NicePack/sources/Weapons/Playable/Explosives/LAW/NiceLAWFire.uc
2022-01-21 14:25:59 +04:00

41 lines
1.3 KiB
Ucode

class NiceLAWFire extends NiceFire;
defaultproperties
{
ProjSpawnOffset=(X=5.000000)
KickMomentum=(X=-45.000000,Z=25.000000)
ProjectileSpeed=7250.000000
bulletClass=class'NiceRocket'
ExplosionDamageType=class'NiceDamTypeLAWExplosion'
ExplosionDamage=1200
ExplosionRadius=400.000000
explosionExponent=1.000000
ExplosionMomentum=75000.000000
explodeOnPawnHit=True
explodeOnWallHit=True
maxVerticalRecoilAngle=1000
maxHorizontalRecoilAngle=250
bRandomPitchFireSound=False
FireSoundRef="KF_LAWSnd.LAW_Fire"
StereoFireSoundRef="KF_LAWSnd.LAW_FireST"
NoAmmoSoundRef="KF_LAWSnd.LAW_DryFire"
DamageType=class'NiceDamTypeLAWBlunt'
DamageMax=750
bSplashDamage=True
bRecommendSplashDamage=True
bWaitForRelease=True
TransientSoundVolume=1.800000
FireAnim="AimFire"
FireForce="redeemer_shoot"
FireRate=0.000000
AmmoClass=class'NiceLAWAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000
ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=3.000000
BotRefireRate=3.250000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
Spread=0.100000
}