changelog updated
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@ -6,6 +6,44 @@ All notable changes to this project will be documented in this file.
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List of changes for version 0.2.0 may be incomplete.
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List of changes for version 0.2.0 may be incomplete.
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Weapon and perk changes are described relative to ScrN versions.
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Weapon and perk changes are described relative to ScrN versions.
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## [Update 404] - 00.00.2022
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### General
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- NicePakc bundle is now in 7z.
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- Code break: `meanreplicationinfo` disabled.
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- Less scrnbalance hardcode.
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- TSC and all it's classes removed.
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- README, changelog, file directory updates.
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- HUGE amount of accessed none fixes.
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- Tabs -> x4 spaces.
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- All hardcoded classes / subobjects removed. Now Kaio can compile his fpp 😂
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#### Zeds
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- Disable all zed collisions on death. Now jumping crawlers, running gorefasts won't interupt your movement.
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- Siren has faster iterator.
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- Siren won't spawn emitter on death.
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- Siren won't scream at low hp zeds, will try to melee instead.
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- Husk doesn't shoot if headless, dying, falling, being moved by other husks.
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- Husk ignores zeds that the he can't actually see.
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- Husk's projectile won't detonate multiple times during slomo.
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### GUI
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- New lobby footer from base class. New fancy buttons!
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- New lobby menu! Much cleaner and doesn't have ad square.
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- Skill menu has new backgrounds.
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- NiceGUISettings: New dropdown list to control Commando's zed health bars:
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- All zeds.
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- Only big zeds (>1000hp).
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- Disabled.
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### Weapons
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- Fix for nade throwing if you hold non nice weapon.
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- Machete pickup removed, axe spawns instead.
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## [Update 008] - 14.01.2022
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## [Update 008] - 14.01.2022
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### Changed
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### Changed
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