fire_Benelli"
|
||||
FireAltAnims(1)="Fire_Benelli"
|
||||
FireAltAnims(2)="Fire_Benelli"
|
||||
FireAltAnims(3)="Fire_Benelli"
|
||||
FireCrouchAnims(0)="CHFire_Benelli"
|
||||
FireCrouchAnims(1)="CHFire_Benelli"
|
||||
FireCrouchAnims(2)="CHFire_Benelli"
|
||||
FireCrouchAnims(3)="CHFire_Benelli"
|
||||
FireCrouchAltAnims(0)="CHFire_Benelli"
|
||||
FireCrouchAltAnims(1)="CHFire_Benelli"
|
||||
FireCrouchAltAnims(2)="CHFire_Benelli"
|
||||
FireCrouchAltAnims(3)="CHFire_Benelli"
|
||||
MeshRef="KF_Weapons3rd3_Trip.Benelli_3rd"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,12 @@
|
|||
class NiceBenelliFire extends NiceShotgunFire;
|
||||
defaultproperties
|
||||
{
KickMomentum=(X=-45.000000,Z=10.000000)
ShellEjectClass=Class'ROEffects.KFShellEjectBenelli'
ShellEjectBoneName="Shell_eject"
DamageType=Class'NicePack.NiceDamTypeBenelli'
FireAnimRate=1.000000
FireRate=0.200000
AmmoClass=Class'NicePack.NiceBenelliAmmo'
BotRefireRate=0.200000
|
||||
}
|
||||
class NiceBenelliFire extends NiceShotgunFire;
|
||||
defaultproperties
|
||||
{
|
||||
KickMomentum=(X=-45.000000,Z=10.000000)
|
||||
ShellEjectClass=Class'ROEffects.KFShellEjectBenelli'
|
||||
ShellEjectBoneName="Shell_eject"
|
||||
DamageType=Class'NicePack.NiceDamTypeBenelli'
|
||||
FireAnimRate=1.000000
|
||||
FireRate=0.200000
|
||||
AmmoClass=Class'NicePack.NiceBenelliAmmo'
|
||||
BotRefireRate=0.200000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,24 @@
|
|||
class NiceBenelliPickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
Weight=8.000000
cost=500
BuyClipSize=6
PowerValue=70
SpeedValue=60
RangeValue=15
Description="A military tactical shotgun with semi automatic fire capability. Holds up to 6 shells. "
ItemName="Benelli shotgun"
ItemShortName="Benelli shotgun"
AmmoItemName="12-gauge shells"
CorrespondingPerkIndex=1
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.GoldenBenelliPickup'
InventoryType=Class'NicePack.NiceBenelliShotgun'
PickupMessage="You got the Benelli shotgun"
PickupSound=Sound'KF_M4ShotgunSnd.foley.WEP_Benelli_Foley_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups3_Trip.Rifles.Benelli_Pickup'
CollisionRadius=35.000000
CollisionHeight=5.000000
|
||||
class NiceBenelliPickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
|
||||
Weight=8.000000
|
||||
cost=500
|
||||
BuyClipSize=6
|
||||
PowerValue=70
|
||||
SpeedValue=60
|
||||
RangeValue=15
|
||||
Description="A military tactical shotgun with semi automatic fire capability. Holds up to 6 shells. "
|
||||
ItemName="Benelli shotgun"
|
||||
ItemShortName="Benelli shotgun"
|
||||
AmmoItemName="12-gauge shells"
|
||||
CorrespondingPerkIndex=1
|
||||
EquipmentCategoryID=2
|
||||
VariantClasses(0)=Class'KFMod.GoldenBenelliPickup'
|
||||
InventoryType=Class'NicePack.NiceBenelliShotgun'
|
||||
PickupMessage="You got the Benelli shotgun"
|
||||
PickupSound=Sound'KF_M4ShotgunSnd.foley.WEP_Benelli_Foley_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
StaticMesh=StaticMesh'KF_pickups3_Trip.Rifles.Benelli_Pickup'
|
||||
CollisionRadius=35.000000
|
||||
CollisionHeight=5.000000
|
||||
}
|
||||
|
|
@ -1,8 +1,52 @@
|
|||
class NiceBenelliShotgun extends NiceWeapon;
|
||||
simulated function fillSubReloadStages(){
|
||||
// Loading 6 shells during 174 frames tops, with first shell loaded at frame 22, with 24 frames between load moments
|
||||
generateReloadStages(6, 174, 22, 24);
|
||||
}
|
||||
defaultproperties
|
||||
{
bChangeClipIcon=True
hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
reloadType=RTYPE_SINGLE
FirstPersonFlashlightOffset=(X=-25.000000,Y=-18.000000,Z=8.000000)
MagCapacity=6
ReloadRate=0.750000
ReloadAnim="Reload"
ReloadAnimRate=1.200000
bHoldToReload=True
WeaponReloadAnim="Reload_Shotgun"
Weight=5.000000
bTorchEnabled=True
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
SleeveNum=2
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Beneli'
bIsTier2Weapon=True
MeshRef="KF_Wep_Benelli.Benelli_Trip"
SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Benelli_M4_cmb"
SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
