This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
39 lines
1.7 KiB
Ucode
39 lines
1.7 KiB
Ucode
class NiceBallisticHarpoon extends NiceBullet;
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// Have we added this harpoon to a stuck projectiles list?
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var bool bAddedMyself;
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/*simulated function Tick(float delta){
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local NiceSealSquealHarpoonBomber harpoonWeap;
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if(bInitFinished && !bAddedMyself && bStuck && nicePlayer == localPlayer){
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bAddedMyself = true;
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harpoonWeap = NiceSealSquealHarpoonBomber(sourceWeapon);
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harpoonWeap.stuckProjectiles[harpoonWeap.stuckProjectiles.Length] = stuckID;
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}
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super.Tick(delta);
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}
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function KillBullet(){
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local int index;
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local NiceSealSquealHarpoonBomber harpoonWeap;
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if(bStuck && sourceWeapon != none){
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harpoonWeap = NiceSealSquealHarpoonBomber(sourceWeapon);
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for(index = 0;index < harpoonWeap.stuckProjectiles.Length;index ++)
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if(harpoonWeap.stuckProjectiles[index] == stuckID){
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NiceSealSquealHarpoonBomber(sourceWeapon).stuckProjectiles[index] = -1;
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break;
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}
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}
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super.KillBullet();
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}*/
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defaultproperties
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{
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charMinExplosionDist=300.000000
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bDisableComplexMovement=False
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movementFallTime=1.000000
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TrailClass=Class'KFMod.SealSquealFuseEmitter'
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trailXClass=None
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regularImpact=(noiseRef="KF_FY_SealSquealSND.WEP_Harpoon_Hit_Flesh")
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explosionImpact=(bImportanEffect=True,decalClass=Class'KFMod.KFScorchMark',EmitterClass=Class'KFMod.KFNadeLExplosion',emitterShiftWall=20.000000,emitterShiftPawn=20.000000,noiseRef="KF_FY_SealSquealSND.WEP_Harpoon_Explode",noiseVolume=2.000000)
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disintegrationImpact=(EmitterClass=Class'KFMod.SirenNadeDeflect',noiseRef="Inf_Weapons.faust_explode_distant02",noiseVolume=2.000000)
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StaticMeshRef="KF_IJC_Halloween_Weps2.Harpoon_Projectile"
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AmbientSoundRef="KF_IJC_HalloweenSnd.KF_FlarePistol_Projectile_Loop"
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}
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