NicePack/sources/Weapons/Playable/SniperWeapons/M99/NiceM99SniperRifle.uc
2022-01-21 14:25:59 +04:00

85 lines
3.2 KiB
Ucode

class NiceM99SniperRifle extends NiceScopedWeapon;
#exec OBJ LOAD FILE=..\Textures\KF_Weapons5_Scopes_Trip_T.utx
simulated function PostBeginPlay(){
local AutoReloadAnimDesc reloadDesc;
autoReloadsDescriptions.Length = 0;
reloadDesc.canInterruptFrame = 0.43;
reloadDesc.trashStartFrame = 0.882;
reloadDesc.resumeFrame = 0.473;
reloadDesc.speedFrame = 0.129;
reloadDesc.animName = 'Fire';
autoReloadsDescriptions[0] = reloadDesc;
reloadDesc.animName = 'Fire_Iron';
autoReloadsDescriptions[1] = reloadDesc;
super.PostBeginPlay();
}
simulated function bool StartFire(int Mode){
if(super.StartFire(Mode)){
if(Instigator != none && PlayerController(Instigator.Controller) != none &&
KFSteamStatsAndAchievements(PlayerController(Instigator.Controller).SteamStatsAndAchievements) != none){
KFSteamStatsAndAchievements(PlayerController(Instigator.Controller).SteamStatsAndAchievements).OnShotM99();
}
return true;
}
return false;
}
defaultproperties
{
lenseMaterialID=2
scopePortalFOVHigh=20.000000
scopePortalFOV=13.330000
ZoomMatRef="KF_Weapons5_Scopes_Trip_T.M99.MilDotFinalBlend"
ScriptedTextureFallbackRef="KF_Weapons_Trip_T.CBLens_cmb"
CrosshairTexRef="KF_Weapons5_Scopes_Trip_T.Scope.MilDot"
bChangeClipIcon=True
hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
reloadType=RTYPE_AUTO
bHasScope=True
ZoomedDisplayFOVHigh=18.000000
ForceZoomOutOnFireTime=0.400000
MagCapacity=1
ReloadRate=0.010000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M99'
bIsTier3Weapon=True
MeshRef="KF_Wep_M99_Sniper.M99_Sniper"
SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.M99_cmb"
SelectSoundRef="KF_M99Snd.M99_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.M99_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M99"
PlayerIronSightFOV=30.000000
ZoomTime=0.285000
ZoomedDisplayFOV=30.000000
FireModeClass(0)=class'NiceM99Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
PutDownAnimRate=2.000000
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="M99 50 Caliber Single Shot Sniper Rifle - The ultimate in long range accuracy and knock down power. But to land a proper shot with it one needs to be extra precise and aim at his target for at least a solid second."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=190
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
MinReloadPct=0.800000
InventoryGroup=4
GroupOffset=14
PickupClass=class'NiceM99Pickup'
PlayerViewOffset=(X=15.000000,Y=15.000000,Z=-2.500000)
BobDamping=4.500000
AttachmentClass=class'NiceM99Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M99AMR"
LightType=LT_None
LightBrightness=0.000000
LightRadius=0.000000
TransientSoundVolume=1.250000
}