NicePack/sources/Weapons/Playable/AssaultRifles/AK12/NiceAK12AssaultRifle.uc
2022-01-21 14:25:59 +04:00

63 lines
2.4 KiB
Ucode

class NiceAK12AssaultRifle extends NiceAssaultRifle;
defaultproperties
{
bSemiAutoFireEnabled=False
bBurstFireEnabled=True
reloadPreEndFrame=0.158000
reloadEndFrame=0.521000
reloadChargeEndFrame=0.726000
reloadMagStartFrame=0.363000
reloadChargeStartFrame=0.726000
MagazineBone="Bone_Magazine"
MagCapacity=40
ReloadRate=3.000000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_AK47"
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
SleeveNum=8
TraderInfoTexture=Texture'ScrnWeaponPack_T.AK12.AK12_trader'
bIsTier3Weapon=True
MeshRef="ScrnWeaponPack_A.AK12_mesh"
SkinRefs(0)="ScrnWeaponPack_T.AK12.AK12_tex_1_cmb"
SkinRefs(1)="ScrnWeaponPack_T.AK12.AK12_tex_2_cmb"
SkinRefs(2)="ScrnWeaponPack_T.AK12.AK12_tex_3_cmb"
SkinRefs(3)="ScrnWeaponPack_T.AK12.AK12_tex_4_cmb"
SkinRefs(4)="ScrnWeaponPack_T.AK12.AK12_tex_5_cmb"
SkinRefs(5)="ScrnWeaponPack_T.AK12.AK12_tex_6_cmb"
SkinRefs(6)="ScrnWeaponPack_T.AK12.AK12_tex_7_cmb"
SkinRefs(7)="ScrnWeaponPack_T.AK12.AK12_aimpoint_sh"
SkinRefs(8)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb"
SelectSoundRef="ScrnWeaponPack_SND.AK12.AK12_select"
HudImageRef="ScrnWeaponPack_T.AK12.AK12_Unselect"
SelectedHudImageRef="ScrnWeaponPack_T.AK12.AK12_select"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=20.000000
FireModeClass(0)=class'NiceAK12Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectAnimRate=1.300000
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="The Kalashnikov AK-12 (formerly AK-200) is the newest derivative of the Soviet/Russian AK-47 series of assault rifles and was proposed for possible general issue to the Russian Army. This version uses the 5.45x39mm ammo (the same as AK-74)"
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=145
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=7
PickupClass=class'NiceAK12Pickup'
PlayerViewOffset=(X=-0.500000,Y=20.000000,Z=-3.000000)
BobDamping=6.000000
AttachmentClass=class'NiceAK12Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="AK12"
TransientSoundVolume=1.250000
}