38 lines
1.3 KiB
Ucode
38 lines
1.3 KiB
Ucode
class NiceAK12Fire extends NiceFire;
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defaultproperties
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{
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MaxBurstLength=4
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zedTimeFireSpeedUp=1.500000
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ProjectileSpeed=44000.000000
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.040000
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maxVerticalRecoilAngle=160
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maxHorizontalRecoilAngle=80
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ShellEjectClass=Class'ScrnWeaponPack.KFShellEjectAK12AR'
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ShellEjectBoneName="Shell_eject"
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bAccuracyBonusForSemiAuto=True
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bRandomPitchFireSound=False
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FireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot"
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StereoFireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot"
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NoAmmoSoundRef="ScrnWeaponPack_SND.AK12.AK12_empty"
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DamageType=class'NiceDamTypeAK12AssaultRifle'
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DamageMax=68
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Momentum=18500.000000
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bPawnRapidFireAnim=True
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TransientSoundVolume=3.800000
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FireLoopAnim="Fire"
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.095000
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AmmoClass=class'NiceAK12Ammo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
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ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
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ShakeRotTime=0.750000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.250000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlashAK12AR'
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aimerror=42.000000
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}
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