Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,4 +1,11 @@
class NiceBenelliAmmo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceBenelliPickup' AmmoPickupAmount=6 MaxAmmo=60 InitialAmount=15 PickupClass=Class'NicePack.NiceBenelliAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}
class NiceBenelliAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceBenelliPickup'
AmmoPickupAmount=6
MaxAmmo=60
InitialAmount=15
PickupClass=Class'NicePack.NiceBenelliAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}

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@ -1,4 +1,8 @@
class NiceBenelliAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=6 InventoryType=Class'NicePack.NiceBenelliAmmo' PickupMessage="12-Gauge Shells" StaticMesh=None
}
class NiceBenelliAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=6
InventoryType=Class'NicePack.NiceBenelliAmmo'
PickupMessage="12-Gauge Shells"
StaticMesh=None
}

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@ -1,4 +1,21 @@
class NiceBenelliAttachment extends NiceShotgunAttachment;
defaultproperties
{ FireAnims(0)="Fire_Benelli" FireAnims(1)="Fire_Benelli" FireAnims(2)="Fire_Benelli" FireAnims(3)="Fire_Benelli" FireAltAnims(0)="Fire_Benelli" FireAltAnims(1)="Fire_Benelli" FireAltAnims(2)="Fire_Benelli" FireAltAnims(3)="Fire_Benelli" FireCrouchAnims(0)="CHFire_Benelli" FireCrouchAnims(1)="CHFire_Benelli" FireCrouchAnims(2)="CHFire_Benelli" FireCrouchAnims(3)="CHFire_Benelli" FireCrouchAltAnims(0)="CHFire_Benelli" FireCrouchAltAnims(1)="CHFire_Benelli" FireCrouchAltAnims(2)="CHFire_Benelli" FireCrouchAltAnims(3)="CHFire_Benelli" MeshRef="KF_Weapons3rd3_Trip.Benelli_3rd"
}
class NiceBenelliAttachment extends NiceShotgunAttachment;
defaultproperties
{
FireAnims(0)="Fire_Benelli"
FireAnims(1)="Fire_Benelli"
FireAnims(2)="Fire_Benelli"
FireAnims(3)="Fire_Benelli"
FireAltAnims(0)="Fire_Benelli"
FireAltAnims(1)="Fire_Benelli"
FireAltAnims(2)="Fire_Benelli"
FireAltAnims(3)="Fire_Benelli"
FireCrouchAnims(0)="CHFire_Benelli"
FireCrouchAnims(1)="CHFire_Benelli"
FireCrouchAnims(2)="CHFire_Benelli"
FireCrouchAnims(3)="CHFire_Benelli"
FireCrouchAltAnims(0)="CHFire_Benelli"
FireCrouchAltAnims(1)="CHFire_Benelli"
FireCrouchAltAnims(2)="CHFire_Benelli"
FireCrouchAltAnims(3)="CHFire_Benelli"
MeshRef="KF_Weapons3rd3_Trip.Benelli_3rd"
}

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@ -1,4 +1,12 @@
class NiceBenelliFire extends NiceShotgunFire;
defaultproperties
{ KickMomentum=(X=-45.000000,Z=10.000000) ShellEjectClass=Class'ROEffects.KFShellEjectBenelli' ShellEjectBoneName="Shell_eject" DamageType=Class'NicePack.NiceDamTypeBenelli' FireAnimRate=1.000000 FireRate=0.200000 AmmoClass=Class'NicePack.NiceBenelliAmmo' BotRefireRate=0.200000
}
class NiceBenelliFire extends NiceShotgunFire;
defaultproperties
{
KickMomentum=(X=-45.000000,Z=10.000000)
ShellEjectClass=Class'ROEffects.KFShellEjectBenelli'
ShellEjectBoneName="Shell_eject"
DamageType=Class'NicePack.NiceDamTypeBenelli'
FireAnimRate=1.000000
FireRate=0.200000
AmmoClass=Class'NicePack.NiceBenelliAmmo'
BotRefireRate=0.200000
}

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@ -1,4 +1,24 @@
class NiceBenelliPickup extends NiceWeaponPickup;
defaultproperties
{ Weight=8.000000 cost=500 BuyClipSize=6 PowerValue=70 SpeedValue=60 RangeValue=15 Description="A military tactical shotgun with semi automatic fire capability. Holds up to 6 shells. " ItemName="Benelli shotgun" ItemShortName="Benelli shotgun" AmmoItemName="12-gauge shells" CorrespondingPerkIndex=1 EquipmentCategoryID=2 VariantClasses(0)=Class'KFMod.GoldenBenelliPickup' InventoryType=Class'NicePack.NiceBenelliShotgun' PickupMessage="You got the Benelli shotgun" PickupSound=Sound'KF_M4ShotgunSnd.foley.WEP_Benelli_Foley_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups3_Trip.Rifles.Benelli_Pickup' CollisionRadius=35.000000 CollisionHeight=5.000000
class NiceBenelliPickup extends NiceWeaponPickup;
defaultproperties
{
Weight=8.000000
cost=500
BuyClipSize=6
PowerValue=70
SpeedValue=60
RangeValue=15
Description="A military tactical shotgun with semi automatic fire capability. Holds up to 6 shells. "
ItemName="Benelli shotgun"
ItemShortName="Benelli shotgun"
AmmoItemName="12-gauge shells"
CorrespondingPerkIndex=1
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.GoldenBenelliPickup'
InventoryType=Class'NicePack.NiceBenelliShotgun'
PickupMessage="You got the Benelli shotgun"
PickupSound=Sound'KF_M4ShotgunSnd.foley.WEP_Benelli_Foley_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups3_Trip.Rifles.Benelli_Pickup'
CollisionRadius=35.000000
CollisionHeight=5.000000
}

