NicePack/sources/Weapons/Playable/SniperWeapons/M14EBR/NiceM14EBRFire.uc
2022-01-21 14:25:59 +04:00

37 lines
1.2 KiB
Ucode

class NiceM14EBRFire extends NiceFire;
defaultproperties
{
zedTimeFireSpeedUp=2.500000
ProjectileSpeed=42650.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.085000
maxVerticalRecoilAngle=500
maxHorizontalRecoilAngle=125
ShellEjectClass=Class'ROEffects.KFShellEjectEBR'
ShellEjectBoneName="Shell_eject"
FireSoundRef="KF_M14EBRSnd.M14EBR_Fire"
StereoFireSoundRef="KF_M14EBRSnd.M14EBR_FireST"
NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
DamageType=class'NiceDamTypeM14EBR'
DamageMin=120
DamageMax=120
Momentum=9500.000000
bPawnRapidFireAnim=True
bWaitForRelease=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.250000
AmmoClass=class'NiceM14EBRAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
ShakeRotTime=0.650000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.150000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
}