This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
5 lines
952 B
Ucode
5 lines
952 B
Ucode
class NiceContenderFire extends NiceFire;
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defaultproperties
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{
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EffectiveRange=25000.000000
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ProjectileSpeed=30000.000000
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FireAimedAnim="Fire"
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RecoilRate=0.100000
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maxVerticalRecoilAngle=350
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maxHorizontalRecoilAngle=175
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bRandomPitchFireSound=False
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FireSoundRef="NicePackSnd.Contender.G2_Shot"
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StereoFireSoundRef="NicePackSnd.Contender.G2_Shot"
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NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
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DamageType=Class'NicePack.NiceDamTypeContender'
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DamageMin=156
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DamageMax=156
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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FireForce="AssaultRifleFire"
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FireRate=1.600000
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AmmoClass=Class'NicePack.NiceContenderAmmo'
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ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000)
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BotRefireRate=3.570000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
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aimerror=0.000000
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}
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