NicePack/sources/Weapons/Playable/AssaultRifles/HK417/NiceHK417Fire.uc
Anton Tarasenko 12d95e387e Revert weapon conversion
This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
2020-04-17 23:06:41 +07:00

5 lines
1.2 KiB
Ucode

class NiceHK417Fire extends NiceFire;
defaultproperties
{
ProjectileSpeed=40850.000000
FireAimedAnim="Iron_Idle"
RecoilRate=0.070000
maxVerticalRecoilAngle=500
maxHorizontalRecoilAngle=250
ShellEjectClass=Class'ROEffects.KFShellEjectAK'
ShellEjectBoneName="Shell_eject"
FireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot"
StereoFireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot"
NoAmmoSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_empty"
DamageType=Class'NicePack.NiceDamTypeHK417AR'
DamageMin=75
DamageMax=75
Momentum=20000.000000
bPawnRapidFireAnim=True
bWaitForRelease=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.230000
AmmoClass=Class'NicePack.NiceHK417Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
ShakeRotRate=(X=9500.000000,Y=9500.000000,Z=9500.000000)
ShakeRotTime=0.650000
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=60.000000
}