NicePack/sources/Weapons/Playable/Shotguns/PumpShotgun/NiceShotgunFire.uc
2022-01-21 14:25:59 +04:00

43 lines
1.4 KiB
Ucode

class NiceShotgunFire extends NiceFire;
defaultproperties
{
bProjectileFire=True
ProjPerFire=12
ProjSpawnOffset=(X=25.000000,Y=5.000000,Z=-6.000000)
EffectiveRange=700.000000
KickMomentum=(X=-85.000000,Z=15.000000)
LowGravKickMomentumScale=10.000000
ProjectileSpeed=18200.000000
bulletClass=class'NiceShotgunPellet'
FireAimedAnim="Fire_Iron"
RecoilRate=0.050000
maxVerticalRecoilAngle=1500
maxHorizontalRecoilAngle=900
bRandomPitchFireSound=False
FireSoundRef="KF_PumpSGSnd.SG_Fire"
StereoFireSoundRef="KF_PumpSGSnd.SG_FireST"
NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
DamageType=class'NiceDamTypeShotgun'
DamageMax=79
Momentum=50000.000000
bWaitForRelease=True
bAttachSmokeEmitter=True
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
FireEndAnim=
FireAnimRate=0.950000
FireForce="FlakCannonFire"
FireRate=0.965000
AmmoClass=class'NiceShotgunAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000
ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=3.000000
BotRefireRate=1.500000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=1.000000
Spread=3000.0//1125.000000
SpreadStyle=SS_Random
}