changelog updated

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Shtoyan 2022-01-23 23:05:33 +04:00
parent 3d6b619714
commit e26b420656

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@ -6,6 +6,44 @@ All notable changes to this project will be documented in this file.
List of changes for version 0.2.0 may be incomplete. List of changes for version 0.2.0 may be incomplete.
Weapon and perk changes are described relative to ScrN versions. Weapon and perk changes are described relative to ScrN versions.
## [Update 404] - 00.00.2022
### General
- NicePakc bundle is now in 7z.
- Code break: `meanreplicationinfo` disabled.
- Less scrnbalance hardcode.
- TSC and all it's classes removed.
- README, changelog, file directory updates.
- HUGE amount of accessed none fixes.
- Tabs -> x4 spaces.
- All hardcoded classes / subobjects removed. Now Kaio can compile his fpp 😂
#### Zeds
- Disable all zed collisions on death. Now jumping crawlers, running gorefasts won't interupt your movement.
- Siren has faster iterator.
- Siren won't spawn emitter on death.
- Siren won't scream at low hp zeds, will try to melee instead.
- Husk doesn't shoot if headless, dying, falling, being moved by other husks.
- Husk ignores zeds that the he can't actually see.
- Husk's projectile won't detonate multiple times during slomo.
### GUI
- New lobby footer from base class. New fancy buttons!
- New lobby menu! Much cleaner and doesn't have ad square.
- Skill menu has new backgrounds.
- NiceGUISettings: New dropdown list to control Commando's zed health bars:
- All zeds.
- Only big zeds (>1000hp).
- Disabled.
### Weapons
- Fix for nade throwing if you hold non nice weapon.
- Machete pickup removed, axe spawns instead.
## [Update 008] - 14.01.2022 ## [Update 008] - 14.01.2022
### Changed ### Changed