NicePack/sources/Weapons/Playable/Shotguns/Benelli/NiceBenelliShotgun.uc
2022-01-21 14:25:59 +04:00

53 lines
1.9 KiB
Ucode

class NiceBenelliShotgun extends NiceWeapon;
simulated function fillSubReloadStages(){
// Loading 6 shells during 174 frames tops, with first shell loaded at frame 22, with 24 frames between load moments
generateReloadStages(6, 174, 22, 24);
}
defaultproperties
{
bChangeClipIcon=True
hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
reloadType=RTYPE_SINGLE
FirstPersonFlashlightOffset=(X=-25.000000,Y=-18.000000,Z=8.000000)
MagCapacity=6
ReloadRate=0.750000
ReloadAnim="Reload"
ReloadAnimRate=1.200000
bHoldToReload=True
WeaponReloadAnim="Reload_Shotgun"
Weight=5.000000
bTorchEnabled=True
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
SleeveNum=2
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Beneli'
bIsTier2Weapon=True
MeshRef="KF_Wep_Benelli.Benelli_Trip"
SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Benelli_M4_cmb"
SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
SelectSoundRef="KF_M4ShotgunSnd.WEP_Benelli_Foley_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Beneli_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Beneli"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=class'NiceBenelliFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.600000
CurrentRating=0.600000
bShowChargingBar=True
Description="A military tactical shotgun with semi automatic fire capability. Holds up to 6 shells. "
DisplayFOV=65.000000
Priority=170
InventoryGroup=3
GroupOffset=9
PickupClass=class'NiceBenelliPickup'
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
BobDamping=7.000000
AttachmentClass=class'NiceBenelliAttachment'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
ItemName="Benelli shotgun"
TransientSoundVolume=1.000000
}