This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
5 lines
1.2 KiB
Ucode
5 lines
1.2 KiB
Ucode
class NiceHK417Fire extends NiceFire;
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defaultproperties
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{
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ProjectileSpeed=40850.000000
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FireAimedAnim="Iron_Idle"
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RecoilRate=0.070000
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maxVerticalRecoilAngle=500
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maxHorizontalRecoilAngle=250
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ShellEjectClass=Class'ROEffects.KFShellEjectAK'
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ShellEjectBoneName="Shell_eject"
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FireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot"
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StereoFireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot"
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NoAmmoSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_empty"
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DamageType=Class'NicePack.NiceDamTypeHK417AR'
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DamageMin=75
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DamageMax=75
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Momentum=20000.000000
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bPawnRapidFireAnim=True
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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FireLoopAnim="Fire"
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.230000
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AmmoClass=Class'NicePack.NiceHK417Ammo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
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ShakeRotRate=(X=9500.000000,Y=9500.000000,Z=9500.000000)
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ShakeRotTime=0.650000
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ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.250000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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aimerror=60.000000
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}
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