27 lines
1.1 KiB
Ucode
27 lines
1.1 KiB
Ucode
class Nice9mm extends NiceSingle;
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static function PreloadAssets(Inventory Inv, optional bool bSkipRefCount){
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super.PreloadAssets(Inv, bSkipRefCount);
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// A bit of a temporary hack.
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// There's currently no nice way to call preload assets function for a grenade, so just always load nails' resources
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//class'NiceNail'.static.PreloadAssets();
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}
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defaultproperties
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{
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DualClass=class'NiceDual9mm'
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reloadPreEndFrame=0.117000
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reloadEndFrame=0.617000
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reloadChargeEndFrame=-1.000000
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reloadMagStartFrame=0.167000
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reloadChargeStartFrame=-1.000000
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HudImage=Texture'KillingFloorHUD.WeaponSelect.single_9mm_unselected'
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SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.single_9mm'
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FireModeClass(0)=class'Nice9mmFire'
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SelectSound=Sound'KF_9MMSnd.9mm_Select'
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Description="A 9mm Pistol. What it lacks in stopping power, it compensates for with a quick refire."
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PickupClass=class'Nice9mmPickup'
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AttachmentClass=class'Nice9mmAttachment'
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ItemName="Beretta"
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Mesh=SkeletalMesh'KF_Weapons_Trip.9mm_Trip'
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Skins(0)=Combiner'KF_Weapons_Trip_T.Pistols.Ninemm_cmb'
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}
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