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@ -1,8 +1,52 @@
class NiceBenelliShotgun extends NiceWeapon;
simulated function fillSubReloadStages(){
// Loading 6 shells during 174 frames tops, with first shell loaded at frame 22, with 24 frames between load moments
generateReloadStages(6, 174, 22, 24);
}
defaultproperties
{ bChangeClipIcon=True hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet' reloadType=RTYPE_SINGLE FirstPersonFlashlightOffset=(X=-25.000000,Y=-18.000000,Z=8.000000) MagCapacity=6 ReloadRate=0.750000 ReloadAnim="Reload" ReloadAnimRate=1.200000 bHoldToReload=True WeaponReloadAnim="Reload_Shotgun" Weight=5.000000 bTorchEnabled=True bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=65.000000 SleeveNum=2 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Beneli' bIsTier2Weapon=True MeshRef="KF_Wep_Benelli.Benelli_Trip" SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Benelli_M4_cmb" SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr" SelectSoundRef="KF_M4ShotgunSnd.WEP_Benelli_Foley_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.Beneli_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Beneli" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=40.000000 FireModeClass(0)=Class'NicePack.NiceBenelliFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" AIRating=0.600000 CurrentRating=0.600000 bShowChargingBar=True Description="A military tactical shotgun with semi automatic fire capability. Holds up to 6 shells. " DisplayFOV=65.000000 Priority=170 InventoryGroup=3 GroupOffset=9 PickupClass=Class'NicePack.NiceBenelliPickup' PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000) BobDamping=7.000000 AttachmentClass=Class'NicePack.NiceBenelliAttachment' IconCoords=(X1=169,Y1=172,X2=245,Y2=208) ItemName="Benelli shotgun" TransientSoundVolume=1.000000
}
class NiceBenelliShotgun extends NiceWeapon;
simulated function fillSubReloadStages(){
// Loading 6 shells during 174 frames tops, with first shell loaded at frame 22, with 24 frames between load moments
generateReloadStages(6, 174, 22, 24);
}
defaultproperties
{
bChangeClipIcon=True
hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
reloadType=RTYPE_SINGLE
FirstPersonFlashlightOffset=(X=-25.000000,Y=-18.000000,Z=8.000000)
MagCapacity=6
ReloadRate=0.750000
ReloadAnim="Reload"
ReloadAnimRate=1.200000
bHoldToReload=True
WeaponReloadAnim="Reload_Shotgun"
Weight=5.000000
bTorchEnabled=True
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
SleeveNum=2
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Beneli'
bIsTier2Weapon=True
MeshRef="KF_Wep_Benelli.Benelli_Trip"
SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Benelli_M4_cmb"
SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
SelectSoundRef="KF_M4ShotgunSnd.WEP_Benelli_Foley_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Beneli_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Beneli"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceBenelliFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.600000
CurrentRating=0.600000
bShowChargingBar=True
Description="A military tactical shotgun with semi automatic fire capability. Holds up to 6 shells. "
DisplayFOV=65.000000
Priority=170
InventoryGroup=3
GroupOffset=9
PickupClass=Class'NicePack.NiceBenelliPickup'
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
BobDamping=7.000000
AttachmentClass=Class'NicePack.NiceBenelliAttachment'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
ItemName="Benelli shotgun"
TransientSoundVolume=1.000000
}

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@ -1,5 +1,19 @@
class NiceDamTypeBenelli extends NiceDamageTypeVetEnforcer
abstract;
defaultproperties
{ MaxPenetrations=3 MediumZedPenDmgReduction=1.000000 bIsPowerWeapon=True WeaponClass=Class'NicePack.NiceBenelliShotgun' DeathString="%k killed %o (Benelli Shotgun)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=10000.000000 KDeathVel=300.000000 KDeathUpKick=100.000000 VehicleDamageScaling=0.700000
}
class NiceDamTypeBenelli extends NiceDamageTypeVetEnforcer
abstract;
defaultproperties
{
MaxPenetrations=3
MediumZedPenDmgReduction=1.000000
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceBenelliShotgun'
DeathString="%k killed %o (Benelli Shotgun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=10000.000000
KDeathVel=300.000000
KDeathUpKick=100.000000
VehicleDamageScaling=0.700000
}