36 lines
1.2 KiB
Ucode
36 lines
1.2 KiB
Ucode
class NiceMaulerFire extends NiceFire;
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defaultproperties
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{
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ProjectileSpeed=37950.000000
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.120000
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maxVerticalRecoilAngle=125
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maxHorizontalRecoilAngle=87
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ShellEjectClass=Class'ROEffects.KFShellEjectEBR'
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ShellEjectBoneName="Shell_eject"
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FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M"
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StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S"
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NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
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DamageType=class'NiceDamTypeMauler'
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DamageMin=115
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DamageMax=115//121
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Momentum=13000.000000
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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FireLoopAnim="Fire"
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FireAnimRate=1.600000
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.587500
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AmmoClass=class'NiceMaulerAmmo'
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ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=2.000000
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ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=2.000000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPSniper'
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aimerror=42.000000
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}
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