SelectSoundRef="KF_M4ShotgunSnd.WEP_Benelli_Foley_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Beneli_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Beneli"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceBenelliFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.600000
CurrentRating=0.600000
bShowChargingBar=True
Description="A military tactical shotgun with semi automatic fire capability. Holds up to 6 shells. "
DisplayFOV=65.000000
Priority=170
InventoryGroup=3
GroupOffset=9
PickupClass=Class'NicePack.NiceBenelliPickup'
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
BobDamping=7.000000
AttachmentClass=Class'NicePack.NiceBenelliAttachment'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
ItemName="Benelli shotgun"
TransientSoundVolume=1.000000
|
||||
}
|
||||
class NiceBenelliShotgun extends NiceWeapon;
|
||||
simulated function fillSubReloadStages(){
|
||||
// Loading 6 shells during 174 frames tops, with first shell loaded at frame 22, with 24 frames between load moments
|
||||
generateReloadStages(6, 174, 22, 24);
|
||||
}
|
||||
defaultproperties
|
||||
{
|
||||
bChangeClipIcon=True
|
||||
hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
|
||||
reloadType=RTYPE_SINGLE
|
||||
FirstPersonFlashlightOffset=(X=-25.000000,Y=-18.000000,Z=8.000000)
|
||||
MagCapacity=6
|
||||
ReloadRate=0.750000
|
||||
ReloadAnim="Reload"
|
||||
ReloadAnimRate=1.200000
|
||||
bHoldToReload=True
|
||||
WeaponReloadAnim="Reload_Shotgun"
|
||||
Weight=5.000000
|
||||
bTorchEnabled=True
|
||||
bHasAimingMode=True
|
||||
IdleAimAnim="Idle_Iron"
|
||||
StandardDisplayFOV=65.000000
|
||||
SleeveNum=2
|
||||
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Beneli'
|
||||
bIsTier2Weapon=True
|
||||
MeshRef="KF_Wep_Benelli.Benelli_Trip"
|
||||
SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Benelli_M4_cmb"
|
||||
SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
|
||||
SelectSoundRef="KF_M4ShotgunSnd.WEP_Benelli_Foley_Select"
|
||||
HudImageRef="KillingFloor2HUD.WeaponSelect.Beneli_unselected"
|
||||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Beneli"
|
||||
PlayerIronSightFOV=70.000000
|
||||
ZoomedDisplayFOV=40.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceBenelliFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
AIRating=0.600000
|
||||
CurrentRating=0.600000
|
||||
bShowChargingBar=True
|
||||
Description="A military tactical shotgun with semi automatic fire capability. Holds up to 6 shells. "
|
||||
DisplayFOV=65.000000
|
||||
Priority=170
|
||||
InventoryGroup=3
|
||||
GroupOffset=9
|
||||
PickupClass=Class'NicePack.NiceBenelliPickup'
|
||||
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
|
||||
BobDamping=7.000000
|
||||
AttachmentClass=Class'NicePack.NiceBenelliAttachment'
|
||||
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
|
||||
ItemName="Benelli shotgun"
|
||||
TransientSoundVolume=1.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,19 @@
|
|||
class NiceDamTypeBenelli extends NiceDamageTypeVetEnforcer
|
||||
abstract;
|
||||
defaultproperties
|
||||
{
MaxPenetrations=3
MediumZedPenDmgReduction=1.000000
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceBenelliShotgun'
DeathString="%k killed %o (Benelli Shotgun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=10000.000000
KDeathVel=300.000000
KDeathUpKick=100.000000
VehicleDamageScaling=0.700000
|
||||
}
|
||||
class NiceDamTypeBenelli extends NiceDamageTypeVetEnforcer
|
||||
abstract;
|
||||
defaultproperties
|
||||
{
|
||||
MaxPenetrations=3
|
||||
MediumZedPenDmgReduction=1.000000
|
||||
bIsPowerWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceBenelliShotgun'
|
||||
DeathString="%k killed %o (Benelli Shotgun)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
bRagdollBullet=True
|
||||
bBulletHit=True
|
||||
FlashFog=(X=600.000000)
|
||||
KDamageImpulse=10000.000000
|
||||
KDeathVel=300.000000
|
||||
KDeathUpKick=100.000000
|
||||
VehicleDamageScaling=0.700000
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue