35 lines
1.2 KiB
Ucode
35 lines
1.2 KiB
Ucode
class NiceSA80LSWFire extends NiceHeavyFire;
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defaultproperties
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{
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ProjectileSpeed=46500.000000
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FireAimedAnim="Iron_Idle"
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RecoilRate=0.050000
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maxVerticalRecoilAngle=300
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maxHorizontalRecoilAngle=150
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ShellEjectClass=Class'ROEffects.KFShellEjectBullpup'
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ShellEjectBoneName="Shell_eject"
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bAccuracyBonusForSemiAuto=True
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FireSoundRef="HMG_S.SA80.SA80LSW_shot"
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StereoFireSoundRef="HMG_S.SA80.SA80LSW_shot"
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NoAmmoSoundRef="HMG_S.SA80.SA80LSW_empty"
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DamageType=class'NiceDamTypeSA80LSW'
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DamageMin=70
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DamageMax=70
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Momentum=12500.000000
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bPawnRapidFireAnim=True
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TransientSoundVolume=1.400000
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FireLoopAnim="Fire"
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.15
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AmmoClass=class'NiceSA80LSWAmmo'
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ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=0.500000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.000000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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aimerror=42.000000
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} |