Fix unintended fire damage buffs
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3 changed files with 1 additions and 9 deletions
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@ -15,12 +15,6 @@ static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
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//return class'NiceMedicNadePoison';
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return class'NiceNade';
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}
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static function int AddFireDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured, KFPawn DamageTaker, int InDamage, class<NiceWeaponDamageType> DmgType){
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if(class<NiceDamTypeFire>(DmgType) != none){
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return float(InDamage) * 1.5;
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}
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return 0.0;
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}
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static function float GetHealthBarsDistanceMulti(KFPlayerReplicationInfo KFPRI){
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/*if(KFPRI != none && SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoStrategist'))
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return class'NiceSkillCommandoStrategist'.default.visionRadius;*/
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