43 lines
1.4 KiB
Ucode
43 lines
1.4 KiB
Ucode
class NiceShotgunFire extends NiceFire;
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defaultproperties
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{
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bProjectileFire=True
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ProjPerFire=12
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ProjSpawnOffset=(X=25.000000,Y=5.000000,Z=-6.000000)
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EffectiveRange=700.000000
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KickMomentum=(X=-85.000000,Z=15.000000)
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LowGravKickMomentumScale=10.000000
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ProjectileSpeed=18200.000000
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bulletClass=class'NiceShotgunPellet'
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.050000
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maxVerticalRecoilAngle=1500
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maxHorizontalRecoilAngle=900
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bRandomPitchFireSound=False
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FireSoundRef="KF_PumpSGSnd.SG_Fire"
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StereoFireSoundRef="KF_PumpSGSnd.SG_FireST"
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NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
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DamageType=class'NiceDamTypeShotgun'
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DamageMax=79
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Momentum=50000.000000
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bWaitForRelease=True
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bAttachSmokeEmitter=True
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TransientSoundVolume=2.000000
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TransientSoundRadius=500.000000
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FireEndAnim=
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FireAnimRate=0.950000
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FireForce="FlakCannonFire"
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FireRate=0.965000
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AmmoClass=class'NiceShotgunAmmo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
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ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
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ShakeRotTime=5.000000
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ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=3.000000
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BotRefireRate=1.500000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
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aimerror=1.000000
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Spread=3000.0//1125.000000
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SpreadStyle=SS_Random
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} |