NicePack/sources/Weapons/Playable/SniperWeapons/Mauler/NiceMaulerRifle.uc
2022-01-21 14:25:59 +04:00

54 lines
1.8 KiB
Ucode

class NiceMaulerRifle extends NiceWeapon
config(user);
#exec OBJ LOAD FILE=NicePackSM.usx
defaultproperties
{
reloadPreEndFrame=0.200000
reloadEndFrame=0.550000
reloadChargeEndFrame=0.894000
reloadMagStartFrame=0.280000
reloadChargeStartFrame=0.647000
MagCapacity=10
ReloadRate=2.866000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_spSinper"
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
SleeveNum=0
TraderInfoTexture=Texture'NicePackT.Silver.Trader_Sniper'
bIsTier2Weapon=True
MeshRef="NicePackA.SniperRifle"
SkinRefs(1)="NicePackT.Silver.Sniper_cmb"
SkinRefs(2)="NicePackT.Silver.sniperrifle_scope_shader"
SelectSoundRef="NicePackSnd.Silver.KFO_Sniper_Select"
HudImageRef="KF_IJC_HUD.WeaponSelect.Sniper_unselected"
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Sniper"
PlayerIronSightFOV=60.000000
ZoomedDisplayFOV=25.000000
FireModeClass(0)=class'NiceMaulerFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="A finely crafted rifle with relatively low impact damage, but able to deal devastating blows with precise aiming."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=155
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=18
PickupClass=class'NiceMaulerPickup'
PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
BobDamping=6.000000
AttachmentClass=class'NiceMaulerAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="S.P. Mauler"
TransientSoundVolume=1.250000
}