NicePack/sources/Weapons/Playable/Explosives/ChinaLakeGrenadeLauncher/NiceCLGLFire.uc
2022-01-21 14:25:59 +04:00

36 lines
1.1 KiB
Ucode

class NiceCLGLFire extends NiceFire;
defaultproperties
{
ProjSpawnOffset=(X=5.000000)
EffectiveRange=2500.000000
ProjectileSpeed=3800.000000
bulletClass=class'NiceBallisticNade'
ExplosionDamageType=class'NiceDamTypeCLGLExplosion'
ExplosionDamage=360
ExplosionRadius=400.000000
explosionExponent=1.000000
ExplosionMomentum=75000.000000
explodeOnPawnHit=True
explodeOnWallHit=True
projAffectedByScream=True
FireAimedAnim="Iron_Fire"
maxVerticalRecoilAngle=200
maxHorizontalRecoilAngle=50
FireSoundRef="KF_M32Snd.M32_Fire"
StereoFireSoundRef="KF_M32Snd.M32_FireST"
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
DamageType=class'NiceDamTypeCLGLBlunt'
DamageMax=175
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=1.100000
AmmoClass=class'NiceCLGLAmmo'
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
BotRefireRate=1.800000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNadeL'
aimerror=42.000000
}